mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into comment-deletion
This commit is contained in:
commit
7645fe20f5
@ -3,7 +3,6 @@
|
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|
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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||||
using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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@ -16,7 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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|
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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MinValue = 0.5f,
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@ -24,7 +22,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 350;
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|
@ -6,8 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.UI;
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@ -17,11 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public override LocalisableString Description => "Where's the catcher?";
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the catcher becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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{
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MinValue = 0,
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|
@ -5,7 +5,6 @@ using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
|
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MinValue = 0.5f,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool();
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public override float DefaultFlashlightSize => 50;
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|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (!(currentObj.BaseObject is Spinner))
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{
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double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
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double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
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cumulativeStrainTime += lastObj.StrainTime;
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|
@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override LocalisableString Description => "Hit them at the right size!";
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(2)
|
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{
|
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MinValue = 1f,
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|
@ -32,7 +32,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = default_follow_delay,
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};
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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MinValue = 0.5f,
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@ -40,7 +39,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 180;
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|
@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override LocalisableString Description => "Hit them at the right size!";
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f)
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{
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MinValue = 0f,
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|
@ -7,8 +7,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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@ -22,11 +20,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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private PeriodTracker spinnerPeriods = null!;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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||||
)]
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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{
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MinValue = 0,
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|
@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -20,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public abstract BindableNumber<float> StartScale { get; }
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protected virtual float EndScale => 1;
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|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre;
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}
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protected override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
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public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
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/// <summary>
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/// Apply a judgement result.
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|
@ -3,6 +3,7 @@
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||||
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||||
using System.Collections.Generic;
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||||
using NUnit.Framework;
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||||
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -129,5 +130,32 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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AssertResult<Hit>(0, HitResult.Miss);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHighVelocityHit()
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{
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const double hit_time = 1000;
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var beatmap = CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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});
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 6 });
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beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 10 });
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var hitWindows = new HitWindows();
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hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
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||||
PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time - hitWindows.WindowFor(HitResult.Great), TaikoAction.LeftCentre),
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}, beatmap);
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Ok);
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}
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}
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}
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|
@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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||||
using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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|
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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||||
MinValue = 0.5f,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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Precision = 0.1f
|
||||
};
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||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 250;
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|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Filled = HitObject.FirstTick
|
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});
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protected override double MaximumJudgementOffset => HitObject.HitWindow;
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public override double MaximumJudgementOffset => HitObject.HitWindow;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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|
@ -58,6 +58,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
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AddUntilStep("wait for some scores not masked away",
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() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
