When the server requests a disconnect due to a user connecting via a second device, the client will now log the user out on the first device and show a notification informing them of the cause of disconnection.
ConfigureAwait
lookupRoom
async
Invited
loadRoom
InvitePlayer
MultiplayerRoomUser
Unknown
Implement support for multiple active countdowns in multiplayer
IsExclusive
true
Update test to the new structure
Default to auto skip
Fix creating multiplayer game during server migration not joining new room correctly
MultiplayerMatchSubScreen
Instead, we can rely on `MultiplayerClient.Room` going `null`.