Resolves https://github.com/ppy/osu/issues/18727.
Added delay from `Schedule` should be minimal as it is always called
from the `Update` thread (input propagation) anyway.
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).