This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Welcome back BeatmapManager
Hide database functionality at a lower level in preparation from eventually making it private.
# Conflicts: # osu-framework
Also immediately disposes WorkingBeatmaps on ValueChanged.
This is a very nice use-case scenario for TransformSequence.OnComplete
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Also switch to using BeginDelayedSequence where possible.
Also fixes amplitudes being set wrongly if kiai was false.
Depends on https://github.com/ppy/osu-framework/pull/837