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Merge pull request #23646 from peppy/pause-screen-cleanup
Remove flavour text from the pause / fail screens
This commit is contained in:
commit
567a648e12
@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
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public Func<Task<ScoreInfo>> SaveReplay;
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -38,8 +35,8 @@ namespace osu.Game.Screens.Play
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public Action OnRetry;
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public Action OnQuit;
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public Action? OnRetry;
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public Action? OnQuit;
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
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@ -53,12 +50,13 @@ namespace osu.Game.Screens.Play
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public abstract string Header { get; }
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public abstract string Description { get; }
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protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
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protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons = null!;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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private FillFlowContainer retryCounterContainer;
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private TextFlowContainer playInfoText = null!;
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[Resolved]
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private GlobalActionContainer globalAction { get; set; } = null!;
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protected GameplayMenuOverlay()
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{
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@ -86,36 +84,13 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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new FillFlowContainer
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new OsuSpriteText
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{
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Text = Header,
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Font = OsuFont.GetFont(size: 48),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = Header,
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Font = OsuFont.GetFont(size: 30),
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Spacing = new Vector2(5, 0),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Colour = colours.Yellow,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new OsuSpriteText
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{
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Text = Description,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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}
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}
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Colour = colours.Yellow,
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},
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InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
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{
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@ -132,10 +107,11 @@ namespace osu.Game.Screens.Play
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Radius = 50
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},
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},
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retryCounterContainer = new FillFlowContainer
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playInfoText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(size: 18))
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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TextAnchor = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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}
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}
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@ -157,7 +133,8 @@ namespace osu.Game.Screens.Play
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return;
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retries = value;
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if (retryCounterContainer != null)
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if (IsLoaded)
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updateRetryCount();
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}
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}
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@ -170,7 +147,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnMouseMove(MouseMoveEvent e) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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protected void AddButton(string text, Color4 colour, Action? action)
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{
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var button = new Button
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{
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@ -222,30 +199,9 @@ namespace osu.Game.Screens.Play
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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Font = OsuFont.GetFont(size: 18),
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},
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new OsuSpriteText
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{
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Text = "time".ToQuantity(retries),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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},
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new OsuSpriteText
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{
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Text = " in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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Font = OsuFont.GetFont(size: 18),
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}
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};
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playInfoText.Clear();
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playInfoText.AddText("Retry count: ");
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playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
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}
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private partial class Button : DialogButton
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@ -260,9 +216,6 @@ namespace osu.Game.Screens.Play
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}
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}
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[Resolved]
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private GlobalActionContainer globalAction { get; set; }
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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@ -24,7 +24,6 @@ namespace osu.Game.Screens.Play
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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private SkinnableSound pauseLoop;
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