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Commit Graph

40 Commits

Author SHA1 Message Date
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Poliwrath
c50e495e03 fix lingering small ring in circles! intro 2020-08-26 02:49:55 -04:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Dean Herbert
a4a57eec54 Fix game-wide performance drop when triangles intro is used 2019-10-29 01:09:49 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
TocoToucan
c3ca40dcff Local functions related CI fixes 2018-01-15 23:27:00 +03:00
TocoToucan
3c11978cfa Use local functions 2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
598e1652dc Adjust timings 2017-11-09 18:12:33 +09:00
Dean Herbert
df6c808d28 Adjust animation to designer-san's liking 2017-11-08 17:04:36 +09:00
Dean Herbert
41fcecf759 Add intro in to actual game 2017-11-08 14:31:11 +09:00
Dean Herbert
713d730d10 Simplify restart process and defaults initialisation 2017-11-08 13:32:03 +09:00
Dean Herbert
1771e003f7 Simplify more 2017-11-08 12:13:30 +09:00
Dean Herbert
419f041291 Fix text alignment 2017-11-08 12:12:27 +09:00
Dean Herbert
f83c095269 Simplify more 2017-11-08 12:10:32 +09:00
Dean Herbert
89426e1c11 Simplify lines 2017-11-08 12:07:52 +09:00
Dean Herbert
7dcdf78608 Make bars and circles better 2017-11-08 12:06:22 +09:00
Dean Herbert
a72e798b85 bar -> line 2017-11-08 11:21:50 +09:00
Dean Herbert
97b238d084 Simplify intro sequence a bit more 2017-11-08 11:20:21 +09:00
Dean Herbert
3adcfa8c38 Many fixes 2017-11-03 17:54:35 +09:00
Dean Herbert
27156aeb93 Fix the shit 2017-11-01 17:07:03 +09:00
EVAST9919
28a594179f CI fixes 2017-10-10 21:03:35 +03:00
EVAST9919
15160f5116 Simplify the code by using more delayed sequences 2017-10-10 20:43:07 +03:00
EVAST9919
d3a62082b4 Final adjustments 2017-10-10 20:20:49 +03:00
EVAST9919
a58e828f54 Timing adjustments 2017-10-10 20:06:18 +03:00
EVAST9919
10a3f7c1d0 Use constants instead of magic numbers 2017-10-10 18:30:46 +03:00
EVAST9919
c34b9aef98 No need to put a lot of stuff inside the big circular container 2017-10-10 15:29:29 +03:00
EVAST9919
67a6da44f9 Rings timing adjustment 2017-10-10 15:02:43 +03:00
EVAST9919
9cad0ce2e9 Group transforms using delayed sequence
And some timing adjustments
2017-10-10 07:07:09 +03:00
EVAST9919
6fb8755a95 Use less masking for the ring 2017-10-10 06:06:09 +03:00
EVAST9919
19723b82f7 Remove ring's background field and adjust some timings 2017-10-10 04:12:01 +03:00
EVAST9919
e2d6659d48 Change Ring type, use RelativeSizeAxes for Background/Foreground 2017-10-10 03:57:15 +03:00
EVAST9919
59a0343c01 CI fixes 2017-10-10 01:36:40 +03:00
EVAST9919
f8830e1b7c Animation adjustments 2017-10-05 21:37:37 +03:00
EVAST9919
cafacf20ff Add all the needed objects 2017-10-05 02:50:13 +03:00
EVAST9919
6fa45aafc6 Basic logic 2017-10-04 23:06:31 +03:00