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Merge pull request #67 from Gyoshi/beat-divisor-mouse-drag-cherry-picked
Beat divisor mouse drag fix and tests
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commit
6526688ddb
@ -65,17 +65,24 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move to 8 and release", () =>
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AddStep("move to 1", () => InputManager.MoveMouseTo(getPositionForDivisor(1)));
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AddStep("move to 16 and release", () =>
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{
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InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
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InputManager.MoveMouseTo(getPositionForDivisor(16));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
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AddAssert("divisor is 16", () => bindableBeatDivisor.Value == 16);
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AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
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AddStep("move to ~10 and release", () =>
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AddStep("move to ~6 and release", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(6));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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AddStep("move to ~10 and click", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(10));
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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@ -83,12 +90,11 @@ namespace osu.Game.Tests.Visual.Editing
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private Vector2 getPositionForDivisor(int divisor)
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{
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float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
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var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
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return new Vector2(
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sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
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sliderDrawQuad.Centre.Y
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);
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float localX = (1 - 1 / (float)divisor) * tickSliderBar.UsableWidth + tickSliderBar.RangePadding;
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return tickSliderBar.ToScreenSpace(new Vector2(
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localX,
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tickSliderBar.DrawHeight / 2
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));
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}
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[Test]
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@ -383,7 +383,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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Padding = new MarginPadding { Horizontal = 5 };
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RangePadding = 5;
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Padding = new MarginPadding { Horizontal = RangePadding };
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}
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protected override void LoadComplete()
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