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mirror of https://github.com/ppy/osu.git synced 2024-11-15 23:47:25 +08:00
Commit Graph

15306 Commits

Author SHA1 Message Date
Dean Herbert
d5c2484109
Always transfer updated counts once 2024-09-19 19:23:14 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset 2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter classes 2024-09-18 15:28:10 +09:00
Bartłomiej Dach
f0e2b803de
Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
2024-09-08 18:37:59 +02:00
Bartłomiej Dach
7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
Bartłomiej Dach
f5c5614eef
Resolve existing colour provider instead of re-caching own one 2024-09-08 16:29:53 +02:00
Bartłomiej Dach
cefbc76490
Fix selection being dropped when changing carousel sort mode from difficulty sort
Closes https://github.com/ppy/osu/issues/29738.

This "regressed" in https://github.com/ppy/osu/pull/29639, but if I
didn't know better, I'd go as far as saying that this looks like a .NET
bug, because the fact that PR broke it looks not sane.

The TL;DR on this is that before the pull in question, the offending
`.Contains()` check that this commit modifies was called on a
`List<BeatmapSetInfo>`. The pull changed the collection type to
`BeatmapSetInfo[]`. That said, the call is a LINQ call, so all good,
right?

Not really. First off, the default overload resolution order means that
the previous code would call `List<T>.Contains()`, and not
`Enumerable.Contains<T>()`. Then again, why would that matter? In both
cases `T` is still `BeatmapSetInfo`, right? Well... about that...

It is difficult to tell for sure what precisely is happening here,
because of what looks like runtime magic. The end *symptom* is that the
old code ended up calling `Array<BeatmapSetInfo>.IndexOf()`, and the new
code ends up calling... `Array<object>.IndexOf()`.

So while yes, `BeatmapSetInfo` implements `IEquatable` and
the expectation would be that `Equals<BeatmapSetInfo>()` should be
getting called, the type elision to `object` means that we're back to
reference equality semantics, because that's what
`EqualityComparer.Default<object>` is.

A five-minute github search across dotnet/runtime yields this:

	c4792a228e/src/coreclr/vm/array.cpp (L984-L990)

Now again, if I didn't know better, I'd see that "OPTIMIZATION:"
comment, see what transpired in this scenario, and call that
optimisation invalid, because it changes semantics. But I *probably*
know that the dotnet team knows better and am probably just going to
take it for what it is, because blame on that code looks to be years
old and it's probably not a new behaviour. (I haven't tested empirically
if it is.)

Instead the fix is just to tell the `.Contains()` method to use the
correct comparer.
2024-09-08 16:06:35 +02:00
schiavoanto
2e6f17f253 Fixed wrong OverlayColourScheme 2024-09-08 16:04:10 +02:00
schiavoanto
cf23c6668c Added background color to hide beatmap background 2024-09-08 15:59:23 +02:00
Ianlucht
cd94d6e2bc fixed if statement format 2024-09-07 14:01:38 -06:00
Ianlucht
e6f81abc3b cleaned up whitespace 2024-09-07 13:57:12 -06:00
Ianlucht
170737b68f added DailyChallengeIntro to notification 2024-09-07 13:48:14 -06:00
Ianlucht
958bfde51d added DailyChallengeIntro to notification 2024-09-07 13:46:42 -06:00
schiavoanto
2bc6547d49 Code quality fix: added type 2024-09-07 16:23:23 +02:00
schiavoanto
32de8e9b2d Fixed ControlPointTable items being blocked by buttons 2024-09-07 16:15:00 +02:00
Dean Herbert
4c6eb89530
Fix beatmap difficulties not being split out on first load
Closes https://github.com/ppy/osu/issues/29728.
2024-09-07 22:14:03 +09:00
Dean Herbert
7f687d545d
Merge pull request #29715 from bdach/fix-stall-on-empty-replay-import-attempt
Fix stall when attempting to import replay after hitting nothing
2024-09-07 22:01:31 +09:00
Dan Balasescu
6fb5c10f19
Merge pull request #29742 from SchiavoAnto/29736-results-collections-overflow
Fix collections overflowing in the results screen
2024-09-07 17:37:11 +09:00
Bruno Heredia
3b81ad4cbf
Fix scroll speed slider defaulting to 0.01 2024-09-07 01:44:40 -03:00
schiavoanto
ed044d5b85 Fix proposal for #29736 2024-09-06 22:58:18 +02:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing 2024-09-06 13:16:58 +02:00
Dean Herbert
04d133832f
Merge pull request #29711 from smoogipoo/add-played-acronyms
Add 'yes'/'no' acronyms to the `played=` filter
2024-09-06 18:08:37 +09:00
Dan Balasescu
6913d75792
Add 'yes'/'no' acronyms to the played= filter 2024-09-06 18:04:39 +09:00
Bartłomiej Dach
9f834ca1a2
Silence beatmap retrieval failures from results screen favourite button
As reported (very poorly) in
https://github.com/ppy/osu/pull/28991#issuecomment-2331854970.

