Schedule
OsuModBubbles
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
Fix hit circle late-miss fading differences compared to stable
Make bubble transform logic more sane. Extract bubble `getPosition()` method. Address poorly named variables.
DrawableOsuHitObject
if
ApplyToDrawableHitObject
ApplyToDrawableHitobject()
lastJudgedHitObject
KeyBindingInputManager
Turns out that `CreateInputManager` is called more than once, and some mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's go back to accessing and exposing in `DrawableOsuRuleset` rather than storing out own reference.
OsuInputManager
UseResumeOverlay
ResumeOverlay
Improve animation duration formula
HidesResumeOverlay
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OsuModAutopilot