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Add test coverage
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@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -15,6 +16,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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@ -91,6 +93,41 @@ namespace osu.Game.Tests.Gameplay
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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}
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[Test]
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public void TestFailScore()
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects =
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{
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new TestHitObject(),
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new TestHitObject(HitResult.LargeTickHit),
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new TestHitObject(HitResult.SmallTickHit),
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new TestHitObject(),
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new TestHitObject(HitResult.LargeTickHit),
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new TestHitObject(HitResult.SmallTickHit),
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}
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};
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var scoreProcessor = new ScoreProcessor(new OsuRuleset());
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scoreProcessor.ApplyBeatmap(beatmap);
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss });
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var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo };
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scoreProcessor.FailScore(score);
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Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
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Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(5));
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Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
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Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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@ -100,5 +137,17 @@ namespace osu.Game.Tests.Gameplay
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MaxResult = maxResult;
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}
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}
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private class TestHitObject : HitObject
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{
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private readonly HitResult maxResult;
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public TestHitObject(HitResult maxResult = HitResult.Perfect)
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{
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this.maxResult = maxResult;
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}
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public override Judgement CreateJudgement() => new TestJudgement(maxResult);
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}
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}
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}
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