ekrctb
b54e82eb99
Remove unused argument from CatchPlayfield
2021-06-22 15:23:50 +09:00
ekrctb
b087c95581
Use a frozen clock for catcher trails
2021-06-16 16:17:32 +09:00
ekrctb
1632450918
Add comments
2021-06-16 16:17:32 +09:00
ekrctb
73e443a0d9
Add comments
2021-06-16 14:01:12 +09:00
ekrctb
df16d4bacc
Remove CurrentTexture
from catcher
2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3
Rename CatcherTrailSprite
-> CatcherTrail
2021-06-14 19:47:18 +09:00
ekrctb
c094914023
Simplify catcher trail creation
2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e
Use common skinnable catcher in catcher trails
2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93
Factor out SkinnableDrawable
component of the catcher to SkinnableCatcher
2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0
Move catcher movement logic of Catcher
to CatcherArea
2021-06-11 15:39:06 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
...
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a
Make current state bindable protected
2021-06-08 22:08:54 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
ekrctb
8e20f90ed5
Use seeded RNG for catch explosion animation
...
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
...
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
dc2bc462b8
Expose internal catcher width calculation methods
2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223
Update tests to better support stack regeneration cases
2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3
Improve osu!catch caught fruit placement algorithm
2021-04-22 17:06:28 +09:00
Dean Herbert
ddf1b560f3
Remove catcher fade during hyperdash
...
Closes https://github.com/ppy/osu/issues/12472 .
2021-04-20 18:18:51 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
...
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Dean Herbert
89bea2868a
Move bool one level down
2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c
Fix osu!catch fruit showing on plate when hidden mod is enabled
...
Closes https://github.com/ppy/osu/issues/12065 .
2021-03-25 17:04:37 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
ekrctb
a8e2f35b62
Remove unneeded check of caught object removal
...
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
b52e279702
Reword exception message
2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23
Remove unnecessary copy
2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573
Rename caughtFruitContainer -> caughtObjectContainer
2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
b80204642e
Revert rename error
2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f
Rename to CopyStateFrom, and add comment
2020-12-08 23:35:24 +09:00
ekrctb
1f36bbecd1
Fix dropped objects not removed on revert result
2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2
Make catch hit lighting logic not dependent on caught object
2020-12-08 20:41:26 +09:00
ekrctb
56721a6fa9
Compute object position in stack via a pure function
2020-12-08 20:36:59 +09:00
Dan Balasescu
c3241f163d
Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
...
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:59:23 +09:00
ekrctb
22a5df6309
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:31:00 +09:00
ekrctb
02571ec7ae
Remove hit explosion on revert result
2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc
Remove caught objects on revert result
2020-12-08 15:24:39 +09:00
ekrctb
100b365c98
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5
Restore catcher state on revert judgement result
2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
12c6b3c1fb
Pool catcher trail sprite
2020-12-07 18:12:55 +09:00