Dean Herbert
256c95f045
Add (failing) test coverage of exit/retry during progress to results
2023-10-12 15:42:20 +09:00
Dean Herbert
d2044fc2cc
Merge pull request #25082 from peppy/test-scene-background
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Remove test scene background stack and use new `ChangeBackgroundColour`
2023-10-12 14:57:34 +09:00
Dean Herbert
5bb73632c4
Show maximum bonus statistics on results screen
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Addresses https://github.com/ppy/osu/discussions/25088 .
2023-10-12 14:55:16 +09:00
Dean Herbert
194ad9650d
Remove test scene background stack and use new ChangeBackgroundColour
method
2023-10-12 14:08:31 +09:00
Dean Herbert
29eba3c58a
Update framework
2023-10-12 14:08:31 +09:00
Dean Herbert
f26e3afd29
Merge pull request #25062 from smoogipoo/remove-hold-note-ticks
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Remove osu!mania hold note ticks
2023-10-12 13:55:50 +09:00
Dean Herbert
52255b15f0
Merge pull request #25092 from bdach/key-binding-row-cleanups
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Clean up `KeyBindingRow` and related classes
2023-10-12 13:38:52 +09:00
Joseph Madamba
764f641bc9
Add extended info support to tiny mod switches
2023-10-11 12:47:12 -07:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
041318e3e8
Assign red colour to ComboBreak
hit result
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For a judgement result to show up on the colour hit error meter, it has
to be two things: be scorable, and not be bonus.
`ComboBreak` happens to meet both of those criteria - it impacts score
indirectly via decreasing the combo portion, and isn't bonus. Therefore
it would show up on the colour hit error meter, but because
`OsuColour.ForHitResult()` wasn't handling it explicitly, it was
painting the result in light blue, which isn't ideal for a miss type
judgement. Therefore, use red instead.
There is possibly an argument to be made that this judgement should not
show up on the colour hit error meter at all, but I think it's actually
okay for it to be this way. In any case it doesn't appear to be anything
so major as to warrant blocking the hold note tick removal at this time.
2023-10-11 19:44:46 +02:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
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It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Bartłomiej Dach
797109c05c
Enable NRT in KeyBindingRow
2023-10-11 08:50:00 +02:00
Bartłomiej Dach
0b2b065383
Add xmldoc
2023-10-11 08:50:00 +02:00
Bartłomiej Dach
7ac874d17a
Use init-only properties where applicable
2023-10-11 08:49:58 +02:00
Bartłomiej Dach
1acc02405e
Reorder KeyBindingRow
members
2023-10-11 08:18:59 +02:00
Bartłomiej Dach
eeb5409733
Merge pull request #25081 from peppy/song-bar-less-black
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Reduce black fill of song bar in tournament UI back to reasonable levels
2023-10-10 22:28:50 +02:00
Bartłomiej Dach
969c1b0812
Merge pull request #25074 from peppy/fix-argon-health-bar-flash
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Fix argon health bar not completing flash animation correctly
2023-10-10 22:28:30 +02:00
Bartłomiej Dach
6f5f3a1ef4
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-10 20:03:20 +02:00
Bartłomiej Dach
66c12e5269
Merge pull request #25083 from peppy/fix-preview-point-incorrect
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Fix default preview point being incorrect on old beatmaps
2023-10-10 19:54:14 +02:00
Dean Herbert
b9dbc8139b
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-11 00:20:08 +09:00
Bartłomiej Dach
d701e88a08
Merge pull request #25076 from peppy/fix-argon-health-bar-perf
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Ensure health displays don't pile up transforms when off-screen
2023-10-10 16:33:32 +02:00
Bartłomiej Dach
0c64fe7eaa
Merge pull request #25079 from peppy/fix-player-startup-stop
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Fix multiplayer not correctly pausing the track on initialisation
2023-10-10 16:30:35 +02:00
Dean Herbert
b9dadc52b7
Adjust comment to match current behaviour
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-10 22:54:19 +09:00
Dean Herbert
e2e28ef0ca
Remove comment regarding inlined delegate
2023-10-10 22:12:20 +09:00
Dean Herbert
682aa06acf
Remove JudgementResult
from Miss
/Flash
as it is not used
2023-10-10 22:10:44 +09:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult()
2023-10-10 21:42:37 +09:00
Dean Herbert
2781846147
Fix beatmaps with no preview point set getting incorrect default
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Note that this will require a re-import to fix existing beatmaps
becuse.. it's stored to realm. Probably not worth worrying about for
now.
