Dean Herbert
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37c6e632d0
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Switch to using new extension method for length calculations
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2023-05-25 17:38:35 +09:00 |
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Dean Herbert
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cf9fda0cf2
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Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
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2023-05-25 17:34:08 +09:00 |
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Dean Herbert
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058edb5d5f
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Centralise beatmap playable duration and bounds lookups
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2023-05-25 17:32:48 +09:00 |
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Bartłomiej Dach
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59768c5ffd
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Merge pull request #23581 from peppy/beat-divisor-visual-improvements
Update beat divisor control to show ticks in more visually correct locations
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2023-05-24 23:18:25 +02:00 |
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Bartłomiej Dach
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578a0e7494
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Merge branch 'master' into beat-divisor-visual-improvements
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2023-05-24 22:28:26 +02:00 |
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Bartłomiej Dach
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6ec4ecfdd7
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Mention fallback default in GetDivisorForBeatIndex()
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2023-05-24 22:17:51 +02:00 |
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Bartłomiej Dach
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133c954c93
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Merge branch 'master' into pause-screen-progress
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2023-05-24 21:57:26 +02:00 |
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Bartłomiej Dach
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6392c2007c
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Merge pull request #23637 from peppy/add-shadow-settings-notifications
Add shadow to notifications and settings overlays to better distinguish from other overlays
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2023-05-24 21:34:14 +02:00 |
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Bartłomiej Dach
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3311d6faaa
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Merge pull request #23651 from peppy/editor-escape-deselects
Allow deselecting any selection in the editor using the `Back` binding (escape key)
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2023-05-24 21:18:18 +02:00 |
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Bartłomiej Dach
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8b6cd1310a
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Merge branch 'master' into editor-escape-deselects
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2023-05-24 20:18:44 +02:00 |
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Bartłomiej Dach
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07b5874eee
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Fix test step name
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2023-05-24 20:18:36 +02:00 |
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Bartłomiej Dach
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567a648e12
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Merge pull request #23646 from peppy/pause-screen-cleanup
Remove flavour text from the pause / fail screens
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2023-05-24 19:55:23 +02:00 |
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Bartłomiej Dach
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cd3602406b
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Remove unused using directive
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2023-05-24 18:54:48 +02:00 |
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Dean Herbert
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6044327181
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Add test coverage for escape deselecting any active selection
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2023-05-24 23:59:22 +09:00 |
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Dean Herbert
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663cec1ff6
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Combine editor navigation test scenes
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2023-05-24 23:51:28 +09:00 |
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Dean Herbert
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b14b1072c2
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Allow deselecting any selection in the editor using the Back binding (escape key)
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2023-05-24 19:24:14 +09:00 |
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Dean Herbert
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3b9e1e8a94
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Ensure editor selection buttons remain on screen when selection is near edge
Addresses https://github.com/ppy/osu/discussions/23599.