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||||
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||||
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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||||
AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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||||
AddStep("change score to first", () => playerScore.Value = 5000000);
|
||||
AddWaitStep("wait for movement", 5);
|
||||
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
|
||||
}
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||||
|
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[Test]
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
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||||
public void TestEditDefaultSkin()
|
||||
{
|
||||
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.TRIANGLES_SKIN);
|
||||
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.ARGON_SKIN);
|
||||
|
||||
AddStep("open settings", () => { Game.Settings.Show(); });
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||||
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("open skin editor", () => skinEditor.Show());
|
||||
|
||||
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
|
||||
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.TRIANGLES_SKIN);
|
||||
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.ARGON_SKIN);
|
||||
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
|
||||
|
||||
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);
|
||||
|
@ -504,7 +504,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
base.Update();
|
||||
|
||||
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
|
||||
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed && n.WasClosed);
|
||||
|
||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
// UI/selection defaults
|
||||
SetDefault(OsuSetting.Ruleset, string.Empty);
|
||||
SetDefault(OsuSetting.Skin, SkinInfo.TRIANGLES_SKIN.ToString());
|
||||
SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString());
|
||||
|
||||
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
|
||||
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
|
||||
|
@ -9,27 +9,25 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapRequest : APIRequest<APIBeatmap>
|
||||
{
|
||||
private readonly IBeatmapInfo beatmapInfo;
|
||||
|
||||
private readonly string filename;
|
||||
public readonly IBeatmapInfo BeatmapInfo;
|
||||
public readonly string Filename;
|
||||
|
||||
public GetBeatmapRequest(IBeatmapInfo beatmapInfo)
|
||||
{
|
||||
this.beatmapInfo = beatmapInfo;
|
||||
|
||||
filename = (beatmapInfo as BeatmapInfo)?.Path ?? string.Empty;
|
||||
BeatmapInfo = beatmapInfo;
|
||||
Filename = (beatmapInfo as BeatmapInfo)?.Path ?? string.Empty;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var request = base.CreateWebRequest();
|
||||
|
||||
if (beatmapInfo.OnlineID > 0)
|
||||
request.AddParameter(@"id", beatmapInfo.OnlineID.ToString());
|
||||
if (!string.IsNullOrEmpty(beatmapInfo.MD5Hash))
|
||||
request.AddParameter(@"checksum", beatmapInfo.MD5Hash);
|
||||
if (!string.IsNullOrEmpty(filename))
|
||||
request.AddParameter(@"filename", filename);
|
||||
if (BeatmapInfo.OnlineID > 0)
|
||||
request.AddParameter(@"id", BeatmapInfo.OnlineID.ToString());
|
||||
if (!string.IsNullOrEmpty(BeatmapInfo.MD5Hash))
|
||||
request.AddParameter(@"checksum", BeatmapInfo.MD5Hash);
|
||||
if (!string.IsNullOrEmpty(Filename))
|
||||
request.AddParameter(@"filename", Filename);
|
||||
|
||||
return request;
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -34,6 +36,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
protected float ComboBasedAlpha;
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the cursor becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public abstract BindableInt HiddenComboCount { get; }
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override LocalisableString Description => "Sloooow doooown...";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0.51,
|
||||
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75)
|
||||
{
|
||||
MinValue = 0.5,
|
||||
@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool(true);
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override LocalisableString Description => "Can you keep up?";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0.5,
|
||||
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble(1.5)
|
||||
{
|
||||
MinValue = 0.51,
|
||||
@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool(true);
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
|
||||
|
@ -651,7 +651,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <remarks>
|
||||
/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
|
||||
/// </remarks>
|
||||
protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
|
||||
public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -214,7 +215,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
||||
double computedStartTime = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
||||
|
||||
// always load the hitobject before its first judgement offset
|
||||
return Math.Min(hitObject.HitObject.StartTime - hitObject.MaximumJudgementOffset, computedStartTime);
|
||||
}
|
||||
|
||||
private void updateLayoutRecursive(DrawableHitObject hitObject)
|
||||
|
@ -4,11 +4,12 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
@ -34,8 +35,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private static readonly int highest_divisor = BindableBeatDivisor.PREDEFINED_DIVISORS.Last();
|
||||
|
||||
public TimelineTickDisplay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -80,20 +79,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (timeline != null)
|
||||
if (timeline == null || DrawWidth <= 0) return;
|
||||
|
||||
(float, float) newRange = (
|
||||
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X,
|
||||
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X);
|
||||
|
||||
if (visibleRange != newRange)
|
||||
{
|
||||
var newRange = (
|
||||
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X,
|
||||
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X);
|
||||
visibleRange = newRange;
|
||||
|
||||
if (visibleRange != newRange)
|
||||
{
|
||||
visibleRange = newRange;
|
||||
|
||||
// actual regeneration only needs to occur if we've passed one of the known next min/max tick boundaries.
|
||||
if (nextMinTick == null || nextMaxTick == null || (visibleRange.min < nextMinTick || visibleRange.max > nextMaxTick))
|
||||
tickCache.Invalidate();
|
||||
}
|
||||
// actual regeneration only needs to occur if we've passed one of the known next min/max tick boundaries.
|
||||
if (nextMinTick == null || nextMaxTick == null || (visibleRange.min < nextMinTick || visibleRange.max > nextMaxTick))
|
||||
tickCache.Invalidate();
|
||||
}
|
||||
|
||||
if (!tickCache.IsValid)
|
||||
@ -151,6 +149,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
if (Children.Count > 512)
|
||||
{
|
||||
// There should always be a sanely small number of ticks rendered.
|
||||
// If this assertion triggers, either the zoom logic is broken or a beatmap is
|
||||
// probably doing weird things...
|
||||
//
|
||||
// Let's hope the latter never happens.
|
||||
// If it does, we can choose to either fix it or ignore it as an outlier.
|
||||
string message = $"Timeline is rendering many ticks ({Children.Count})";
|
||||
|
||||
Logger.Log(message);
|
||||
Debug.Fail(message);
|
||||
}
|
||||
|
||||
int usedDrawables = drawableIndex;
|
||||
|
||||
// save a few drawables beyond the currently used for edge cases.
|
||||
|
@ -56,7 +56,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
protected ZoomableScrollContainer()
|
||||
: base(Direction.Horizontal)
|
||||
{
|
||||
base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y });
|
||||
base.Content.Add(zoomedContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
// We must hide content until SetupZoom is called.
|
||||
// If not, a child component that relies on its DrawWidth (via RelativeSizeAxes) may see a very incorrect value
|
||||
// momentarily, as noticed in the TimelineTickDisplay, which would render thousands of ticks incorrectly.
