ekrctb
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39bccc5048
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Revert "Adopt HitObjectContainer change in a test"
This reverts commit f55aa016
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2021-05-04 16:45:24 +09:00 |
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ekrctb
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5aa522b1c2
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Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
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2021-04-29 14:38:01 +09:00 |
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ekrctb
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f55aa016be
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Adopt HitObjectContainer change in a test
Non-pooled objects are attached as children only while alive
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2021-04-29 14:38:01 +09:00 |
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ekrctb
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003553aba3
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Add test of HitObjectLifetimeEntry.KeepAlive behavior
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2021-04-27 18:10:44 +09:00 |
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ekrctb
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7980d16b4c
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Add failing test showing the issue of DHO lifetime
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2021-04-27 14:26:12 +09:00 |
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smoogipoo
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f144661c31
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Fix storyboard sample test scene
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2021-04-20 18:26:30 +09:00 |
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smoogipoo
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5da18c51a4
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Fix compile error
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2021-04-20 17:27:37 +09:00 |
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smoogipoo
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80473a356e
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Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
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2021-04-20 17:27:01 +09:00 |
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smoogipoo
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281c2041b2
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Add failing test
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2021-04-20 16:51:00 +09:00 |
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smoogipoo
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88ded95e75
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Ensure clock is set in GCC.Start()
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2021-04-20 13:56:13 +09:00 |
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smoogipoo
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44e13a91ad
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Rename test scene to match class
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2021-04-16 20:51:42 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Bartłomiej Dach
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aec859b4d1
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Merge branch 'master' into fix-unsafe-skinnable-sample-play
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2021-03-18 19:51:46 +01:00 |
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Ronnie Moir
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f6d3cd6413
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Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
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2021-02-23 21:25:59 +00:00 |
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Ronnie Moir
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dbde47fe94
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Fix test failure
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2021-02-23 19:43:04 +00:00 |
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Dean Herbert
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00574a5288
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
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smoogipoo
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de9d075f94
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
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Dean Herbert
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10c2745682
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Add region specifications around implicit interface implementations
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2020-12-22 12:01:09 +09:00 |
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Dean Herbert
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a5bcf1dc20
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Expose resources to skin via interface (and share common pieces with beatmap)
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2020-12-21 15:18:52 +09:00 |
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smoogipoo
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832d52a056
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Fix hitobject sample tests
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2020-11-13 18:19:07 +09:00 |
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Bartłomiej Dach
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164370bc7d
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Resolve more CA1805 inspections
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2020-11-01 20:51:23 +01:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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smoogipoo
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4ef7ab2872
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Fix tests
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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31fae045fa
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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smoogipoo
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9a24346a00
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Fix HP drain edgecase potentially causing insta-fails
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2020-09-25 23:29:40 +09:00 |
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Dean Herbert
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a1ec167982
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Add the ability to toggle new combo state from composer context menu
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2020-09-23 16:38:16 +09:00 |
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smoogipoo
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447fd07b4e
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Fix maps with only bonus score having NaN scores
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2020-09-11 01:13:55 +09:00 |
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Dean Herbert
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357fb3a10e
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Merge branch 'master' into beatmap-track-rework
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2020-08-21 12:53:09 +09:00 |
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smoogipoo
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a4ad0bd174
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Ensure 0 score from miss judgements, add test
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2020-08-18 19:51:26 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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smoogipoo
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e87f50f74f
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Rename method
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2020-08-07 22:31:41 +09:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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Dan Balasescu
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b448ca3efe
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Merge branch 'master' into merge-global-to-legacy
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2020-08-03 16:00:52 +09:00 |
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Bartłomiej Dach
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2df5fafea0
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Add failing test case
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2020-07-30 21:39:45 +02:00 |
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Bartłomiej Dach
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5af45bcdcc
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Expand tests to cover non-bank sample lookups
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2020-07-30 20:10:41 +02:00 |
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Salman Ahmed
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5439099b7c
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Merge GlobalSkinConfiguration settings into the LegacySetting enum
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2020-07-29 10:35:51 +03:00 |
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smoogipoo
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9f7750e615
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
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smoogipoo
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acfb6eecc6
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Fix bonus judgements being required toward HP
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2020-07-11 20:17:40 +09:00 |
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Dan Balasescu
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7a6098bfb7
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Merge branch 'master' into layered-hit-sounds
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2020-06-26 18:38:32 +09:00 |
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Dan Balasescu
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1eaa25e75e
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Merge branch 'master' into storyboard-sample-rate
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2020-06-26 17:29:38 +09:00 |
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Bartłomiej Dach
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c7d2ce12eb
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Add failing test cases
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2020-06-22 20:08:32 +02:00 |
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Bartłomiej Dach
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4bba0c7359
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Move abstract sample test to main game project
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2020-06-21 22:28:19 +02:00 |
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Bartłomiej Dach
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4a8a673d41
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Decouple abstract sample test from TestResources
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2020-06-21 22:28:19 +02:00 |
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Bartłomiej Dach
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599543acb6
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Extract abstract hitobject sample test class
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2020-06-21 22:28:19 +02:00 |
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Bartłomiej Dach
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34476f6c2f
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Delegate to base in a more consistent manner
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2020-06-19 20:12:17 +02:00 |
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Bartłomiej Dach
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1d5084c355
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Use {Initial,Final}Rate instead of SpeedChange
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2020-06-19 20:11:12 +02:00 |
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Ronnie Moir
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0046cc08e9
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Add test cases for different mods and rates.
Cleanup test scene.
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2020-06-19 18:40:36 +01:00 |
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