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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:23:21 +08:00
osu-lazer/osu.Game/Online/API
Dean Herbert 47196b19a5 Stop setting Online state in handleRequest
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
..
Requests Trim zero values from hit statistics 2022-08-04 19:27:50 +09:00
APIAccess.cs Stop setting Online state in handleRequest 2022-08-11 14:36:30 +09:00
APIDownloadRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
APIException.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
APIMessagesRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
APIMod.cs Don't serialise empty mod settings 2022-08-05 14:00:53 +09:00
APIRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
APIRequestCompletionState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ArchiveDownloadRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DummyAPIAccess.cs Fix chat tests failing 1/10000 runs 2022-06-27 16:50:10 +09:00
IAPIProvider.cs Add thread safety to APIAccess.LocalUser 2022-08-11 12:45:26 +09:00
ModSettingsDictionaryFormatter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OAuth.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OAuthToken.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuJsonWebRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuWebRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RegistrationRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00