smoogipoo
0c5ab98965
Make MultiplierControlPoint's StartTime variable
2018-01-04 18:35:33 +09:00
smoogipoo
2b79ad879f
Add a way to access alive hitobjects
2018-01-04 16:37:48 +09:00
smoogipoo
697efba5e2
Replace .OfType with .Cast
2018-01-04 15:55:35 +09:00
Dean Herbert
b8fa33459a
Merge branch 'master' into disable-unimplemented-mods
2018-01-03 13:39:29 +09:00
Felix Ang
3e6f0c198c
Remove tab
2018-01-02 18:02:04 +01:00
Felix Ang
dccc134efa
Don't allow auto to fail
2018-01-02 17:53:29 +01:00
Dean Herbert
c0dd812a4c
Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods
2018-01-02 15:33:08 +09:00
Dean Herbert
f419518887
Make comment xmldoc
2018-01-02 15:33:00 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
d9a80dae5d
Male NoFail use an applicable interface
2017-12-31 04:10:29 +09:00
Dean Herbert
fea4e1ff68
Add a base interface for applicable mods
2017-12-31 04:09:51 +09:00
Aergwyn
138d78309f
add HitCount enum and replace string usage with enum
2017-12-30 18:07:30 +01:00
smoogipoo
714d93dd92
Merge remote-tracking branch 'origin/master'
2017-12-30 16:17:14 +09:00
Dean Herbert
a0966305d4
Remove unnecessary new event
2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d
created option to override values before UpdateState is called
2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24
Always recrusively apply custom sequence to nested hitobjects
2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Dean Herbert
18eb74d38c
Merge branch 'master' into sliderbouncers-fix
2017-12-28 00:13:04 +09:00
Dean Herbert
496b0fef01
Merge branch 'master' into proper-taiko-hitsounds
2017-12-27 20:40:16 +09:00
smoogipoo
b87e6c8b2a
Add a method to get ruleset by name
2017-12-27 17:33:34 +09:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
Dean Herbert
94449ed597
Merge branch 'master' into notification-verbosity
2017-12-26 20:48:59 +09:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
Aergwyn
f5d4ed2a22
add interface to adjust DrawableHitObjects
2017-12-26 11:49:42 +01:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
Dean Herbert
6f5f4f76e5
Use Logger.Error when exceptions are involved
2017-12-25 18:21:15 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
smoogipoo
68d76d4380
Fix taiko strong hits not being handled
2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b
Remove unnecessary newline
2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
...
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb
Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix
2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
c99ea32574
Merge branch 'master' into beatmap-serialization
2017-12-21 13:39:39 +09:00
Dean Herbert
051a3c4d47
Fix line endings
2017-12-18 21:51:00 +09:00
smoogipoo
fabf1bf60a
Make the captured objects not update for now
...
Since this is not the intended functionality.
2017-12-18 19:31:03 +09:00
smoogipoo
5493493f82
FinishCapture -> FinishDrag from Handles
2017-12-18 19:24:41 +09:00
smoogipoo
09c51df2bd
Marker* -> Handle
2017-12-18 19:21:26 +09:00
smoogipoo
3999940538
DragSelector -> HitObjectSelectionBox
2017-12-18 19:17:26 +09:00
Dan Balasescu
812181190e
Update SelectionLayer.cs
2017-12-18 14:10:14 +09:00
Dan Balasescu
17c58678cf
Update SelectionInfo.cs
2017-12-18 13:59:46 +09:00
Ninjaprawn
71e59bc9e7
Removed the IgnoreTooltip property
2017-12-16 20:16:40 +11:00
smoogipoo
66b19b6c97
Expose selected objects from SelectionLayer
2017-12-15 14:48:24 +09:00
smoogipoo
b28b86dea9
Use Lazy for threadsafety on playfield
2017-12-14 20:27:51 +09:00
smoogipoo
3d51301e03
Add license headers
2017-12-11 22:21:33 +09:00
smoogipoo
666dcdbd62
Give HitObjectComposer a SelectionLayer
2017-12-11 22:20:02 +09:00