Salman Ahmed
13c1b8f5a4
Fix intermittent failure in tests with restarting player instances
2023-01-15 16:06:06 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
241ecb63a1
Hide manual input manager cursor in OsuGameTestScene
s
...
Allows checking that the cursor is actually hidden in
`TestSceneOsuGame.TestCursorHidesWhenIdle`.
2022-10-15 00:20:22 +03:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Salman Ahmed
840ad8fad2
Fix background beatmap processor resetting star ratings in tests
2022-07-23 11:10:59 +03:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu://
scheme link IPC flow
2022-06-20 22:22:25 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
1171d44ad9
Add failing test case
2022-06-15 03:37:04 +03:00
Dean Herbert
7ac3ba132c
Remove unused using statements
2022-04-25 18:55:12 +09:00
Salman Ahmed
daadc3fc21
Simplfiy and share notification dimsiss method across test scenes
...
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Dean Herbert
e8adbb319b
Skip first run setup in OsuGameTestScene
s
2022-04-19 22:57:07 +09:00
Salman Ahmed
986aad4bd5
Fix potential nullref on OsuGameTestScene.TearDownSteps
2022-03-30 01:15:24 +03:00
Dean Herbert
778eebc94d
Add test coverage of local score import and deletion
2022-01-28 15:50:36 +09:00
Dean Herbert
cb7ae413fe
Ensure test game is always active
2022-01-28 15:50:35 +09:00
Dean Herbert
e22aea0613
Apply same fix to OsuGameTestScene
2022-01-24 17:05:49 +09:00
Dean Herbert
f69a56a26a
Add test coverage of startup import sequence
2021-10-13 12:19:10 +09:00
Dean Herbert
d0001f760d
Group applicable comment above new addition
2021-10-07 16:50:05 +09:00
Dean Herbert
290c9755e2
Always use circles intro for OsuGame
tests
...
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).
Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00
Dean Herbert
a57b080f10
Avoid showing the disclaimer in game tests
...
No real performance gain, but this is handy to bypass when actually
using one of these tests to test something.
2021-10-07 15:55:15 +09:00
Dean Herbert
90fdaf18c0
Fix PushAndConfirm
potentially failing if new screen quickly pushes a child screen
2021-10-06 12:55:04 +09:00
Dean Herbert
d999c29d3a
Remove unused GameHost
DI in OsuGameTestScene
2021-09-13 19:38:43 +09:00
Dean Herbert
aa71e3f3d4
Update nested game tests in line with framework changes
2021-09-13 19:04:13 +09:00
Dean Herbert
4725b802b0
Share OsuGameTestScene
with implementations across template projects
2021-08-18 16:53:32 +09:00