Fix break overlay arrows look ugly on bright backgrounds
Fix taiko mascot size not matching stable
Apply partial fade on pp display on results screen when score will not give pp
Avoid reporting an import as successful when all beatmaps failed to import
Update action versions in diffcalc workflow
Fix double binding causing game crash after API enters failing state
See https://sentry.ppy.sh/organizations/ppy/issues/33406/?alert_rule_id=4&alert_timestamp=1711655107332&alert_type=email&environment=production&project=2&referrer=alert_email
Fix reverse selection not updating new combo location
Fix `SkinImporter` not using invariant culture when parsing skins without `skin.ini`
Adjust `BeatSyncContainer`'s early animate offset based on source's rate
Probably wouldn't happen outside of tests, but I'd rather not find out next release.
Fix NVAPI startup exception on non-Windows platforms
Clock.Rate == 1
Add ability to schedule and rotate main menu content
I'm not sure why it's failing headless and I'm not particularly interested in finding that out right now.
Math.Max
Support filtering for multiple statuses when searching beatmaps in the map picker
OptionalSet
Co-authored-by: Vlad Frangu <me@vladfrangu.dev>
Add verify checks for abnormal difficulty settings
I was wrong, taiko uses HP (to calculate miss penalty).