Dan Balasescu
44ae9a5048
Merge pull request #20403 from peppy/argon-follow-point
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Add very basic follow point implementation for argon skin
2022-09-22 21:45:56 +09:00
Dan Balasescu
61a41d9533
Merge pull request #20402 from peppy/argon-combo-colours
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Add argon combo colours
2022-09-22 21:33:20 +09:00
Dean Herbert
e95758cfcd
Add basic "argon" cursor
2022-09-22 21:21:30 +09:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
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Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
6a0047b7a2
Update location of FullscreenCapability bindable
2022-09-22 21:01:23 +09:00
Dan Balasescu
7527d815e8
Remove unused using
2022-09-22 20:58:23 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
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Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
a2ff31f37d
Fix failing test
2022-09-22 20:43:38 +09:00
Dean Herbert
37e2579244
Fix reversed checks
2022-09-22 20:35:26 +09:00
Dean Herbert
8875f7ee43
Add very basic follow point implementation for argon skin
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This is just something to look better than the glowing mess which
triangles fallback was providing. This element hasn't been designed yet,
so I'm just filling in with something amicable for the time being.
2022-09-22 20:24:29 +09:00
Dan Balasescu
5dbe73ad0e
Merge pull request #20398 from peppy/fix-missing-notelock-shake
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Fix "note lock" shake not always animating
2022-09-22 20:07:38 +09:00
Dan Balasescu
7508592789
Clean up some checks
2022-09-22 19:56:24 +09:00
Dean Herbert
8f7a306d81
Inline comment regarding margin necessity
2022-09-22 19:53:16 +09:00
Dean Herbert
5243ff3c22
Add argon combo colours
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I'm 99% sure these are just test colours flyte was using, but they look good
so let's go with them. I've added two new colours to increase the default
combo colour rotation to 6. The initial ordering still matches, for whatever
that's worth.
2022-09-22 19:49:32 +09:00
Dan Balasescu
a612fe70f9
Merge pull request #20401 from peppy/fix-argon-sprite-lookup
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Fix "argon" skin not supporting user loaded sprites in gameplay
2022-09-22 19:40:31 +09:00
Dan Balasescu
4528c1037b
Resolve CI inspections
2022-09-22 19:26:27 +09:00
Salman Ahmed
fd92bcdff2
Ignore case sensitivity during message comparison
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2022-09-22 13:21:27 +03:00
Salman Ahmed
794a131954
Update method name and conditions
2022-09-22 13:17:01 +03:00
Dan Balasescu
68e274b92d
Merge pull request #20400 from peppy/fix-argon-reverse-arrow-colour
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Fix argon reverse arrow becoming white after switching skins
2022-09-22 19:01:19 +09:00
Dan Balasescu
cf3eacee00
Merge pull request #20399 from peppy/argon-judgement
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Add "argon" skin judgement bubbles
2022-09-22 19:01:04 +09:00
Dean Herbert
74aefdc5bd
Move basic transformer behaviour to base abstract
class
2022-09-22 18:53:43 +09:00
Dean Herbert
f8e9a960ba
Fix argon skin not forwarding resource lookups to user backing
2022-09-22 18:53:43 +09:00
Dean Herbert
ea7c5458fe
Fix sprite dropdown not showing resources from non-legacy skins during gameplay
2022-09-22 18:53:43 +09:00
Salman Ahmed
fa3f53f39f
Remove tablet prefix from error notification
2022-09-22 12:37:24 +03:00
Dean Herbert
68015ef10c
Fix argon reverse arrow becoming white after switching skins
2022-09-22 18:12:28 +09:00
Dean Herbert
b321afc3a6
Update framework
2022-09-22 18:04:31 +09:00
Dean Herbert
0458305a23
Add argon judgement bubbles
2022-09-22 17:50:21 +09:00
Dean Herbert
a7eb9d8b78
Merge pull request #20111 from mk56-spn/Colour_hit_meter_improved
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Add customisation settings of colour hit error display
2022-09-22 16:28:31 +09:00
Dean Herbert
2bc6b4e84f
Merge branch 'master' into Colour_hit_meter_improved
2022-09-22 15:52:06 +09:00
Dean Herbert
f0dcda9acc
Decrease precision of spacing setting
2022-09-22 15:49:02 +09:00
Dean Herbert
1ed4b9c11c
Add more flexibility to test
2022-09-22 15:45:30 +09:00
Dean Herbert
26d98323ff
Fix bindable flow, code quality, everything
2022-09-22 15:45:23 +09:00
Dean Herbert
0f663deda0
Fix changing shape causing alpha to be permanently reset to zero
2022-09-22 15:24:57 +09:00
Dean Herbert
ae70b2c32f
Fix other weirdness in variable and description naming
2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977
Remove "Opacity" setting
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This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a
Rename judgement count to not mention "shape"
2022-09-22 15:18:20 +09:00
Dan Balasescu
729322c505
Merge pull request #20396 from peppy/files-folder-notice
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Add warning message in `files` folder to avoid accidental deletion
2022-09-22 15:18:18 +09:00
Dean Herbert
e48fe3a9e2
Add nullability to test scene
2022-09-22 15:17:37 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved
2022-09-22 15:11:58 +09:00
Dean Herbert
c354e828af
Merge pull request #20385 from B3nn1/slider-controlpoint-snapping
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Add snapping for slider control points in the editor
2022-09-22 15:06:47 +09:00
Dean Herbert
749053481a
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
Dean Herbert
b844d76311
Move Shake
logic local to hitcircle/slider
2022-09-22 15:04:20 +09:00
Dan Balasescu
70bab81282
Merge pull request #20377 from peppy/argon-skin
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Add new default "argon" skin
2022-09-22 14:50:43 +09:00
Dean Herbert
78625fda7d
Improve exception when attempting to call DrawableHitObject.ClearInternal
2022-09-22 14:44:03 +09:00
Dean Herbert
2bdc6417e9
Mark DrawableOsuHitObject
abstract
for clarity
2022-09-22 14:44:03 +09:00
Dean Herbert
9bbb53af40
Merge pull request #20370 from Pasi4K5/random-mod-customisation
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Add mod settings `AngleSharpness` and `AngleVariety` to the random mod
2022-09-22 13:52:41 +09:00
Dean Herbert
0dd8140dcd
Merge pull request #20368 from Drison64/fix-catch-clamp
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Fixed osu!catch objects spawning outside of playfield
2022-09-22 13:37:23 +09:00
Dean Herbert
db21601632
Add warning message in files
folder to avoid accidental deletion
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This is a pretty standard practice for applications that have data
stored in folders where a user may accidentally determine that the
content is unnecessary.
Aims to address cases like
https://github.com/ppy/osu/discussions/20394#discussioncomment-3705694 .
It's not the first time this has come up, and definitely won't be the
last.
2022-09-22 13:17:24 +09:00
B3nn1
112bbe2296
Always use Parent.ToScreenSpace() in PathControlPointVisualiser
2022-09-21 18:56:22 +02:00
B3nn1
5d54354588
Add missing ToScreenSpace() call
2022-09-21 18:53:25 +02:00