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Commit Graph

1466 Commits

Author SHA1 Message Date
Bartłomiej Dach
e45d456324
Fix TestFriendScore intermittently failing due to randomness
If `createRandomScore()` happened to randomly pick the highest total
score when called with `friend` as the sole argument, that particular
score would not be pink.

`GetScoreByUsername()` would arbitrarily pick the first score for the
user, so in this particular case where a friend had the number 1 score,
the test would wrongly fail.

Fix by checking whether any of the 3 added friend scores have received
the pink colour. Because there is more than 1 friend score in the test,
doing so ensures that at least one of those should eventually become
pink (because, obviously, you can't have two scores at number 1).
2023-09-21 21:12:44 +02:00
Bartłomiej Dach
9301a1907a
Rewrite TestFriendScore assertions to constraint model
Allows to clearly see what the failure is:

	TearDown : System.TimeoutException : "friend score is pink" timed out: Expected: some item equal to "#FF549A"
	  But was:  < "#FFFFFF", "#7FCC33", "#444444" >

The #7FCC33 colour is used for the first score on the leaderboard.
2023-09-21 21:05:41 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv 2023-09-21 09:13:27 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight 2023-09-20 14:14:08 +09:00
Salman Ahmed
8e992de763 Fix crash when loading player instance without exiting previous instance 2023-09-19 05:09:01 +03:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes 2023-09-15 12:58:29 +02:00
Bartłomiej Dach
7c65a9de75
Fix Score V1 simulation in scoring test scene incorrectly applying multiplier
`TestSceneScoring` included a local simulation of stable's Score V1
algorithm. One of the parts of said algorithm is a mysterious
"score multiplier", influenced by - among others - the beatmap's drain
rate, overall difficulty, circle size, object count, drain length,
and active mods. (An implementation of this already exists in lazer
source, in `OsuLegacyScoreSimulator`, but more on this later.)

However, `TestSceneScoring` had this multiplier in _two_ places, with
_two_ distinct values, one of which being 1 (i.e. basically off).
Unfortunately, the place that had 1 as the multiplier was the wrong one.

Stable calculates the score increase for every hit in two stages;
first, it takes the raw numerical value of the judgement, but then
applies a combo-based bonus on top of it:

    scoreIncrease += (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));

On the face of it, it may appear that the `ScoreMultiplier` factor
can be factored out and applied at the end only when returning total
score. However, once the above formula is rewritten as:

    scoreIncrease = scoreIncrease + (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
                  = scoreIncrease * (1 + (Math.Max(0, ComboCounter.HitCombo - 1) / 25 * ScoreMultiplier))

it becomes clear that that assumption is actually _incorrect_,
and the `ScoreMultiplier` _must_ be applied to every score increase
individually.