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2023-05-24 19:16:53 +09:00 |
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Stéén
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dcfc99a092
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Merge branch 'master' into make_pause_menu_translatable
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2023-05-24 12:13:34 +02:00 |
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Dean Herbert
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79c9a48ff7
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Show song progress at pause/fail screen
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2023-05-24 18:36:37 +09:00 |
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Dean Herbert
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456f3005d6
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Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text
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2023-05-24 18:28:04 +09:00 |
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Dean Herbert
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8ada8b1c8c
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Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
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2023-05-24 17:48:35 +09:00 |
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Dean Herbert
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8e5ba2208d
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Add test coverage of new hotkeys
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2023-05-24 17:33:48 +09:00 |
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Dean Herbert
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3a05dffa50
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Add "auto" bank selection during placement
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2023-05-24 17:11:12 +09:00 |
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Dean Herbert
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fc22c75464
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Don't use switch for single case statement
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2023-05-24 16:14:05 +09:00 |
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Dean Herbert
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a22ad98cb7
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Fix hotkeys not actually working
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2023-05-24 14:56:11 +09:00 |
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Dean Herbert
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a9ba16a2be
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Update to support non-control-point sample changes
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2023-05-24 14:20:38 +09:00 |
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Dean Herbert
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e68ba6366c
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Update new usages of "soft" to use the new constant
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2023-05-24 14:04:10 +09:00 |
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Dean Herbert
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298989ffd2
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Merge branch 'master' into sample-set-controls
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2023-05-24 14:03:04 +09:00 |
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Dean Herbert
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561b759bf9
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Tidy up implementation and ensure non-solid ticks start at zero alpha
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2023-05-24 13:49:29 +09:00 |
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Dean Herbert
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8f1f1955df
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Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
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2023-05-24 13:41:48 +09:00 |
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Dean Herbert
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6526688ddb
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Merge pull request #67 from Gyoshi/beat-divisor-mouse-drag-cherry-picked
Beat divisor mouse drag fix and tests
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2023-05-24 13:37:34 +09:00 |
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Dean Herbert
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9869e815ce
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Merge pull request #23642 from Joehuu/remove-logo-arriving-workaround
Remove `OsuScreen.ApplyLogoArrivingDefaults()`
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2023-05-24 13:20:26 +09:00 |
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Dean Herbert
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e5451d1d79
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Centralise definition of overlay shadow opacity and reduce slightly
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2023-05-24 12:40:35 +09:00 |
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Joseph Madamba
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067328233c
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Remove OsuScreen.ApplyLogoArrivingDefaults()
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2023-05-23 13:17:43 -07:00 |
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Robin Oger
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d852883421
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Merge remote-tracking branch 'origin/make_pause_menu_translatable' into make_pause_menu_translatable
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2023-05-23 21:37:20 +02:00 |
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Robin Oger
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a24da89908
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Change to sentence casing
See: https://github.com/ppy/osu/pull/23640#discussion_r1202879352
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2023-05-23 21:37:12 +02:00 |
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Stéén
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b9b97069b3
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Merge branch 'master' into make_pause_menu_translatable
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2023-05-23 21:28:00 +02:00 |
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Bartłomiej Dach
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1671729b78
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Merge pull request #23634 from peppy/fix-multiplayer-song-select-scene
Fix weird state when attempting to enter gameplay skin editor scene from multiplayer
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2023-05-23 20:41:09 +02:00 |
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Robin Oger
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0ea3eea8d6
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Make GameplayMenuOverlay translatable
This allows translator to translate the pause and failed in game menus
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2023-05-23 19:21:44 +02:00 |
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Gyoshi
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7fe19d1992
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Last instead of Max divisor to match code elsewhere
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2023-05-23 18:45:49 +02:00 |
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Gyoshi
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c5ef3ae181
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Code styling
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2023-05-23 18:44:20 +02:00 |
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Gyoshi
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b5f8093941
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Use RangePadding to align mouse with slider
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2023-05-23 18:16:14 +02:00 |
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Gyoshi
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fa00f8b92a
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replace manual code with existing method
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2023-05-23 18:16:12 +02:00 |
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Gyoshi
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921d7e4d89
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More fitting tests for new layout
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2023-05-23 18:16:10 +02:00 |
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Gyoshi
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7b1e8ede54
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Small format
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2023-05-23 15:11:27 +02:00 |
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Gyoshi
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1b32370c6a
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Remove duplicate code by making GetDivisorForBeatIndex method more general
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2023-05-23 15:05:38 +02:00 |
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Gyoshi
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37a796306d
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Small format & comment
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2023-05-23 14:30:35 +02:00 |
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Johannes vd Berg
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ebda35c3c9
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Add ghost ticks to exhibit current divisor on BeatDivisorControl
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2023-05-23 12:57:25 +02:00 |
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Dan Balasescu
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e467791d0b
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Merge pull request #23636 from peppy/fix-updates-during-gameplay
Disallow game to check for updates while gameplay is active
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2023-05-23 19:04:43 +09:00 |
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Dean Herbert
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02d8e3a11e
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Mark FullscreenOverlay 's shadow effect as Hollow to save on shader overhead
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2023-05-23 18:50:14 +09:00 |
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