2023-10-10 19:13:16 +09:00
Dean Herbert
7220ca34f7
Add failing test coverage of incorrect default preview time
2023-10-10 19:13:16 +09:00
Dean Herbert
97e521acad
Reduce black fill of song bar
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Closes https://github.com/ppy/osu/issues/24993 .
2023-10-10 18:47:20 +09:00
Dean Herbert
f0bd975393
Change GameplayClockContainer.Reset
to directly call GameplayClock.Stop
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The reasoning is explained in the inline comment, but basically this was
getting blocked by `isPaused` being in an initial `true` state (as it is
on construction), while the source clock was still `IsRunning`.
There's no real guarantee of sync between the source and the `isPaused`
bindable right now. Maybe there should be in the future, but to restore
sanity, let's ensure that a call to `Reset` can at least stop the track
as we expect.
2023-10-10 18:16:14 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer
never calling Reset
on GameplayClockContainer
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This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Dean Herbert
eee7dc02da
Reduce severity of clock running check to avoid production crashes
2023-10-10 17:58:11 +09:00
Dean Herbert
4319b22db8
Add failing test coverage of player not pausing track correctly
2023-10-10 17:55:35 +09:00
Dean Herbert
1388f7240e
Merge pull request #25077 from bdach/fix-guest-score-lookup
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Fix score importer looking up guest user by username online
2023-10-10 17:35:15 +09:00
Dean Herbert
a0bd91f3bb
Merge pull request #25070 from frenzibyte/fix-legacy-catcher-layout
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Adjust legacy catcher display to match 1:1 with osu!(stable)
2023-10-10 17:31:10 +09:00
Dean Herbert
0ca05d986d
Merge pull request #25067 from bdach/approach-circle-cutoff
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Adjust approach circle maximum size limits for backwards compatibility
2023-10-10 17:05:16 +09:00
Dan Balasescu
18d20cad8b
Adjust xmldoc for readability
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-10-10 17:04:21 +09:00
Dean Herbert
8dc9453d8d
Apply some xmldoc and structural changes
2023-10-10 16:59:25 +09:00
Dan Balasescu
94192644be
Fix tests
2023-10-10 16:54:24 +09:00
Bartłomiej Dach
ea400a9db7
Fix cross-test interference
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`TestLastPlayedUpdated` was implicitly relying on running first.
`TestGuestScoreIsStoredAsGuest` showing up changed test ordering,
causing the former test to fail if it didn't get to run first.
2023-10-10 09:30:51 +02:00
Bartłomiej Dach
24956588e9
Fix score importer looking up guest user by username online
2023-10-10 09:28:01 +02:00
Bartłomiej Dach
08b1a3cbe2
Add failing test case for guest user being looked up in API
2023-10-10 09:18:57 +02:00
Dean Herbert
4674f63655
Fix Scheduler.AddOnce
not working in one location
2023-10-10 16:17:34 +09:00
Dean Herbert
7e68b64526
Avoid running finishInitialAnimation
when already finished
2023-10-10 15:59:48 +09:00
Dean Herbert
1eb6c93916
Also debounce updatePathVertices
to reduce overhead
2023-10-10 15:50:42 +09:00
Dean Herbert
6c346874d3
Add TODO mentioning that ArgonHealthDisplay
is doing lerp wrong
2023-10-10 15:24:54 +09:00
Dean Herbert
57f588fa86
Ensure health displays don't pile up transforms when off-screen
2023-10-10 15:24:54 +09:00
Bartłomiej Dach
6b38600010
Merge pull request #25073 from peppy/mania-beat-snap-grid-fix
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Fix osu!mania beat snap grid sometimes not displaying correctly
2023-10-10 08:21:43 +02:00
Dean Herbert
6ee958743e
Adjust glow animation specifics slightly
2023-10-10 15:10:42 +09:00