This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-18 04:59:52 +08:00
Code
Issues
Releases
Wiki
Activity
32,616
Commits
4
Branches
791
Tags
a920342a094c857962af199fc90becb69813eafd
Commit Graph
19 Commits
Remove local reset method in GameplayClockContainer
Dean Herbert
·
2020-08-17 22:36:09 +09:00
93a8bc3d5a
Add explicit LoadTrack method
Dean Herbert
·
2020-08-17 15:38:16 +09:00
d9debef156
Rename method
smoogipoo
·
2020-08-07 22:31:41 +09:00
e87f50f74f
Pass track from Player to components
smoogipoo
·
2020-08-06 18:31:08 +09:00
2e3ecf71c7
Fix referencing wrong child
smoogipoo
·
2020-05-18 20:01:00 +09:00
f98ee27185
Fix tests
smoogipoo
·
2020-05-18 19:54:26 +09:00
2fd25f5ee6
Fix CI inspection.
Lucas A
·
2020-05-15 22:58:15 +02:00
ed9d6f2829
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
Lucas A
·
2020-05-15 19:43:01 +02:00
4096463d02
Rename base test class to help avoid incorrect reference
Dean Herbert
·
2020-03-23 10:01:33 +09:00
0b728f483f
CA1825: use Array.Empty.
Huo Yaoyuan
·
2019-12-17 12:59:48 +08:00
ecfc6dfa3d
Fix test regressions
Dean Herbert
·
2019-11-21 22:07:37 +09:00
71a64da566
Decouple skip button animations from gameplay clock
Dean Herbert
·
2019-11-21 19:51:22 +09:00
bd6831624a
Add support for consecutive skips
Dean Herbert
·
2019-11-21 18:59:55 +09:00
46a94821d4
Fix test cross-talk
Dean Herbert
·
2019-07-04 19:26:12 +09:00
1b36860169
Remove using
Dean Herbert
·
2019-07-04 18:47:43 +09:00
2dc356a24e
Adjust variables and test length to avoid random failures
Dean Herbert
·
2019-07-04 18:38:29 +09:00
86e9d97b6a
Use local clock to add consistency to skip times
Dean Herbert
·
2019-07-04 17:32:58 +09:00
73bc71f8b2
Add tests
Dean Herbert
·
2019-07-04 16:53:08 +09:00
db24ac28ec
Rename test cases to test scenes inline with the framework change
Roman Kapustin
·
2019-05-14 22:37:25 +03:00
459a285cd8