Dan Balasescu
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4463a26f4e
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Refactor opacity computation algorithm
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2022-05-12 18:31:10 +09:00 |
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MBmasher
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2aafcd3628
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Refactor code regarding hidden boolean
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2021-12-21 20:58:05 +11:00 |
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MBmasher
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c5de203aa5
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Multiply opacityBonus to base strain
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2021-12-21 20:10:19 +11:00 |
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MBmasher
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5d8968498c
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Adjust skillMultiplier after merging #15728, #15867
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2021-12-21 20:08:57 +11:00 |
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MBmasher
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3d3de00581
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Move hidden initialisation to Flashlight constructor
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2021-12-21 20:06:53 +11:00 |
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MBmasher
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a7aea49cb3
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Rename osuPreviousHitObject to currentHitObject
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2021-12-21 20:06:07 +11:00 |
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MBmasher
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0a33f336b0
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Merge branch 'master' into fl-opacity
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2021-12-21 19:48:49 +11:00 |
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Dan Balasescu
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05b79f864e
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Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
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2021-12-21 17:19:09 +09:00 |
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Dan Balasescu
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f366cdc73e
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Extract initial set out of loop
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2021-12-21 12:39:34 +09:00 |
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Dan Balasescu
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c21b2d1662
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Fix incorrect variable
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2021-12-21 12:39:09 +09:00 |
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Dan Balasescu
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e21dbf10ff
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Refactor further to remove indexing confusion
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2021-12-21 12:25:32 +09:00 |
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Dan Balasescu
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377cb1d9e3
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Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
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2021-12-21 07:59:32 +09:00 |
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MBmasher
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c71655a75e
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Merge branch 'master' into fl-cumulative-strain
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2021-12-21 06:06:19 +11:00 |
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MBmasher
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6caa950c44
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Rename osuPrevious to osuLoop
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2021-12-20 19:16:41 +11:00 |
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Dan Balasescu
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ded86282c1
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Rename + better documentation
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2021-12-07 23:14:35 +09:00 |
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MBmasher
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b0dc8bf061
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Change Opacity function to take in absolute map time rather than relative time
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2021-11-30 12:58:49 +11:00 |
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MBmasher
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4354699258
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Fix cumulative strain time calculation in Flashlight skill
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2021-11-30 12:51:23 +11:00 |
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MBmasher
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7560d3de04
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Remove decay factor in Flashlight skill
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2021-11-22 10:52:04 +11:00 |
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MBmasher
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65ef030341
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Further balancing
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2021-11-22 08:59:41 +11:00 |
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MBmasher
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7833fab02d
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Balancing bonuses to adjust for corrected opacity formula
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2021-11-22 08:41:56 +11:00 |
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MBmasher
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e9a4ee6800
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Cleaning up code
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2021-11-21 23:53:40 +11:00 |
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MBmasher
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a57c277a58
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Move preempt back to CreateDifficultyAttributes
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2021-11-21 23:43:09 +11:00 |
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MBmasher
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afbec94124
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Move opacity function to OsuDifficultyHitObject
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2021-11-21 23:40:15 +11:00 |
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MBmasher
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fe83b8fc77
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Add line break
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2021-11-18 10:50:32 +11:00 |
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MBmasher
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30e18f16d9
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Change mods and preemptTime to readonly
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2021-11-18 10:33:44 +11:00 |
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MBmasher
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92cf447180
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Remove unnecessary braces
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2021-11-18 10:32:41 +11:00 |
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MBmasher
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6a444b9edb
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Further balancing opacity/hidden bonus
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2021-11-18 09:47:41 +11:00 |
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MBmasher
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63c5f7d9d7
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Balancing opacity and hidden bonus
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2021-11-17 11:39:12 +11:00 |
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MBmasher
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f2d05ea899
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Remove strain being multiplied by max opacity bonus
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2021-11-17 11:27:48 +11:00 |
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MBmasher
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efac11e886
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Add extra bonus for hidden+flashlight
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2021-11-12 21:42:27 +11:00 |
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MBmasher
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5a3be778a1
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Resolve conflicts with recent slider hotfix
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2021-11-12 21:41:01 +11:00 |
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MBmasher
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131e64e56c
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Add bonus based on opacity of hit objects
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2021-11-12 21:29:51 +11:00 |
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Sebastian Krajewski
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bd35a3b7ba
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Change currentStrain to 0 for standard mode skills
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2021-11-08 01:53:51 +01:00 |
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Xexxar
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bc3ae4c4f8
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changed function names to be consistent
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2021-10-03 17:36:34 +00:00 |
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Xexxar
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0129762104
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merged in strainTime change and augmented rhythm calc
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2021-09-25 02:52:10 +00:00 |
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MBmasher
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178a3d1132
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Remove redundant check
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2021-09-14 10:23:11 +10:00 |
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MBmasher
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c91feb2968
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Fix multiplying instead of dividing by scalingFactor
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2021-08-25 11:18:21 +10:00 |
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MBmasher
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7188a3268f
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Apply a nerf to stacks for Flashlight skill
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2021-08-24 14:01:54 +10:00 |
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MBmasher
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1cadcb43d9
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Apply nerf to Flashlight skill on high star maps
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2021-08-11 15:54:30 +10:00 |
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MBmasher
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b1d25346a2
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Move HistoryLength override from OsuStrainSkill to Flashlight
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2021-08-11 13:30:40 +10:00 |
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MBmasher
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f4ceb17064
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Cleanup of code
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2021-08-10 16:06:20 +10:00 |
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MBmasher
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6b1a4a53d4
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Cleanup of code
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2021-08-09 08:31:28 +10:00 |
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MBmasher
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acdd08c966
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Add Flashlight skill
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2021-08-08 23:56:03 +10:00 |
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