Track the full size of the follow circle at all times
string.To{Lower,Upper}()
Rework doubletap detection in osu!'s Speed evaluator
Causing samples to be played at left ear rather than centre.
LegacySkinTransformer
Add `enum` to snap method as alternative to multiple nested invocations
const
OsuSelectionBlueprint
Consider opacity of hit objects in Flashlight skill
Fix toggling hit animations on the editor not applying immediately
AliveObjects