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Merge pull request #19268 from peppy/change-carousel-item-terminology
Change carousel terminology to not use `Children` / `InternalChildren`
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commit
8f2287b968
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
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private readonly NoResultsPlaceholder noResultsPlaceholder;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Items.OfType<CarouselBeatmapSet>();
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// todo: only used for testing, maybe remove.
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private bool loadedTestBeatmaps;
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@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
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newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
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root = newRoot;
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@ -300,7 +300,7 @@ namespace osu.Game.Screens.Select
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if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
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return;
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root.RemoveChild(existingSet);
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root.RemoveItem(existingSet);
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itemsCache.Invalidate();
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if (!Scroll.UserScrolling)
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@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select
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if (newSet != null)
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{
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root.AddChild(newSet);
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root.AddItem(newSet);
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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@ -415,7 +415,7 @@ namespace osu.Game.Screens.Select
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if (selectedBeatmap == null)
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return;
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var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
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var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList();
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int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
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@ -798,7 +798,7 @@ namespace osu.Game.Screens.Select
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scrollTarget = null;
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foreach (CarouselItem item in root.Children)
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foreach (CarouselItem item in root.Items)
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{
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if (item.Filtered.Value)
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continue;
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@ -964,26 +964,26 @@ namespace osu.Game.Screens.Select
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this.carousel = carousel;
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}
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public override void AddChild(CarouselItem i)
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public override void AddItem(CarouselItem i)
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{
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CarouselBeatmapSet set = (CarouselBeatmapSet)i;
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BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
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base.AddChild(i);
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base.AddItem(i);
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}
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public void RemoveChild(Guid beatmapSetID)
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{
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if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
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RemoveChild(carouselBeatmapSet);
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RemoveItem(carouselBeatmapSet);
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}
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public override void RemoveChild(CarouselItem i)
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public override void RemoveItem(CarouselItem i)
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{
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CarouselBeatmapSet set = (CarouselBeatmapSet)i;
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BeatmapSetsByID.Remove(set.BeatmapSet.ID);
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base.RemoveChild(i);
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base.RemoveItem(i);
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}
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protected override void PerformSelection()
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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select.Carousel
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switch (State.Value)
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{
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case CarouselItemState.Selected:
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return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
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return DrawableCarouselBeatmapSet.HEIGHT + Items.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
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default:
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return DrawableCarouselBeatmapSet.HEIGHT;
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Carousel
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}
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}
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public IEnumerable<CarouselBeatmap> Beatmaps => Items.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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@ -44,15 +44,15 @@ namespace osu.Game.Screens.Select.Carousel
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.OrderBy(b => b.Ruleset)
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.ThenBy(b => b.StarRating)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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.ForEach(AddItem);
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}
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protected override CarouselItem GetNextToSelect()
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{
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if (LastSelected == null || LastSelected.Filtered.Value)
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{
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if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended)
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return Children.OfType<CarouselBeatmap>().First(b => b.BeatmapInfo.Equals(recommended));
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if (GetRecommendedBeatmap?.Invoke(Items.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended)
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return Items.OfType<CarouselBeatmap>().First(b => b.BeatmapInfo.Equals(recommended));
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}
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return base.GetNextToSelect();
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@ -122,7 +122,7 @@ namespace osu.Game.Screens.Select.Carousel
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public override void Filter(FilterCriteria criteria)
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{
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base.Filter(criteria);
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Filtered.Value = InternalChildren.All(i => i.Filtered.Value);
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Filtered.Value = Items.All(i => i.Filtered.Value);
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}
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public override string ToString() => BeatmapSet.ToString();
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@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel
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{
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public override DrawableCarouselItem? CreateDrawableRepresentation() => null;
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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public IReadOnlyList<CarouselItem> Items => items;
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protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
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private List<CarouselItem> items = new List<CarouselItem>();
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/// <summary>
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/// Used to assign a monotonically increasing ID to children as they are added. This member is
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@ -27,16 +27,18 @@ namespace osu.Game.Screens.Select.Carousel
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private FilterCriteria? lastCriteria;
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public virtual void RemoveChild(CarouselItem i)
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protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected);
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public virtual void RemoveItem(CarouselItem i)
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{
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InternalChildren.Remove(i);
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items.Remove(i);
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// it's important we do the deselection after removing, so any further actions based on
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// State.ValueChanged make decisions post-removal.
