Bartłomiej Dach
093c25539c
Add failing test case
2024-05-02 13:59:40 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD
2024-05-02 15:36:40 +08:00
Bartłomiej Dach
555305bf7f
Merge pull request #28058 from frenzibyte/export-score-rank
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Preserve score rank on lazer scores during encode/decode
2024-05-02 08:44:10 +02:00
Bartłomiej Dach
1eac34667d
Fix test failure
2024-05-02 08:02:55 +02:00
Dean Herbert
fb4a304ad1
Merge pull request #28051 from frenzibyte/fix-naming-inspections
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Handle new naming inspections on certain enums
2024-05-02 09:33:39 +08:00
Salman Ahmed
b1aff91bba
Use throw helper methods
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-05-02 00:31:48 +03:00
Salman Ahmed
6d6f165884
Make video sprites flippable and vector-scalable to fix type constraint errors
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Stable supports these on videos already from a quick read on code (since videos are generally a subclass of sprites).
2024-05-02 00:01:50 +03:00
Salman Ahmed
4ffeb5b469
Resolve post-merge-conflict issues
2024-05-01 23:57:58 +03:00
Salman Ahmed
895c09d4d1
Merge branch 'master' into storyboard-loops-v2
2024-05-01 23:46:38 +03:00
Salman Ahmed
0106f1fe3e
Preserve score rank on encode/decode
2024-05-01 23:31:23 +03:00
Salman Ahmed
eb45a406e1
Add failing test case
2024-05-01 23:00:24 +03:00
Salman Ahmed
30fd40efd1
Avoid disable/restore pairs
2024-05-01 21:18:56 +03:00
Salman Ahmed
9dc1a58ce7
Add few abbreviations from existing enums to appease naming inspection
2024-05-01 17:27:21 +03:00
Salman Ahmed
e8a6381395
Update naming of enum fields in ObjType
2024-05-01 17:24:53 +03:00
Salman Ahmed
16bae4f004
Update naming of enum fields in StartMode
2024-05-01 17:22:42 +03:00
Salman Ahmed
97fc2a5473
Disable inconsistent naming in some fields of ScoreRank
2024-05-01 17:22:10 +03:00
Salman Ahmed
2fd8950b21
Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup
2024-05-01 17:22:10 +03:00
Salman Ahmed
02be275554
Disable naming inspections in country/language enums
2024-05-01 17:20:20 +03:00
Salman Ahmed
981a19f6a5
Disable naming inspections in p/invoke code
2024-05-01 17:20:08 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
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Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
d443a9bc96
Merge pull request #28033 from peppy/preserve-storyboard
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Preserve storyboard events when saving a beatmap in the editor
2024-05-01 15:48:21 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard
2024-05-01 15:21:45 +02:00
Bartłomiej Dach
f0eef32913
Fix code quality inspection
2024-05-01 15:21:39 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
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It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player
2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
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Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
44091b1f35
Fix some lines still getting forgotten about
2024-05-01 17:33:03 +08:00
Dan Balasescu
61350ebf6e
Merge pull request #28031 from peppy/reduce-volume
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Reduce startup volume
2024-05-01 04:44:00 +09:00
Dan Balasescu
ff91284be2
Merge pull request #28040 from peppy/fix-background-load-order
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Fix incorrect background being loaded due to async race
2024-05-01 04:23:27 +09:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
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If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.
Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Bartłomiej Dach
93be4b314b
Merge pull request #28034 from peppy/fix-zip-encoding
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Fix filenames containing japanese not being read correctly
2024-04-30 16:53:48 +02:00
Bartłomiej Dach
82d1ebbd20
Merge branch 'master' into fix-zip-encoding
2024-04-30 16:30:15 +02:00
Bartłomiej Dach
38e239a435
Expand test to cover both legacy and non-legacy export paths
2024-04-30 16:07:41 +02:00
Dean Herbert
6a7e2dc258
Fix formatting
2024-04-30 21:47:03 +08:00
Dean Herbert
a3213fc36d
Change .olz
to use UTF-8 encoding
2024-04-30 21:40:04 +08:00
Bartłomiej Dach
5e2e2a8d39
Merge pull request #28019 from peppy/realm-file-perm-check
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Check realm file can be written to before attempting further initialisation
2024-04-30 13:46:43 +02:00
Dean Herbert
ba9f4e4baf
Don't skip lines in beatmap decoding
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Was added in cc76c58f5f
without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00
Dean Herbert
0bfad74907
Move realm error handling to avoid triggering in test scenarios
2024-04-30 14:09:29 +08:00
Dean Herbert
a8416f3572
Move exists
check inside retry operation
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Might help?
2024-04-30 12:39:18 +08:00
Dean Herbert
c8f7f2215b
Force encoding to Shift-JIS for archive filenames
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After way too much time investigating this, the encoding situation is
not great right now.
- Stable sets the "default code page" to be used for encoding filenames
to Shift-JIS (932):
c29ebd7fc5/osu
!/GameBase.cs#L3099
- Lazer does nothing (therefore using UTF-8).
When importing to lazer, stable files are assumed to be UTF-8. This
means that the linked beatmaps don't work correctly. Forcing lazer to
decompress *and* compress using Shift-JIS will fix this.
Here's a rough idea of how things look for japanese character filenames
in current `master`:
| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | utf8 |
| utf8 [bit flag](https://superuser.com/a/1507988 ) set | ❌ | ❌ |
| import stable export osz | ✅ | ❌ |
| import lazer export osz | ❌ | ✅ |
| windows unzip | ❌ | ❌ |
| macos unzip | ✅ | ✅ |
and after this change
| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | shift-jis |
| utf8 [bit flag](https://superuser.com/a/1507988 ) set | ❌ | ❌ |
| import stable export osz | ✅ | ✅ |
| import lazer export osz | ✅ | ✅ |
| windows unzip | ❌ | ❌ |
| macos unzip | ✅ | ✅ |
A future endeavour to improve compatibility would be to look at setting
the utf8 flag in lazer, switching the default to utf8, and ensuring the
stable supports this flag (I don't believe it does right now).
2024-04-30 01:27:47 +08:00
Dean Herbert
97da47f69c
Add test coverage of reading japanese filename after exporting
2024-04-30 01:27:47 +08:00
Dean Herbert
b455e793dd
Add test coverage of reading japanese file from stable export
2024-04-30 01:15:02 +08:00
Dean Herbert
19897c4c07
Add testing for actual presence of video after encode-decode
2024-04-30 00:50:40 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
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Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
85c085e587
Reduce startup volume
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Constant complaints about startup volume mean we should reduce it
further and let users adjust as they see fit.
2024-04-29 23:28:19 +08:00
Dean Herbert
0c45a482eb
Merge pull request #28030 from bdach/save-skin-on-change
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Autosave edited skin on change
2024-04-29 21:47:50 +08:00
Bartłomiej Dach
f78abf801c
Autosave edited skin on change
2024-04-29 14:38:53 +02:00
Bartłomiej Dach
fa3aeca09d
Add failing test for skins not saving on change
2024-04-29 14:38:49 +02:00
Bartłomiej Dach
9fc56f1cc7
Apply adjustments after migration of android to SDL3
2024-04-29 13:07:36 +02:00
Bartłomiej Dach
45c2327509
Apply adjustments after framework-side FriendlyGameName
changes
2024-04-29 13:00:22 +02:00