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Commit Graph

650 Commits

Author SHA1 Message Date
Dean Herbert
def1abaeca
Fix some tests not always waiting long enough for beatmap loading
These used to work because there was a huge blocking load operation,
which is now more asynchronous.

Note that the change made in `SongSelect` is not required, but defensive
(feels it should have been doing this the whole time).
2024-08-29 18:42:43 +09:00
Dean Herbert
dd4a1104e4
Always debounce external Filter requests (except for tests)
The only exception to the rule here was "when screen isn't active apply
without debounce" but I'm not sure we want this. It would cause a
stutter on returning to song select and I'm not even sure this is a
common scenario.

I'd rather remove it and see if someone finds an actual case where this
is an issue.
2024-08-28 19:13:50 +09:00
Dean Herbert
336abadbd1
Allow running initial filter criteria asynchronously
This reverts a portion of https://github.com/ppy/osu/pull/9539.

The rearrangement in `SongSelect` is required to get the initial filter
into `BeatmapCarousel` (and avoid the `FilterChanged` event firing,
causing a delayed/scheduled filter application).
2024-08-28 19:13:50 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup to GlobalSkinnableContainerLookup 2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer to SkinnableContainer 2024-08-22 17:42:50 +09:00
Dean Herbert
b567ab2a39
Fix context menus sometimes not being clickable at song select
Closes https://github.com/ppy/osu/issues/21602.
2024-08-12 20:31:20 +09:00
Dan Balasescu
5af39aad00
Add beatmap name to log string
Makes it easy to compare this line versus the one in
OsuGame.PresentBeatmap(). At the moment it's just GUID which is... not
useful!
2024-07-19 19:02:41 +09:00
Bartłomiej Dach
4c1f902969
Do not allow working beatmap to switch to protected beatmap in song select
Principal fix to https://github.com/ppy/osu/issues/28880.
2024-07-17 11:46:19 +02:00
Salman Ahmed
48bf3f1385 Migrate mod select overlay footer content 2024-06-30 06:50:36 +03:00
Salman Ahmed
6201220994
Merge branch 'master' into footer-v2-become-global 2024-06-08 14:13:05 +03:00
Bartłomiej Dach
b1b207960a
Actually use return value 2024-05-24 13:09:44 +02:00
Bartłomiej Dach
63406b6feb
Rewrite implementation 2024-05-24 13:03:42 +02:00
Fabian van Oeffelt
0df634574f Improve readability 2024-05-22 13:59:33 +02:00
Dean Herbert
02a388cba6
Fix enum not being at end (and adjust naming) 2024-05-22 12:03:48 +08:00
Dean Herbert
99d99cede0
Basic cleanup
Before I gave up on attempting to fix the method.
2024-05-22 11:59:34 +08:00
Fabian van Oeffelt
3403789c6f Toast now only shows when speed is actually changed 2024-05-21 16:11:20 +02:00
Fabian van Oeffelt
148afd1201 Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend 2024-05-21 14:47:34 +02:00
Fabian van Oeffelt
3fdbd735ce change to single Function,
Nightcore now switches into Daycore, keep Adjustpitch after change
2024-05-18 18:40:51 +02:00
Salman Ahmed
03220598b8 Move screen footer to OsuGame 2024-05-16 07:48:58 +03:00
Fabian van Oeffelt
4b5ea6bd0b Fix Code Inspection 2024-05-02 19:41:00 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys 2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
7527ddbc68 Comment, make code more readable, functions are now private 2024-05-02 19:05:43 +02:00
Fabian van Oeffelt
f534c4aada Initial implementation 2024-05-02 18:42:35 +02:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix 2024-04-25 21:31:36 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
Closes https://github.com/ppy/osu/issues/21794.

I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357, but because this is a one-liner
"fix," I'm PRing it anyways.

The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:

1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
   the difficulty name to "AA". Save and exit back to song select; do
   not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
   and exit back to song select.
4. The difficulty names will be "A" and "BB".

Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.

When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Salman Ahmed
5c049feca1 Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps 2024-02-25 21:18:15 +03:00
Bartłomiej Dach
acc2614090
Apply alternative solution
Fixes the logo flying out of the wrong corner when transitioning from
song select to gameplay.

Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-01-29 20:07:27 +01:00
Dean Herbert
f2546d72c2
Fix osu! logo being mispositioned in song select on very wide resolutions 2024-01-29 20:45:51 +09:00
Bartłomiej Dach
66b3945cd6
Move current screen check to better place 2024-01-09 10:44:30 +01:00
Bartłomiej Dach
9a5027e556
Merge pull request #25900 from peppy/editor-from-any-carousel
Allow choosing "Edit" from any beatmap carousel item
2023-12-20 08:35:42 +01:00
Dan Balasescu
3818977a36
Merge pull request #25898 from peppy/song-select-stats
Update song select to always show difficulty stats
2023-12-20 14:39:35 +09:00
Dean Herbert
85e5d74a16
Apply proposed changes 2023-12-20 12:42:06 +09:00
Dean Herbert
bbfdd6892d
Allow choosing "Edit" from any beatmap carousel item 2023-12-19 19:58:49 +09:00
Dean Herbert
3b848e8503
Tidy up visual look 2023-12-19 19:28:02 +09:00
Dean Herbert
07bb0805e9
Move advanced stats to a more permanent location on song select 2023-12-19 19:10:43 +09:00
Dean Herbert
25e3a8e82e
Fix a few of silly issues 2023-12-18 22:45:58 +09:00
Dean Herbert
034c5cd654
Debounce count updates for good measure 2023-12-18 20:43:23 +09:00
Bartłomiej Dach
70d2de5669
Move song select touch detector to solo implementation
It should not run in multiplayer. Even if we wanted to allow touch-only
playlist items at some point, the current behaviour of multiplayer song
selects with respect to touch device mod is currently just broken.
2023-11-14 16:35:16 +09:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors 2023-11-06 10:08:19 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select 2023-11-02 19:45:48 +01:00
Bartłomiej Dach
2fa2217381
Fix left side of carousel blocking volume adjust hotkeys
Closes https://github.com/ppy/osu/issues/25234.

A little ad-hoc, but probably fine...?
2023-10-26 16:26:35 +02:00
Bartłomiej Dach
5d6a58d443
Add failing test scene for scroll handling in song select 2023-10-26 16:24:16 +02:00
Dean Herbert
1274829193
Block scroll and click operations on the left side of song select 2023-10-24 14:51:40 +09:00
Dean Herbert
0ae0b0c353
Fix carousel "reset position" marging not scaling with UI scale correctly 2023-10-20 20:04:26 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
936a21a661
Fix redundant bindable initialisation in SongSelect 2023-10-06 16:51:56 +09:00
Dean Herbert
ae31a8fadf Reduce delay before loading beatmap after selection change at song select
This was originally set high because of performance concerns. We have
since improved things quite drastically. Even with a very low debounce
my song select is amazingly smooth.

This is about as low as we can got unless we want chaos when key
repeating left/right arrows (it's not as bad as you think, maybe worth
testing during review and see if it feels more expected?).

Of note, stable has key repeat disabled on left/right arrows and zero
debounce.

Addresses concerns in https://github.com/ppy/osu/discussions/24916.
2023-09-26 16:21:09 +09:00
Bartłomiej Dach
589f56d20c
Merge branch 'master' into map_info_on_mod_settings 2023-09-11 09:55:54 +02:00
Givikap120
02e2b8546c fixed all stated problems 2023-09-08 20:32:55 +03:00