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mirror of https://github.com/ppy/osu.git synced 2025-03-10 21:40:34 +08:00

2064 Commits

Author SHA1 Message Date
Dean Herbert
aeeedc40b4 Add first pass design 2022-07-22 17:17:38 +09:00
Dean Herbert
bd6ff40b43 Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262 Simplify implementation 2022-07-22 16:59:09 +09:00
Dean Herbert
7015cf0b1b Move touch input drum to own file for now 2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
vun
4433f902ea Fix and add comments 2022-07-22 10:49:53 +08:00
vun
e4086b058b Implement stateless colour evaluator and required encoding changes 2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
vun
7917a60e3c Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator 2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2 Share sigmoid, Fix Preprocessor XML 2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e Partial Review changes 2022-07-20 23:33:38 +10:00
Dan Balasescu
7dfc18a0e3
Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-20 20:12:59 +09:00
Dean Herbert
f6e46da117
Merge branch 'master' into taiko-target-classic-position 2022-07-20 19:09:57 +09:00
Salman Ahmed
4210ec6502 Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-19 19:21:26 +03:00
Dan Balasescu
471e1b935d
Merge pull request #19181 from taiko-pp-committee/performance-balancing-merge
osu!taiko performance points balancing
2022-07-19 21:01:12 +09:00
Salman Ahmed
1051009827 Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Salman Ahmed
32ba58109b Remove score multiplier on difficulty-increasing mods with customised settings 2022-07-18 07:29:03 +03:00
Jay L
e82e11ead5 Fix SpeedBonus xml 2022-07-17 14:56:07 +10:00
Jay L
5532f56a30 performance points balancing 2022-07-17 14:10:49 +10:00
vun
a66fd87274 Fix speed bonus comment 2022-07-16 19:48:29 +08:00
vun
8beb5568b8 Fix speed bonus 2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9 Increase SpeedBonus Cap to 600BPM 2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2 2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63 Reintroduce Convert Nerf, Rescale Multiplier 2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5 Codequality parse 2022-07-15 21:07:01 +10:00
vun
45c055bfa1 Move rhythm preprocessing to its own folder 2022-07-14 17:25:21 +08:00
vun
1cb18f8474 Refactor colour encoding to avoid circular dependencies 2022-07-14 16:29:23 +08:00
為什麼
1725a76fa0 Remove the nullable disable annotation for all rulesets. 2022-07-10 10:15:27 +08:00
為什麼
857377e145 Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
vun
6660379a0e TAIKO-6 Tweak encoding and parameters, reduce rhythm weight 2022-07-07 16:04:46 +08:00
vun
f6dedc77fb Fixed encoding logic, parameter adjustments 2022-07-05 17:01:11 +08:00
vun
505a24a68e Implement new colour encoding and evaluator 2022-07-05 14:41:40 +08:00
andy840119
0a1543c6e8 Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
andy840119
59c83a3423 Mark as non-null because next object in here will always has value. 2022-07-02 13:33:51 +08:00
andy840119
19721a9bbb Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
vun
5f8d21f33d Per encoding evaluation 2022-07-01 14:27:23 +08:00
vun
cba47f8202 [WIP] Colour evaluator for new colour encoding 2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
vunyunt
55e5b41c03
Merge branch 'ppy:master' into colour-encoding-2 2022-06-25 22:50:06 +08:00
vun
8c162585b8 Comment out logging for debugging purposes 2022-06-25 22:49:19 +08:00
vun
15372267e1 Implement new colour encoding 2022-06-25 22:42:56 +08:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Bartłomiej Dach
3497e966fd
Revert no longer needed access modifier change 2022-06-24 13:01:16 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult from drawable swell to judgement 2022-06-24 13:00:12 +02:00
Bartłomiej Dach
bcb9cba2d7
Reorder classes for legibility, group into regions 2022-06-24 12:56:47 +02:00
Bartłomiej Dach
52de8bae9b
Apply NRT to TaikoModClassic 2022-06-24 12:54:33 +02:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00