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Commit Graph

41280 Commits

Author SHA1 Message Date
Salman Ahmed
f7b5341663 Merge branch 'master' into legacy-spinner-approach-circle 2021-06-18 19:50:52 +03:00
Dean Herbert
89c27dcb10
Merge pull request #13517 from ekrctb/initial-entry
Allow setting `Entry` of `PoolableDrawableWithLifetime` (including `DrawableHitObject`)
2021-06-19 00:03:41 +09:00
Dean Herbert
65014aeb7a
Merge pull request #13556 from bdach/editor-hit-circle-animation-regression
Fix editor hit circle animation toggle not working
2021-06-19 00:03:06 +09:00
Dean Herbert
fa838ba253
Merge pull request #13528 from gagahpangeran/last-lang
Add remaining non-rtl language
2021-06-19 00:00:33 +09:00
Dean Herbert
6ac35a05ad
Merge pull request #13554 from nekodex/more-ui-sfx
Add more UI sounds
2021-06-19 00:00:12 +09:00
smoogipoo
acb47b1606 Merge branch 'master' into last-lang 2021-06-18 23:30:59 +09:00
Dean Herbert
b1fd812805
Merge branch 'master' into more-ui-sfx 2021-06-18 23:24:19 +09:00
Dean Herbert
35f04430d0
Merge pull request #13527 from gagahpangeran/inter-font
Add inter font
2021-06-18 23:23:13 +09:00
Bartłomiej Dach
afc89b39d9 Use StateUpdateTime for transform clearing logic
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e94fbd83e2 Ensure editor ruleset animation disable execution order 2021-06-18 16:04:11 +02:00
Bartłomiej Dach
fe48ddfee3 Also cover slider animation disable 2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602 Add coverage for hit circle fade-out duration 2021-06-18 16:04:11 +02:00
Bartłomiej Dach
69c1cd5b34 Add failing test case for hit circle animations disable 2021-06-18 16:04:11 +02:00
Dean Herbert
36f0769f83
Merge branch 'master' into inter-font 2021-06-18 22:38:20 +09:00
Dean Herbert
1ec03bf6fa Update resources 2021-06-18 22:25:24 +09:00
Dean Herbert
1f6b4b10ab Update resources 2021-06-18 22:16:15 +09:00
Dean Herbert
390abccb4b Add workaround for dropdowns playing close animation on first display 2021-06-18 22:08:59 +09:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound 2021-06-18 21:41:07 +09:00
Jamie Taylor
6e4fc26e16
replace 'songselect' hover/click sounds with 'button' ones for now 2021-06-18 21:03:46 +09:00
Jamie Taylor
953683044f
fix checkbox sounds not being used for certain checkboxes 2021-06-18 21:00:08 +09:00
Dean Herbert
5897475708
Merge pull request #13552 from peppy/fix-ruleset-dll-rename
Fix loading a ruleset with an updated internal name causing a potential startup crash
2021-06-18 20:18:54 +09:00
Dean Herbert
2dadc9d686 Remove unused using statement 2021-06-18 19:39:01 +09:00
Dan Balasescu
846647b5c5
Merge pull request #13549 from peppy/storyboard-outro-logic-refactor
Separate out storyboard outro logic as much as possible from score completion flow
2021-06-18 19:38:00 +09:00
Dean Herbert
78c5ccda60 Fix renaming a ruleset DLL causing a startup crash 2021-06-18 19:32:40 +09:00
smoogipoo
42c5a962fb Add xmldoc remark 2021-06-18 19:27:10 +09:00
smoogipoo
36d51d5117 Don't set entry immediately 2021-06-18 19:23:37 +09:00
smoogipoo
36d2199a02 Add exception on Apply() while loading 2021-06-18 19:20:57 +09:00
Jamie Taylor
d462394635
add sound to dropdowns 2021-06-18 19:16:28 +09:00
Jamie Taylor
4feb7c848f
add sound to tab controls 2021-06-18 19:16:00 +09:00
Dan Balasescu
e0f4c792b8
Merge pull request #13546 from peppy/mods-can-specify-self-in-incompatible-list
Allow mods to specify incompatibility types which they implement themselves
2021-06-18 19:07:38 +09:00
Bartłomiej Dach
840d1abff0
Merge branch 'master' into storyboard-outro-logic-refactor 2021-06-18 11:57:38 +02:00
Dean Herbert
ed9654f9c6
Merge pull request #13491 from ekrctb/catcher-trail-sprite
Use common skinnable drawable for catcher and catcher trails
2021-06-18 18:33:02 +09:00
Dean Herbert
36b5414b1d Update comment to hopefully explain a weird conditional better 2021-06-18 17:46:01 +09:00
Dean Herbert
5c59195e35 Remove beta package allowance 2021-06-18 17:34:45 +09:00
Bartłomiej Dach
bab370c299
Merge branch 'master' into storyboard-outro-logic-refactor 2021-06-18 10:18:54 +02:00
Dean Herbert
d5a1524eb0 Add missing rulesetID check for global action matching 2021-06-18 17:12:01 +09:00
Dean Herbert
d06e52505a Fix thread safety of KeyBindingStore.GetReadableKeyCombinationsFor 2021-06-18 17:11:39 +09:00
Dan Balasescu
6605fa2797
Merge pull request #13551 from peppy/remove-synchronous-prepare-score-method
Remove the synchronous version of `PrepareScoreForResults`
2021-06-18 17:00:32 +09:00
Dean Herbert
c369beeaaa Merge branch 'master' into realm-key-binding-store 2021-06-18 16:52:35 +09:00
Dean Herbert
0bc68a7018 Move xmldoc to method 2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e Reorder methods to make more sense 2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4 Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor 2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5 Remove the synchronous version of PrepareScoreForResults
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4 Add note about delay parameter 2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b Remove exit override behaviour
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.

The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
06d1bd971c Default DrawableStoryboard to a completed state to avoid state change on empty storyboards 2021-06-18 16:08:49 +09:00
Dean Herbert
7ef8eac773 Remove unnecessary (and no longer correct) exception 2021-06-18 16:08:31 +09:00
Jamie Taylor
752d0a9f0b
add sound to scroll-to-top button 2021-06-18 16:08:14 +09:00
Dean Herbert
2bf855fcca Move all storyboard outro skip logic out of updateCompletionState
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
smoogipoo
5cf2ac78fc Adjust font namespaces 2021-06-18 15:40:35 +09:00