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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00
osu-lazer/osu.Game/Online/Multiplayer
Bartłomiej Dach 42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
..
Countdown Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MatchTypes/TeamVersus Automated #nullable processing 2022-06-17 16:37:17 +09:00
ForceGameplayStartCountdown.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
IMultiplayerClient.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
IMultiplayerLoungeServer.cs Automated pass 2023-06-24 01:00:03 +09:00
IMultiplayerRoomServer.cs Add missing parameter description to docs. 2023-10-04 00:28:01 +02:00
IMultiplayerServer.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
InvalidPasswordException.cs Automated pass 2023-06-24 01:00:03 +09:00
InvalidStateChangeException.cs Automated pass 2023-06-24 01:00:03 +09:00
InvalidStateException.cs Automated pass 2023-06-24 01:00:03 +09:00
MatchRoomState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MatchServerEvent.cs Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MatchStartCountdown.cs Change IsExclusive default value to true 2022-09-08 17:54:29 +09:00
MatchUserRequest.cs Automated pass 2023-06-24 01:00:03 +09:00
MatchUserState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerClient.cs Centralise and improve messaging around online state 2023-11-21 15:15:46 +09:00
MultiplayerClientExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerCountdown.cs Add ServerShuttingDownCountdown 2022-09-16 19:56:52 +09:00
MultiplayerRoom.cs Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MultiplayerRoomSettings.cs Add auto-skip setting 2022-08-31 20:24:06 +09:00
MultiplayerRoomState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerRoomUser.cs Change default availability in MultiplayerRoomUser to Unknown 2023-06-28 16:38:20 +09:00
MultiplayerUserState.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
NotHostException.cs Automated pass 2023-06-24 01:00:03 +09:00
NotJoinedRoomException.cs Automated pass 2023-06-24 01:00:03 +09:00
OnlineMultiplayerClient.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
QueueMode.cs Automated pass 2023-06-24 01:00:03 +09:00
ServerShutdownNotification.cs Partial everything 2022-11-27 00:00:27 +09:00
ServerShuttingDownCountdown.cs Remove FinalNotification 2022-09-20 15:54:18 +09:00
UserBlockedException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00
UserBlocksPMsException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00