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h1or4dme8
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osu-lazer
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2026-05-18 16:10:48 +08:00
Code
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Activity
52,850
Commits
4
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793
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aacded0ecf2aaecaac5ea48e7fff00a9052064ca
Commit Graph
36 Commits
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Add overrides in
DrawableSliderTail
to explain/warn that this class never plays its own samples
Dean Herbert
·
2022-03-14 17:19:48 +09:00
6d6f73e016
Remove defunct
Animate
calls
ekrctb
·
2021-06-02 11:46:28 +09:00
c06ff3c623
Make DrawableSliderTail not require ITrackSnaking
Endrik Tombak
·
2021-05-26 23:21:05 +03:00
9ac4ef273e
Expose presence of
MainCirclePiece
via an interface
Dean Herbert
·
2021-04-26 15:22:17 +09:00
aa7ade8186
Animate back slider repeat and tail circle pieces
Salman Ahmed
·
2021-04-26 02:39:49 +03:00
0b9172a1dc
Reword xmldoc slightly
smoogipoo
·
2021-04-02 18:00:28 +09:00
9c3d15171c
Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
Amber
·
2021-04-02 03:56:23 -05:00
5ac36a2462
Force hit sample to play when Classic mod is enabled
Amber
·
2021-04-02 02:54:35 -05:00
5063cd957f
Merge branch 'dho-remove-onparentreceived' into fix-hidden-mod-crash
smoogipoo
·
2020-12-03 20:10:16 +09:00
09af4bbd57
Rework osu! hidden mod to avoid storing hitobjects
smoogipoo
·
2020-12-03 14:45:56 +09:00
e3bbc2b128
Add nested osu! hitobject pooling
smoogipoo
·
2020-11-12 15:59:48 +09:00
3f78d81386
Merge branch 'master' into drawable-hit-object-hit-state-fix
Dean Herbert
·
2020-11-05 17:07:52 +09:00
0cadb31947
Use BDL for top-level osu! DHOs
smoogipoo
·
2020-11-05 13:51:46 +09:00
9a7fcadabc
Update existing implementations
Dean Herbert
·
2020-11-04 17:14:23 +09:00
a3dc1d5730
Share fade in logic with repeats
Dean Herbert
·
2020-10-02 14:50:03 +09:00
2427ae43da
Add final sliderendcircle display support
Dean Herbert
·
2020-10-02 14:50:03 +09:00
5d2a8ec764
Use new hit results in osu
smoogipoo
·
2020-09-29 16:33:38 +09:00
a77741927c
Add OsuIgnoreJudgement to get correct result type
Dean Herbert
·
2020-03-19 18:19:10 +09:00
0c1f385d5a
Remove unused usings
smoogipoo
·
2019-12-09 13:19:21 +09:00
4905709ea4
Initial game-wide update with the new SliderPath
smoogipoo
·
2019-12-05 19:53:36 +09:00
3ebbf62b2a
Add todo in slider tail to avoid confusion
Dean Herbert
·
2019-10-08 17:56:56 +09:00
b09d9b7e1f
Adjust namespaces
smoogipoo
·
2019-02-21 19:05:52 +09:00
d8c55bc729
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
OpenTK -> osuTK
smoogipoo
·
2018-11-20 17:14:59 +09:00
f27bd3ef3e
Fix post-merge issues
smoogipoo
·
2018-11-14 14:29:22 +09:00
050af88be9
Use bindables for hitobject events
smoogipoo
·
2018-11-09 13:58:46 +09:00
cc8531790a
Make sliders respond to control point changes
smoogipoo
·
2018-10-29 15:36:43 +09:00
acd703c27b
Rename more judgement-related methods to "result"
smoogipoo
·
2018-08-06 11:31:46 +09:00
741ec0021e
Make hitobjects only have one judgement + result
smoogipoo
·
2018-08-03 15:38:48 +09:00
2a4994e5ce
Make Rulesets.Osu use the new judgement result structure
smoogipoo
·
2018-08-02 20:36:38 +09:00
4548d2c87f
Migrate Rulesets.Osu to the new judgement system
smoogipoo
·
2018-08-02 15:21:23 +09:00
462f1033c0
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Split out the slider head into a separate drawable hitobject
smoogipoo
·
2018-03-10 01:13:59 +09:00
8ed5fce43a
Make DrawableSlider contain the slider body
smoogipoo
·
2018-02-23 20:27:05 +09:00
08bb25347c
Give Slider a tail hitobject to make slider ends counts towards score
smoogipoo
·
2018-01-30 16:28:14 +09:00
702c4efb88