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mirror of https://github.com/ppy/osu.git synced 2025-03-07 09:27:19 +08:00

3327 Commits

Author SHA1 Message Date
Dean Herbert
29fed0c4a3 Avoid setting the source clock until gameplay is ready to start
Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
HiddenNode
1098e24c40 Improved UprightUnscaledContainer 2022-08-22 14:24:52 +01:00
Dean Herbert
489e172a76 Simplify track start/stop/paused tracking 2022-08-22 19:43:18 +09:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
e6b669db8e Elaborate with example of GameplayClockContainer managing its own Stop state 2022-08-22 14:14:44 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Ryuki
5cf54a788a
Code cleanup for CPS counter 2022-08-21 16:00:58 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
8566e93c72 Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Dean Herbert
7bf318541c Reword comment to hopefully read better 2022-08-19 20:57:55 +09:00
Dean Herbert
3f0da14065 Delay start operation by one frame to allow children to see initial start time 2022-08-19 17:39:51 +09:00
Dean Herbert
3eb1cda6aa Reorganise call order of Start / Reset to make more sense 2022-08-19 01:46:36 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
1d774f3f12 Remove redundant ProcessFrame calls
Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7 Remove unnecessary virtual spec from GameplayClockContainer.Seek 2022-08-19 01:39:01 +09:00
Dean Herbert
43879633db Ensure setting a StartTime on a GameplayClockContainer always resets to the new time 2022-08-18 18:54:10 +09:00
Dean Herbert
343efa1d11 Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
2c6fd1ec6e Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
Dean Herbert
6003afafc7 Use FramedBeatmapClock in GameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
9735728cf6 Reverse conditionals to better define intent in addSourceClockAdjustments 2022-08-18 15:08:09 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dean Herbert
63819648df Fix up flow of actual skip operation 2022-08-16 14:40:02 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9 Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Dean Herbert
61a8873266 Ensure GameplayClockContainer's FramedClock is always non-null 2022-08-15 20:22:36 +09:00
Dean Herbert
1696a905ba Reduce exposed properties in GameplayClockContainer 2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
cc982d374c Cache self rather than GameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
c5f8529d20 Mark unused methods as NotImplemented for safety 2022-08-15 18:30:53 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84 Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer 2022-08-15 18:08:49 +09:00
Dean Herbert
623e90a7b2 Fix div-by-zero in SongProgress when no object duration could be calculated 2022-08-15 15:05:35 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
d5f10cbb9d
Revert 787dee24 and initialize calculator in HUDOverlay 2022-08-14 18:53:00 +02:00
Ryuki
e08f71797e
Change displayed metric from "KPS" to "clicks/s" 2022-08-13 04:27:26 +02:00
Ryuki
9b252b1d81
Make KeysPerSecondCalculator dependency in HUDOverlay nullable 2022-08-11 11:58:30 +02:00
Ryuki
d29cba80e9
Remove useless comment in KeysPerSecondCounter 2022-08-11 11:01:16 +02:00
Ryuki
787dee249d
Move KeysPerSecondCalculator instantiation from HUDOverlay to Player
This prevents messing with *future* Skin (de)serialization
2022-08-11 10:37:16 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0a94fb4039
Make KPS counter strictly depending only on KPS calculator
`KeysPerSecondCounter` now depends on `KeysPerSecondCalculator` via the
`BackgroundDependencyLoaderAttribute` method, making it appear only in a
gameplay context without requiring `GameplayClock` without using it.
2022-08-11 00:46:39 +02:00
Ryuki
46e372cb99
Add more readiness checks in KeysPerSecondCalculator 2022-08-11 00:43:15 +02:00
Ryuki
9e80d3f71c
Re-adjust timespan conditions in KeysPerSecondCalculator 2022-08-11 00:42:22 +02:00
naoei
8cb2e11766 Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00