Salman Ahmed
d3af3c615f
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-10 01:04:03 +03:00
Salman Ahmed
6f5d905ce7
Update argon accuracy counter design
2023-11-10 01:02:05 +03:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
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Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo
2023-11-09 14:01:33 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem
samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu
animations
2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem
to use new sample names
2023-11-08 22:21:24 +09:00
Salman Ahmed
2ef17c56b1
Remove unused local
2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538
Bring back left-side line next to health display
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Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248
Support percentages and ignore dot characters in wireframes part
2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49
Move "required display digits" feature to reside in argon score counter
2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353
Update accuracy counter design
2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be
Support absolute-sized health bar and use it for default layout
2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
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Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
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- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686
Split argon score sprite text and update combo counter design
2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a
Remove argon combo wedge and update combo counter position
2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0
Make score wireframes display up to required digits count
2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c
Update argon score wedge design
2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
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Addresses https://github.com/ppy/osu/discussions/25365 .
2023-11-06 19:34:36 +09:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed
Remove PP wedge and logic for gameplay layout
2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5
Revert "Abstractify PP counter logic from the "Triangles" implementation"
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This reverts commit daf4a03fd0
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
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This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e
Remove health line detail
2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1
Revert health display settings changes
2023-11-05 01:55:54 +03:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
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Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
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Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
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Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
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See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
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Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline
2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters
2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
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Closes https://github.com/ppy/osu/issues/25239 .
`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.
However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.
This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
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Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00