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mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:57:29 +08:00
Commit Graph

992 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
d17c091d63 Move constant to a better location 2022-11-18 15:47:31 +09:00
Dan Balasescu
219d049edf
Merge pull request #21140 from maromalo/long-standard
Standardise scores to `long` type
2022-11-18 15:26:33 +09:00
Dan Balasescu
57b8495c7a Merge branch 'master' into long-standard 2022-11-18 14:24:04 +09:00
Dean Herbert
964ceddf83 Fix API queue only being flushed once while in a failing state 2022-11-18 14:21:37 +09:00
Dean Herbert
f343ba6111 Add xmldoc for chat ack request 2022-11-13 00:10:06 +09:00
Dean Herbert
22d8a1160e Fix last silence ID being updated too often, causing most silences to be missed 2022-11-13 00:10:06 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard 2022-11-12 09:52:11 -03:00
Dean Herbert
dde09d409b Merge branch 'master' into chat-silences 2022-11-12 21:00:56 +09:00
Dean Herbert
19876ca0fb
Merge branch 'master' into websocket-chat-2 2022-11-11 23:53:42 +09:00
Dan Balasescu
cf03001c83 Better handling for joining channels with only ID 2022-11-07 11:52:07 +09:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dan Balasescu
66bbe34116 Move polling clients to osu.Game.Tests namespace 2022-11-04 18:52:57 +09:00
Dan Balasescu
58396d49dc Fix handling of local echo deduplication 2022-11-04 18:44:22 +09:00
Salman Ahmed
ac8fb4f9b2 Fix beatmap cards still potentially showing twice in listing 2022-11-04 03:23:34 +03:00
Dean Herbert
e6c45b8ab5 Merge branch 'master' into comment-report 2022-11-03 15:35:42 +09:00
Dean Herbert
4f8e912f06 Fix APINotification parsing failing 2022-11-02 17:53:19 +09:00
Dan Balasescu
063a8bdf9e Remove messages from silenced users 2022-11-02 17:13:14 +09:00
Dan Balasescu
5b25ef5f2f Construct notifications client via IAPIProvider 2022-11-01 21:34:34 +09:00
Dean Herbert
17f482bfc3
Merge branch 'master' into websocket-chat-2 2022-10-31 16:11:58 +09:00
Dan Balasescu
efa8256911 Use more verbatim strings 2022-10-28 16:32:17 +09:00
Dan Balasescu
b3219526a5 Populate beatmap ruleset in SoloScoreInfo.ToScoreInfo() 2022-10-28 14:42:45 +09:00
Dean Herbert
dcff8a193c Use better method of forcing serialisation 2022-10-28 01:26:10 +09:00
Dean Herbert
3c4ba6e9fc Fix SoloScoreInfo.Rank not being serialised if rank is D 2022-10-27 19:02:32 +09:00
Dan Balasescu
6cca3a3dc8 Add new API requests 2022-10-27 14:55:24 +09:00
Dean Herbert
af84f708b7 Avoid serialising some more properties of SoloScoreInfo unless present 2022-10-21 19:30:35 +09:00
ansel
e1785f73a2 Make report's comment not optional 2022-10-16 20:14:05 +03:00
ansel
7251d41deb Add request class 2022-10-14 16:15:28 +03:00
ansel
7645fe20f5 Merge branch 'master' into comment-deletion 2022-09-28 17:55:22 +03:00
ansel
58d9509ce6 Apply NRT to Comment 2022-09-27 22:45:05 +03:00
ansel
5282c8b8c6 Fix CQ 2022-09-27 19:40:18 +03:00
ansel
5da7cb5397 Make comment ID public for test 2022-09-27 19:02:18 +03:00
ansel
1721b8e47a Add request class 2022-09-27 16:25:26 +03:00
Dan Balasescu
1811647e34 Make room requests handler handle GetBeatmapRequest 2022-09-27 20:30:41 +09:00
Dean Herbert
de6709d12c Fix rank_history serialisation order dependence
```csharp
[network] 2022-09-26 18:18:39 [verbose]: Processing response from https://dev.ppy.sh/api/v2/me/ failed with Newtonsoft.Json.JsonSerializationException: Error setting value to 'rankHistory' on 'osu.Game.Online.API.Requests.Responses.APIUser'.
[network] 2022-09-26 18:18:39 [verbose]: ---> System.NullReferenceException: Object reference not set to an instance of an object.
[network] 2022-09-26 18:18:39 [verbose]: at osu.Game.Online.API.Requests.Responses.APIUser.set_rankHistory(APIRankHistory
value) in /tmp/osu/osu.Game/Online/API/Requests/Responses/APIUser.cs:line 231
```
2022-09-27 12:46:17 +09:00
Salman Ahmed
9a10ecb378 Clarify purpose of APIUserScoreAggregate 2022-09-17 19:37:30 +03:00
Dean Herbert
581a4d2d6d Use APIBeatmap for realm migration requiring ShortName mapping 2022-09-15 16:58:58 +09:00
andy840119
1398a7e11e Property should accept the nullable state. 2022-09-10 10:46:40 +08:00
Dan Balasescu
ba2ef424d4 Turn score ids into ulongs 2022-09-09 11:46:06 +09:00
Dan Balasescu
b10026993a Don't serialise has_replay 2022-09-02 16:41:53 +09:00
Dan Balasescu
a277431266 Add has_replay and legacy_score_id to SoloScoreInfo 2022-09-01 21:10:38 +09:00
Dan Balasescu
799c015bff Add LegacyTotalScore to SoloScoreInfo 2022-08-30 15:50:19 +09:00
Dan Balasescu
f70af779a4 Add maximum statistics to ScoreInfo/SoloScoreInfo 2022-08-24 17:28:41 +09:00
Dean Herbert
a1e849c4db Ensure that DummyAPIAccess runs all queued tasks on disposal 2022-08-20 16:22:35 +09:00
Dean Herbert
865d63f768 Refactor APIAccess main loop to read better 2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5 Stop setting Online state in handleRequest
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9 Set Online state sooner in connection process
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00
Dean Herbert
e5b534bb26 Add thread safety to APIAccess.LocalUser 2022-08-11 12:45:26 +09:00
Dean Herbert
4a312d5658 Use a placeholder user with the correct username during connecting process
This allows for various components (like gameplay) to obtain a correct
username even if the API is not yet in a connected state. The most
common case is during startup, where a connection may not have been
established yet, but the user's username was restored from their config
file.

By making the change, local scores will now have the correct username
(although avatar etc. will be missing, which I think it fine) even if
the API is not yet connected. Previously, they would show up as "Guest".
2022-08-09 17:13:09 +09:00
Dean Herbert
f9d0cc3c4e Change APIAccess.IsLoggedIn to also return true when connecting
All usages of this are made with the intention of showing data when an
api is going to eventually become available. In the case of a login
failure, components are also able to display a correct state.

With this change, it makes online components display in a more correct
state during startup or initial logging in phase.
2022-08-09 17:11:44 +09:00