Fix score processor no longer applying results when failing in multiplayer match
ResultsScreen.Score
Is nullable in playlist results at very least.
GameplayState.HasFailed
Allow interacting with playlist item buttons when not selected
TestGameplayExitFlow
See: https://github.com/ppy/osu/actions/runs/6695995685/job/18194110641 https://github.com/ppy/osu/actions/runs/6700910613/job/18208272419
TestSpectatorClient
StartGameplay
- Was on wrong ruleset, so the mod/free mod sets did literally nothing - `assertHasFreeModButton` had a param that did nothing - Was checking `MatchingFilter` rather than `Visible`
SelectAllModsButton
IsValid
Visible
MultiplayerPlaylistItem
MultiplayerMatchSongSelect
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308.
FlakyTest