Dean Herbert
0e510088f9
Ensure background of gameplay is black when storyboard is overriding background display
2023-08-02 15:50:15 +09:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Dean Herbert
e330052852
Add second definition of EndTime
for storyboard elements to account for loops in lifetime
2023-04-25 15:22:11 +09:00
Salman Ahmed
678e8ed736
Update UBO usages inline with framework changes
2023-03-16 14:06:35 +03:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Dean Herbert
50659f3d52
Merge pull request #22428 from EVAST9919/triangles-new-masking
...
Implement Masking property for `TrianglesV2` background
2023-02-02 14:22:16 +09:00
Andrei Zavatski
faee012a2a
Add texelSize slider to TriangleBorder shader test scene
2023-02-01 10:37:44 +03:00
Andrei Zavatski
7cd21e12f3
Implement masking property for TrianglesV2 background
2023-01-26 09:46:41 +03:00
Andrei Zavatski
d09d6f31d7
Implement Masking property for TrianglesBackground
2023-01-25 12:20:51 +03:00
Andrei Zavatski
04995b66da
Add seed slider to Triangles test sceen
2023-01-24 07:09:25 +03:00
Andrei Zavatski
fa1000777d
Add box for gradient comparison
2022-11-30 05:12:26 +03:00
Andrei Zavatski
745cb0b13a
Improve test scene
2022-11-30 04:17:37 +03:00
Andrei Zavatski
3b13ca1167
Remove texture from TrianglesV2
2022-11-30 04:09:46 +03:00
Andrei Zavatski
c3b5b19c32
Make TrianglesV2 test scene consistent
2022-11-30 04:02:35 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs
2022-11-26 16:30:52 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Andrei Zavatski
2204af04e4
Improve test scene to better show colour gradient
2022-11-23 16:12:13 +03:00
Andrei Zavatski
14a4de36f4
Expose thickness property
2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb
Apply nullability and clean up conditionals
2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c
Make SpawnRatio public
2022-11-16 15:17:50 +03:00
Andrei Zavatski
bda32d71bf
Change test scene name
2022-11-16 14:53:55 +03:00
Andrei Zavatski
d94c624ee4
Merge branch 'master' into triangles-v2
2022-11-16 14:53:32 +03:00
Andrei Zavatski
333165e052
Add test scene for Triangles
2022-11-15 10:54:37 +03:00
Andrei Zavatski
81c9ea98e2
Implement TrianglesV2 component
2022-11-13 15:31:48 +03:00
Dean Herbert
f23bc484dc
Use better method of positioning mouse over visual settings area
2022-10-18 19:15:11 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
5a1c05918f
Fix test failures
2022-08-02 20:18:45 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dean Herbert
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
17c19063f7
Fix user dim test scene accumulating no fail instances in SelectedMods
...
The old design was apparently somehow tolerant of multiple instances of
the same mod in `SelectedMods`, but the new one is not.
Fix the test, because appending to a list of mods that was getting
modified by previous tests is generally not how tests should be
written.
2022-05-05 22:16:56 +02:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dean Herbert
0138f22c8d
Update existing usages to point to RealmRulesetStore
2022-02-16 17:13:54 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Dean Herbert
2212bea17f
Fix test failures due to double BeginPlaying
calls
2022-01-13 01:34:29 +09:00
Dean Herbert
7dba3c3551
Fix most remaining test issues
2022-01-12 17:49:11 +09:00
Dean Herbert
b7ee6d1866
Add protections against test null refs when beatmap load fails
2022-01-12 17:49:11 +09:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
Dan Balasescu
60e42bf45e
Add lenience to fix test failures
2022-01-11 23:01:17 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Bartłomiej Dach
ef763e9bd7
Add failing test for storyboard not tracking current track
2021-12-27 12:28:49 +01:00
Dan Balasescu
11f3ec0cb5
Wait for previous screen to be hidden in test
2021-12-20 12:44:23 +09:00
Bartłomiej Dach
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure
2021-12-17 00:19:46 +01:00
Dean Herbert
25a056dfad
Remove pointless/broken test steps
...
These aren't accurate and are tested via a more accurate means directly
above.
2021-12-14 16:40:50 +09:00
Dean Herbert
b6a272e31a
Add failing test coverage of BackgroundScreeNDefault
's beatmap background tracking when active/non-active
2021-12-14 16:40:34 +09:00
Dean Herbert
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
Dean Herbert
309290a3c9
Use new method in more places that can benefit from it
2021-12-13 16:56:43 +09:00
Dean Herbert
23146d59d1
Use ILive
for current skin
2021-11-29 18:28:25 +09:00