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Merge pull request #19268 from peppy/change-carousel-item-terminology

Change carousel terminology to not use `Children` / `InternalChildren`
This commit is contained in:
Salman Ahmed 2022-07-21 11:11:01 +03:00 committed by GitHub
commit 8f2287b968
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 50 additions and 48 deletions

View File

@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
private readonly NoResultsPlaceholder noResultsPlaceholder;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Items.OfType<CarouselBeatmapSet>();
// todo: only used for testing, maybe remove.
private bool loadedTestBeatmaps;
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
{
CarouselRoot newRoot = new CarouselRoot(this);
newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
root = newRoot;
@ -300,7 +300,7 @@ namespace osu.Game.Screens.Select
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
return;
root.RemoveChild(existingSet);
root.RemoveItem(existingSet);
itemsCache.Invalidate();
if (!Scroll.UserScrolling)
@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select
if (newSet != null)
{
root.AddChild(newSet);
root.AddItem(newSet);
// check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
@ -415,7 +415,7 @@ namespace osu.Game.Screens.Select
if (selectedBeatmap == null)
return;
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList();
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
@ -798,7 +798,7 @@ namespace osu.Game.Screens.Select
scrollTarget = null;
foreach (CarouselItem item in root.Children)
foreach (CarouselItem item in root.Items)
{
if (item.Filtered.Value)
continue;
@ -964,26 +964,26 @@ namespace osu.Game.Screens.Select
this.carousel = carousel;
}
public override void AddChild(CarouselItem i)
public override void AddItem(CarouselItem i)
{
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
base.AddChild(i);
base.AddItem(i);
}
public void RemoveChild(Guid beatmapSetID)
{
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
RemoveChild(carouselBeatmapSet);
RemoveItem(carouselBeatmapSet);
}
public override void RemoveChild(CarouselItem i)
public override void RemoveItem(CarouselItem i)
{
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
BeatmapSetsByID.Remove(set.BeatmapSet.ID);
base.RemoveChild(i);
base.RemoveItem(i);
}
protected override void PerformSelection()

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select.Carousel
switch (State.Value)
{
case CarouselItemState.Selected:
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
return DrawableCarouselBeatmapSet.HEIGHT + Items.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
default:
return DrawableCarouselBeatmapSet.HEIGHT;
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Carousel
}
}
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public IEnumerable<CarouselBeatmap> Beatmaps => Items.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
@ -44,15 +44,15 @@ namespace osu.Game.Screens.Select.Carousel
.OrderBy(b => b.Ruleset)
.ThenBy(b => b.StarRating)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
.ForEach(AddItem);
}
protected override CarouselItem GetNextToSelect()
{
if (LastSelected == null || LastSelected.Filtered.Value)
{
if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended)
return Children.OfType<CarouselBeatmap>().First(b => b.BeatmapInfo.Equals(recommended));
if (GetRecommendedBeatmap?.Invoke(Items.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended)
return Items.OfType<CarouselBeatmap>().First(b => b.BeatmapInfo.Equals(recommended));
}
return base.GetNextToSelect();
@ -122,7 +122,7 @@ namespace osu.Game.Screens.Select.Carousel
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered.Value);
Filtered.Value = Items.All(i => i.Filtered.Value);
}
public override string ToString() => BeatmapSet.ToString();

View File

@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel
{
public override DrawableCarouselItem? CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
public IReadOnlyList<CarouselItem> Items => items;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
private List<CarouselItem> items = new List<CarouselItem>();
/// <summary>
/// Used to assign a monotonically increasing ID to children as they are added. This member is
@ -27,16 +27,18 @@ namespace osu.Game.Screens.Select.Carousel
private FilterCriteria? lastCriteria;
public virtual void RemoveChild(CarouselItem i)
protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected);
public virtual void RemoveItem(CarouselItem i)
{
InternalChildren.Remove(i);
items.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
public virtual void AddItem(CarouselItem i)
{
i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
i.ChildID = ++currentChildID;
@ -45,21 +47,21 @@ namespace osu.Game.Screens.Select.Carousel
{
i.Filter(lastCriteria);
int index = InternalChildren.BinarySearch(i, criteriaComparer);
int index = items.BinarySearch(i, criteriaComparer);
if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement.
InternalChildren.Insert(index, i);
items.Insert(index, i);
}
else
{
// criteria may be null for initial population. the filtering will be applied post-add.
InternalChildren.Add(i);
items.Add(i);
}
}
public CarouselGroup(List<CarouselItem>? items = null)
{
if (items != null) InternalChildren = items;
if (items != null) this.items = items;
State.ValueChanged += state =>
{
@ -67,11 +69,11 @@ namespace osu.Game.Screens.Select.Carousel
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
this.items.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
this.items.ForEach(c =>
{
if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
@ -84,11 +86,11 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
InternalChildren.ForEach(c => c.Filter(criteria));
items.ForEach(c => c.Filter(criteria));
// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
items = items.OrderBy(c => c, criteriaComparer).ToList();
lastCriteria = criteria;
}
@ -98,7 +100,7 @@ namespace osu.Game.Screens.Select.Carousel
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in InternalChildren)
foreach (var b in items)
{
if (item == b) continue;

View File

@ -49,32 +49,32 @@ namespace osu.Game.Screens.Select.Carousel
attemptSelection();
}
public override void RemoveChild(CarouselItem i)
public override void RemoveItem(CarouselItem i)
{
base.RemoveChild(i);
base.RemoveItem(i);
if (i != LastSelected)
updateSelectedIndex();
}
private bool addingChildren;
private bool addingItems;
public void AddChildren(IEnumerable<CarouselItem> items)
public void AddItems(IEnumerable<CarouselItem> items)
{
addingChildren = true;
addingItems = true;
foreach (var i in items)
AddChild(i);
AddItem(i);
addingChildren = false;
addingItems = false;
attemptSelection();
}
public override void AddChild(CarouselItem i)
public override void AddItem(CarouselItem i)
{
base.AddChild(i);
if (!addingChildren)
base.AddItem(i);
if (!addingItems)
attemptSelection();
}
@ -103,15 +103,15 @@ namespace osu.Game.Screens.Select.Carousel
if (State.Value != CarouselItemState.Selected) return;
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return;
if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return;
PerformSelection();
}
protected virtual CarouselItem GetNextToSelect()
{
return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
return Items.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Items.Reverse().Skip(Items.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
}
protected virtual void PerformSelection()
@ -131,6 +131,6 @@ namespace osu.Game.Screens.Select.Carousel
updateSelectedIndex();
}
private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected));
private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, GetIndexOfItem(LastSelected));
}
}

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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Carousel
{
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
// if we are already displaying all the correct beatmaps, only run animation updates.
// note that the displayed beatmaps may change due to the applied filter.

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select.Carousel
if (item is CarouselGroup group)
{
foreach (var c in group.Children)
foreach (var c in group.Items)
c.Filtered.ValueChanged -= onStateChange;
}
}
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Select.Carousel
if (Item is CarouselGroup group)
{
foreach (var c in group.Children)
foreach (var c in group.Items)
c.Filtered.ValueChanged += onStateChange;
}
}