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Commit Graph

53769 Commits

Author SHA1 Message Date
Dean Herbert
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
Dean Herbert
b3aa496ba7 Add handling of realm disposed exceptions 2022-07-22 00:14:30 +09:00
Dean Herbert
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Adam Baker
a4f071fe53 Make zoom sensitivity relative to containers max zoom 2022-07-21 08:26:48 -05:00
Dean Herbert
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dan Balasescu
2001d79bb2
Merge pull request #19269 from peppy/fix-update-button-test-failure
Fix `UpdateBeatmapSetButton` intermittent test failure
2022-07-21 20:36:00 +09:00
Salman Ahmed
2987ab6ff7
Merge pull request #19273 from peppy/fix-fps-counter-width-calculation
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 13:31:16 +03:00
Dean Herbert
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
Dean Herbert
fb728fbed1 Fix FPS counter not being wide enough to show large fps numbers 2022-07-21 18:56:39 +09:00
Dean Herbert
94cd641fb4 Change migration to trigger reprocessing on every local beatmap
Was originally relying on the fact that this would be triggered due to a
null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no
`OnlineID`.
2022-07-21 18:31:12 +09:00
Dean Herbert
1374738a0d Add test coverage 2022-07-21 18:20:46 +09:00
Dean Herbert
d5e0dba9da Change default value of StarRating to -1 2022-07-21 18:20:46 +09:00
Dean Herbert
04f48d8862 Add better log output and sleeping during gameplay sections 2022-07-21 18:20:46 +09:00
Dean Herbert
57a41c6897 Add basic background processor 2022-07-21 18:20:46 +09:00
Dean Herbert
68f28ff660 Add last applied version to RulesetInfo 2022-07-21 18:15:25 +09:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
Salman Ahmed
559254db31
Merge branch 'master' into fix-update-button-test-failure 2022-07-21 11:15:43 +03:00
Salman Ahmed
8f2287b968
Merge pull request #19268 from peppy/change-carousel-item-terminology
Change carousel terminology to not use `Children` / `InternalChildren`
2022-07-21 11:11:01 +03:00
Salman Ahmed
aa7c16ee5f
Merge branch 'master' into change-carousel-item-terminology 2022-07-21 10:29:13 +03:00
Dan Balasescu
defadeef47
Merge pull request #19250 from peppy/fps-counter
Add game-side FPS counter
2022-07-21 16:26:38 +09:00
Dean Herbert
fc0c9f76bd Fix UpdateBeatmapSetButton intermittent test failure
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
Dean Herbert
3cfe624af1 Fix one more missed method with incorrect terminology 2022-07-21 16:16:41 +09:00
Dean Herbert
a05d7f4d8c Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
Dean Herbert
55bde4eeb0
Merge pull request #19264 from TacoGuyAT/triangles-animation-tweaks
Increase responsiveness of osu! logo triangles to the beat
2022-07-21 15:40:38 +09:00
Salman Ahmed
b72e868b5f
Merge branch 'master' into triangles-animation-tweaks 2022-07-21 09:10:16 +03:00
Dan Balasescu
611c6d5425
Merge pull request #19265 from frenzibyte/fix-changelog-overlay
Fix changelog overlay tests failing due to missing `CreatedAt` date
2022-07-21 14:44:59 +09:00
Dean Herbert
07e1763a70 Tweak velocity a bit more (and simplify in multiple places) 2022-07-21 14:25:11 +09:00
Salman Ahmed
a97170a272 Keep Rank bindable enabled on score fail 2022-07-21 08:16:17 +03:00
Salman Ahmed
9df49db45f Include bonus/ignore judgements in statistics fill logic 2022-07-21 08:13:09 +03:00
Salman Ahmed
ad09e728fd Move Passed assignment inside FailScore 2022-07-21 08:12:06 +03:00
TacoGuyAT
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
Salman Ahmed
5513a8b6b4 Fix changelog overlay tests failing due to missing CreatedAt date 2022-07-21 07:21:27 +03:00
Salman Ahmed
c1bcbd9c8a Fix fail score not handling bonus/tick-only beatmaps 2022-07-21 07:20:59 +03:00
Dean Herbert
56106e43d2 Avoid div-by-zero 2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0 Always show counter temporarily when aim FPS changes 2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5 Better handle spikes and significant changes 2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111 Fix isDisplayed never actually being set 2022-07-21 12:40:27 +09:00
TacoGuyAT
d6c3a52494 Added missing braces 2022-07-21 06:38:33 +03:00
TacoGuyAT
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
Dean Herbert
728e22fbce Improve tooltip display when running single thread 2022-07-21 12:06:22 +09:00
Salman Ahmed
3c2a885872 Add test coverage 2022-07-21 06:01:48 +03:00
Salman Ahmed
0f0b19da4a Populate score with remaining "miss" statistics on fail/exit 2022-07-21 06:01:36 +03:00
Salman Ahmed
c4089b71bd Store maximum score results from simulated autoplay 2022-07-21 06:00:41 +03:00
Dean Herbert
e1a577ea48
Adjust spacing to make things feel more even
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
Dean Herbert
57ecc3a6df
Remove unnecessary negative spacing from thread names
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00