The above was cross-checked experimentally against stable source
on an example test map with 100 objects, and a replay hitting them
perfectly.
2023-09-12 21:33:26 +02:00
Bartłomiej Dach
3981e2e957
Only show visible graph values in tooltip 2023-09-12 13:29:02 +02:00
Bartłomiej Dach
15708ee465
Add toggle for showing relative/absolute score values 2023-09-12 13:27:40 +02:00
Bartłomiej Dach
607ceeccb9
Persist visibility state of graphs 2023-09-12 12:19:50 +02:00
Bartłomiej Dach
3cf8082aa7
Add capability to toggle visibility of graph 2023-09-12 12:07:12 +02:00
Bartłomiej Dach
95d15a703e
Improve legibility of scoring test scene
- Add black background to avoid clashes with background images.
- Use sorta-tetradic colours for the four plots.
2023-09-12 11:36:41 +02:00
Dean Herbert
87ec33bb66 Tidy up test 2023-09-07 14:50:22 +09:00
cdwcgt
68752f95e5
color friend score to pink 2023-09-06 22:58:03 +09:00
Dean Herbert
0f5eff1230 Merge branch 'master' into mania-edit-disable-sv 2023-09-01 19:08:48 +09:00
Bartłomiej Dach
479c463751
Explain why segment end positions are not recovered in test 2023-08-21 08:29:51 +02:00
Bartłomiej Dach
2b09594823
Use nunit constraints in test for better debug experience 2023-08-19 14:33:26 +02:00
OliBomby
fbf4d3ac81 Add test 2023-08-18 12:36:34 +02:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
Bartłomiej Dach
aca8310cd1
Fix non-compiling test
To be fair, currently the test is a bit pointless (as it has no reason
to be a `SkinnableTestScene`, it gains precisely nothing from it - all
that is shown there is some generic components on song select). But that
is no worse then `master`, so look away for now.
2023-07-28 23:36:57 +02:00
Dean Herbert
e702e0a23e Avoid intercepting temporary files in new test 2023-07-27 17:44:36 +09:00
Bartłomiej Dach
7bc3edb05a
Fix code quality inspection 2023-07-26 20:52:03 +02:00
Dean Herbert
2dace742a3 Add test coverage of score arriving on disk when exporting from results screen after play 2023-07-26 15:21:43 +09:00
Bartłomiej Dach
653f01f4ce
Merge pull request #24359 from peppy/fix-unknown-mod-test-failure
Fix `TestSceneUnknownMod` failing due to null reference
2023-07-25 22:40:03 +02:00
Dean Herbert
c1d93607e0 Fix TestSceneUnknownMod failing due to null reference 2023-07-25 19:06:13 +09:00
Dean Herbert
b29a2081ac Merge branch 'master' into menu-star-fountains 2023-07-21 14:21:16 +09:00
Bartłomiej Dach
210e114f7d
Merge branch 'master' into editor-prefer-closest 2023-07-20 19:16:09 +02:00
Dan Balasescu
733ce4c382 Fix incorrect dependency caching
These are tested framework-side to throw exceptions, but the
test is ignored for the source generated version because it quietly
allows this scenario.

The source gen project should eventually have an analyser for these
unsupported cases, or we could consider relaxing this particular case.
2023-07-20 22:30:49 +09:00
Dean Herbert
9d46d00294 Update skin editor cyclic test to match expectations better 2023-07-19 16:56:16 +09:00
Dean Herbert
2e3d1fe950 Fix regression in time jumping behaviour 2023-07-19 13:38:04 +09:00
Zyf
82364b4f9f Use OsuScoreProcessor in the scoring test scene 2023-07-11 02:46:32 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-08 18:10:04 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind 2023-07-08 13:33:04 +02:00
Dean Herbert
2e98ab0a48 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d Add sample trigger tests covering rewinding of gameplay 2023-07-06 19:08:42 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
51b0d18c04 Fix weird test assertion output 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
b0f6b22fa7
Add assertions covering correctness of judged flags on entry 2023-07-04 23:48:46 +02:00
Bartłomiej Dach
2b098bdf61
Add test coverage for mixed pooled/non-pooled usages 2023-07-04 23:41:06 +02:00
Bartłomiej Dach
7052f87eb8
Add even more safety against unloaded components 2023-06-27 21:21:14 +02:00
Bartłomiej Dach
9681ee7eeb
Fix broken test step 2023-06-27 20:29:27 +02:00
Bartłomiej Dach
ada9c48bde
Attempt to fix more test failures 2023-06-27 20:17:58 +02:00
Dean Herbert
8bd6f7a46a Rename ClicksPerSecondCalculator to ClicksPerSecondController 2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b Refactor InputCountController to not require being added to foreign body via Attach
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Dean Herbert
e99de0eb5d Add safety to tests to ensure loaded 2023-06-27 16:04:34 +09:00
Bartłomiej Dach
9c87d42f2b
Attempt to remedy HUD overlay test failure by waiting more 2023-06-26 22:41:31 +02:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController} 2023-06-26 19:30:04 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller 2023-06-26 19:27:42 +02:00