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i.State.Value = CarouselItemState.Collapsed;
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}
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public virtual void AddChild(CarouselItem i)
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public virtual void AddItem(CarouselItem i)
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{
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i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
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i.ChildID = ++currentChildID;
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@ -45,21 +47,21 @@ namespace osu.Game.Screens.Select.Carousel
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{
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i.Filter(lastCriteria);
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int index = InternalChildren.BinarySearch(i, criteriaComparer);
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int index = items.BinarySearch(i, criteriaComparer);
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if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement.
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InternalChildren.Insert(index, i);
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items.Insert(index, i);
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}
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else
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{
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// criteria may be null for initial population. the filtering will be applied post-add.
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InternalChildren.Add(i);
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items.Add(i);
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}
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}
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public CarouselGroup(List<CarouselItem>? items = null)
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{
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if (items != null) InternalChildren = items;
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if (items != null) this.items = items;
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State.ValueChanged += state =>
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{
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@ -67,11 +69,11 @@ namespace osu.Game.Screens.Select.Carousel
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{
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case CarouselItemState.Collapsed:
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case CarouselItemState.NotSelected:
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InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
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this.items.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
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break;
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case CarouselItemState.Selected:
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InternalChildren.ForEach(c =>
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this.items.ForEach(c =>
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{
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if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
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});
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@ -84,11 +86,11 @@ namespace osu.Game.Screens.Select.Carousel
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{
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base.Filter(criteria);
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InternalChildren.ForEach(c => c.Filter(criteria));
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items.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
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items = items.OrderBy(c => c, criteriaComparer).ToList();
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lastCriteria = criteria;
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}
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@ -98,7 +100,7 @@ namespace osu.Game.Screens.Select.Carousel
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// ensure we are the only item selected
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if (value == CarouselItemState.Selected)
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{
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foreach (var b in InternalChildren)
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foreach (var b in items)
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{
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if (item == b) continue;
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@ -49,32 +49,32 @@ namespace osu.Game.Screens.Select.Carousel
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attemptSelection();
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}
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public override void RemoveChild(CarouselItem i)
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public override void RemoveItem(CarouselItem i)
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{
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base.RemoveChild(i);
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base.RemoveItem(i);
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if (i != LastSelected)
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updateSelectedIndex();
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}
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private bool addingChildren;
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private bool addingItems;
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public void AddChildren(IEnumerable<CarouselItem> items)
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public void AddItems(IEnumerable<CarouselItem> items)
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{
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addingChildren = true;
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addingItems = true;
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foreach (var i in items)
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AddChild(i);
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AddItem(i);
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addingChildren = false;
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addingItems = false;
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attemptSelection();
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}
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public override void AddChild(CarouselItem i)
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public override void AddItem(CarouselItem i)
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{
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base.AddChild(i);
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if (!addingChildren)
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base.AddItem(i);
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if (!addingItems)
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attemptSelection();
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}
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@ -103,15 +103,15 @@ namespace osu.Game.Screens.Select.Carousel
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if (State.Value != CarouselItemState.Selected) return;
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// we only perform eager selection if none of our children are in a selected state already.
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if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return;
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if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return;
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PerformSelection();
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}
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protected virtual CarouselItem GetNextToSelect()
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{
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return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
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Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
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return Items.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
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Items.Reverse().Skip(Items.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
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}
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protected virtual void PerformSelection()
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@ -131,6 +131,6 @@ namespace osu.Game.Screens.Select.Carousel
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updateSelectedIndex();
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}
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private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected));
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private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, GetIndexOfItem(LastSelected));
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}
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}
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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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var carouselBeatmapSet = (CarouselBeatmapSet)Item;
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var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
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var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
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// if we are already displaying all the correct beatmaps, only run animation updates.
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// note that the displayed beatmaps may change due to the applied filter.
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (item is CarouselGroup group)
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{
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foreach (var c in group.Children)
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foreach (var c in group.Items)
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c.Filtered.ValueChanged -= onStateChange;
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}
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}
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@ -117,7 +117,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (Item is CarouselGroup group)
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{
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foreach (var c in group.Children)
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foreach (var c in group.Items)
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c.Filtered.ValueChanged += onStateChange;
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}
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}
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