I believe this is a total edge case and is mostly visible on dev due to
some beatmaps existing on `osu.ppy.sh` and not on `dev.ppy.sh`, but I
tend to agree in general that these types of failures should not be
firing very loud error notifications; logging to network and disabling
the button with a tooltip adjustment should be enough.
2024-09-06 10:29:23 +02:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).

Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator 2024-09-05 17:19:53 +09:00
Dean Herbert
ca09028b06
Merge pull request #29616 from peppy/break-overlay-animation
Add beat-synced animation to break overlay
2024-09-04 19:39:35 +09:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset 2024-09-04 19:00:22 +09:00
Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00
Dean Herbert
0e16508fd6
Merge branch 'master' into replay-analysis-settings 2024-09-04 17:52:19 +09:00
Bartłomiej Dach
ef1add3ebb
Merge pull request #29680 from peppy/multiplayer-spectator-auto-download
Add automatic downloading support when spectating a multiplayer room
2024-09-04 10:29:35 +02:00
Sheppsu
c89597b060 fix config mistake 2024-09-04 03:37:52 -04:00
Dean Herbert
dfe11dc68a
Use for with exposed IReadOnlyList rather than making internal container public 2024-09-04 15:25:36 +09:00
Dean Herbert
421f245c31
Fix per-frame allocations in BeatmapCarousel 2024-09-04 14:31:59 +09:00
Dean Herbert
6c89c4eed6
Fix rewind causing weirdness with progress bar animation 2024-09-03 18:50:57 +09:00
Sheppsu
a2b15fcdee rework code logic to make more sense
analysis container creates settings and the settings items are created more nicely
also removed use of localized strings because that can be done separately
2024-09-03 00:59:42 -04:00
Dean Herbert
7b13943377
Handle changes to the automatic download setting immediately 2024-09-02 19:20:05 +09:00
Dean Herbert
872d14ed88
Fix incorrect handling of ordered playlist items 2024-09-02 19:18:43 +09:00
Dean Herbert
6227e4f848
Apply NRT to MultiplayerSpectateButton 2024-09-02 16:37:38 +09:00
Dean Herbert
38a62eed44
Add automatic downloading support when spectating a multiplayer room 2024-09-02 16:37:38 +09:00
Sheppsu
1ed94e598a Merge branch 'master' into replay-analysis-settings 2024-09-01 19:32:25 -04:00
Dean Herbert
e79604cc13
Merge pull request #29542 from frenzibyte/show-daily-challenge-intro-once-per-session
Show daily challenge intro screen once per session
2024-09-01 21:27:16 +09:00
Andrei Zavatski
837fa1b8dc Use FastCircle for kiai visualisation 2024-08-31 17:32:24 +03:00
Andrei Zavatski
501ea68a21 Merge branch 'master' into fast-circle 2024-08-31 17:31:30 +03:00
Dean Herbert
6b8b49e4f1
Simplify scroll speed point display code now that it only serves one purpose 2024-08-31 13:14:56 +09:00
Andrei Zavatski
225418dbb3 Rework kiai handling in summary timeline 2024-08-31 01:59:40 +03:00
Andrei Zavatski
f5a2b5ea03 Use FastCircle in demanding places in the editor 2024-08-30 17:45:26 +03:00