|
||||
Alpha = 0,
|
||||
});
|
||||
|
||||
AddLayout(zoomedContentWidthCache);
|
||||
}
|
||||
@ -94,6 +101,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
maxZoom = maximum;
|
||||
CurrentZoom = zoomTarget = initial;
|
||||
isZoomSetUp = true;
|
||||
|
||||
zoomedContent.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -118,9 +127,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
CurrentZoom = zoomTarget = newZoom;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.Update();
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!zoomedContentWidthCache.IsValid)
|
||||
updateZoomedContentWidth();
|
||||
|
@ -54,6 +54,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
private const float disabled_alpha = 0.2f;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
public Action? SettingsApplied;
|
||||
|
||||
public OsuTextBox NameField = null!;
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private bool requiresScroll;
|
||||
private readonly OsuScrollContainer scroll;
|
||||
|
||||
private GameplayLeaderboardScore? trackedScore;
|
||||
public GameplayLeaderboardScore? TrackedScore { get; private set; }
|
||||
|
||||
private const int max_panels = 8;
|
||||
|
||||
@ -42,6 +42,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
scroll = new InputDisabledScrollContainer
|
||||
{
|
||||
ClampExtension = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = Flow = new FillFlowContainer<GameplayLeaderboardScore>
|
||||
{
|
||||
@ -78,10 +79,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
if (isTracked)
|
||||
{
|
||||
if (trackedScore != null)
|
||||
if (TrackedScore != null)
|
||||
throw new InvalidOperationException("Cannot track more than one score.");
|
||||
|
||||
trackedScore = drawable;
|
||||
TrackedScore = drawable;
|
||||
}
|
||||
|
||||
drawable.Expanded.BindTo(Expanded);
|
||||
@ -92,14 +93,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
int displayCount = Math.Min(Flow.Count, max_panels);
|
||||
Height = displayCount * (GameplayLeaderboardScore.PANEL_HEIGHT + Flow.Spacing.Y);
|
||||
// Add extra margin space to flow equal to height of leaderboard.
|
||||
// This ensures the content is always on screen, but also accounts for the fact that scroll operations
|
||||
// without animation were actually forcing the local score to a location it can't usually reside at.
|
||||
//
|
||||
// Basically, the local score was in the scroll extension region (due to always trying to scroll the
|
||||
// local player to the middle of the display, but there being no other content below the local player
|
||||
// to scroll up by).
|
||||
Flow.Margin = new MarginPadding { Bottom = Height };
|
||||
requiresScroll = displayCount != Flow.Count;
|
||||
|
||||
return drawable;
|
||||
@ -108,7 +101,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public void Clear()
|
||||
{
|
||||
Flow.Clear();
|
||||
trackedScore = null;
|
||||
TrackedScore = null;
|
||||
scroll.ScrollToStart(false);
|
||||
}
|
||||
|
||||
@ -119,9 +112,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (requiresScroll && trackedScore != null)
|
||||
if (requiresScroll && TrackedScore != null)
|
||||
{
|
||||
float scrollTarget = scroll.GetChildPosInContent(trackedScore) + trackedScore.DrawHeight / 2 - scroll.DrawHeight / 2;
|
||||
float scrollTarget = scroll.GetChildPosInContent(TrackedScore) + TrackedScore.DrawHeight / 2 - scroll.DrawHeight / 2;
|
||||
|
||||
scroll.ScrollTo(scrollTarget);
|
||||
}
|
||||
|
||||
|
@ -135,25 +135,15 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
});
|
||||
return true;
|
||||
|
||||
case GetBeatmapRequest getBeatmapRequest:
|
||||
{
|
||||
getBeatmapRequest.TriggerSuccess(createResponseBeatmaps(getBeatmapRequest.BeatmapInfo.OnlineID).Single());
|
||||
return true;
|
||||
}
|
||||
|
||||
case GetBeatmapsRequest getBeatmapsRequest:
|
||||
{
|
||||
var result = new List<APIBeatmap>();
|
||||
|
||||
foreach (int id in getBeatmapsRequest.BeatmapIds)
|
||||
{
|
||||
var baseBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
|
||||
|
||||
if (baseBeatmap == null)
|
||||
{
|
||||
baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo;
|
||||
baseBeatmap.OnlineID = id;
|
||||
baseBeatmap.BeatmapSet!.OnlineID = id;
|
||||
}
|
||||
|
||||
result.Add(OsuTestScene.CreateAPIBeatmap(baseBeatmap));
|
||||
}
|
||||
|
||||
getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result });
|
||||
getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = createResponseBeatmaps(getBeatmapsRequest.BeatmapIds.ToArray()) });
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -175,6 +165,27 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
}
|
||||
}
|
||||
|
||||
List<APIBeatmap> createResponseBeatmaps(params int[] beatmapIds)
|
||||
{
|
||||
var result = new List<APIBeatmap>();
|
||||
|
||||
foreach (int id in beatmapIds)
|
||||
{
|
||||
var baseBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
|
||||
|
||||
if (baseBeatmap == null)
|
||||
{
|
||||
baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo;
|
||||
baseBeatmap.OnlineID = id;
|
||||
baseBeatmap.BeatmapSet!.OnlineID = id;
|
||||
}
|
||||
|
||||
result.Add(OsuTestScene.CreateAPIBeatmap(baseBeatmap));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -156,6 +156,7 @@ namespace osu.Game.Updater
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
case ProgressNotificationState.Completed:
|
||||
base.Close(runFlingAnimation);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user