smoogipoo
fbd7ccc03f
Make BeatmapInfoWedge display properly for converts
2018-05-07 15:51:08 +09:00
smoogipoo
5489976c20
Implement ruleset-specific beatmap statistics
2018-05-07 15:51:08 +09:00
smoogipoo
9f1efeb19d
Move keybind to last in enum
2018-05-07 15:41:14 +09:00
smoogipoo
30a3f4f29f
Fix not being able to convert beatmaps with 0 hitobjects
2018-05-07 15:27:45 +09:00
Dean Herbert
1be1b10059
Merge branch 'master' into change_ruleset_via_direct_while_on_scorescreen
2018-05-07 13:32:19 +08:00
smoogipoo
68441f1ef0
Output ruleset instantiation info
2018-05-07 14:28:30 +09:00
smoogipoo
6867886f4c
Give conversion-tested beatmaps a ruleset
2018-05-07 14:04:37 +09:00
smoogipoo
ad2c2a5fe6
Restore star difficulty calculation
2018-05-07 12:25:21 +09:00
smoogipoo
794418432f
Fix incorrect method name
2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194
Rename GetBeatmap() to GetPlayableBeatmap()
2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
7e83c75888
Add xmldoc
2018-05-07 10:23:32 +09:00
smoogipoo
b68ee39136
Reword beatmap conversion error
2018-05-07 10:18:47 +09:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d
Merge branch 'i-beatmap' into beatmap-conversion-rework
2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65
Merge remote-tracking branch 'origin/master' into i-beatmap
2018-05-07 09:58:53 +09:00
smoogipoo
f3aa9269ff
Fix mania-specific beatmap conversion
2018-05-07 09:17:12 +09:00
Roman Kapustin
b08b24b6da
Introduce OsuScreen.AllowBackButton property
2018-05-04 21:18:48 +03:00
Roman Kapustin
39db1e8cbb
Rename HoldToQuit to QuitButton
2018-05-03 23:50:30 +03:00
Roman Kapustin
f8630115d6
Do not expose HoldToQuit.HoldToQuitButton
2018-05-03 23:29:58 +03:00
Roman Kapustin
33e2b91ccc
Decouple FilterControl.Ruleset from the game-wide ruleset bindable
2018-05-03 22:59:49 +03:00
Santeri Nogelainen
89db7f81cb
Selecting a mod now triggers on mouseup
2018-05-02 17:11:55 +03:00
smoogipoo
482ae2db87
Unify naming
2018-05-02 19:42:03 +09:00
smoogipoo
d4ada3000c
Add keybind to disable mouse buttons
2018-05-02 19:37:47 +09:00
smoogipoo
2d6b2d10f7
Use bindable transforms
2018-05-02 18:26:23 +09:00
Dan Balasescu
9f9447d441
Revert "Merge pull request #2470 from UselessToucan/main_track_muted_preview_overlay_closed"
...
This reverts commit 67793845b092f67ccce29f8d99f87c8db33270a1.
2018-05-02 16:39:00 +09:00
Dan Balasescu
9f327525a7
Merge branch 'master' into replay_ruleset
2018-05-02 14:57:02 +08:00
Dan Balasescu
0ad049976b
Merge branch 'master' into patch-1
2018-05-02 14:45:30 +08:00
Dan Balasescu
94926e464d
Merge branch 'master' into main_track_muted_preview_overlay_closed
2018-05-02 13:53:39 +08:00
Adonais Romero González
06c6f55995
Apply offset to end times on legacy converter
2018-04-30 00:43:32 -07:00
TocoToucan
804b59ee80
Handle GlobalAction.Back
2018-04-29 20:15:09 +03:00
TocoToucan
42aa02579b
Add 'Back' global key binding
2018-04-29 19:52:33 +03:00
TocoToucan
ca574f2345
Disable RulesetToggleButton whenever the ruleset can't be changed
2018-04-29 18:36:19 +03:00
TocoToucan
8de05450c4
Cleanup UserProfileOverlay during PopOut
2018-04-29 17:53:38 +03:00
UselessToucan
d18a8ec9f5
Merge branch 'master' into exit_replay_button
2018-04-28 20:48:16 +03:00
TocoToucan
c78c5195f3
HoldToQuitButton cleanup
2018-04-28 20:43:41 +03:00
Nobbele
ad8ba37ee3
Updated UserStatus.cs to make more sense(UNTESTED)
...
Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff
Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
2018-04-26 12:57:24 +02:00
Dean Herbert
3de3bb31f8
Merge remote-tracking branch 'upstream/master' into aQaTL-mapping-del
2018-04-25 18:10:28 +09:00
Dean Herbert
6e6586909b
User pattern matching
2018-04-25 16:32:06 +09:00
Dean Herbert
4f53185d43
Invert logic to match existing toggles
2018-04-25 16:18:55 +09:00
Dean Herbert
c517b73375
Merge branch 'master' into ignore_beatmap_skin
2018-04-25 15:57:39 +09:00
Dean Herbert
0c22e2d998
Merge branch 'master' into switchable-tabs
2018-04-25 15:41:52 +09:00
tgi74000
f41006def7
Set game ruleset to the score ruleset
2018-04-24 21:17:04 +02:00
Shane Woolcock
84bda7d23f
Update framework and ensure the add channel button is not switchable
2018-04-24 20:46:44 +09:30
Dean Herbert
45810e6220
Merge branch 'master' into ignore_beatmap_skin
2018-04-24 17:15:39 +09:00
Dean Herbert
3886e75959
Fix potentially missing group headers in beatmap carousel
2018-04-24 01:52:25 +09:00
Dean Herbert
93b77d9cfe
Remove annotation
2018-04-23 22:22:31 +09:00
Dean Herbert
1de9a63ac6
Merge branch 'master' into async-screens
2018-04-23 20:50:43 +09:00
Dean Herbert
eb7fe0b9e2
Merge branch 'master' into fix-badge-container
2018-04-23 19:13:34 +09:00
UselessToucan
254e9929be
Merge branch 'master' into ignore_beatmap_skin
2018-04-23 13:06:24 +03:00