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Change migration to trigger reprocessing on every local beatmap
Was originally relying on the fact that this would be triggered due to a null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no `OnlineID`.
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@ -785,11 +785,10 @@ namespace osu.Game.Database
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break;
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case 20:
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// As we now have versioned difficulty calculations, let's reset
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// all star ratings and have `BackgroundBeatmapProcessor` recalculate them.
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foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
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{
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if (beatmap.StarRating == 0)
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beatmap.StarRating = -1;
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}
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beatmap.StarRating = -1;
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break;
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}
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