Drew DeVault
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
Drew DeVault
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Dean Herbert
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
...
Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
10b47859c3
Delay order on StarCounter changed
2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
Adonais Romero González
2625d06553
Why calling StopAnimation() on StarCounter's ctor()?
2016-10-15 13:53:39 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Adonais Romero González
edbbe8daef
Delete unnecessary class attributes
2016-10-13 22:54:02 -05:00
Adonais Romero González
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
Adonais Romero González
0deb5b4e22
Removed unneeded vars
2016-10-13 18:07:06 -05:00
Adonais Romero González
69621eb6d3
Star animation delay micro fix
2016-10-13 18:00:36 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Adonais Romero González
1d8d2fa9c9
Implicit base()
2016-10-12 21:46:51 -05:00
Adonais Romero González
8f0093f133
Comments in StarCounter
2016-10-12 21:36:52 -05:00
Adonais Romero González
55420d4356
Improvements in transformCount handling
2016-10-12 21:33:55 -05:00
Adonais Romero González
bf832ebe71
uint for ids
2016-10-12 21:03:41 -05:00
Adonais Romero González
71d7de5326
Leading zeroes now part of ScoreCounter ctor
2016-10-12 20:57:06 -05:00
Adonais Romero González
73e4359e9d
Adjusted StarCounter ctor
2016-10-12 20:51:50 -05:00
Adonais Romero González
e9a38f0c4d
Fixed some animations
2016-10-12 17:24:06 -05:00
Adonais Romero González
fa67ab86ed
Adjusted Combo Counter animation
2016-10-12 15:28:24 -05:00
Adonais Romero González
11e0429fd3
Children creation off-load to ctors
2016-10-12 14:38:48 -05:00
Adonais Romero González
798e7241d8
Make counters work again
2016-10-12 14:33:04 -05:00
Dean Herbert
61d5c7c56d
Make stuff compile again (but StarCounter hits assertions).
2016-10-12 16:11:40 +09:00
Dean Herbert
e800649633
Merge remote-tracking branch 'upstream/master' into limit-game-access
2016-10-12 16:03:03 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Drew DeVault
5306141f5f
Merge pull request #49 from NeoAdonis/counters
...
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
Adonais Romero González
2954c19345
Misc. fixes
2016-10-09 15:19:35 -05:00
Adonais Romero González
4d0c8ed441
StarAnimationEasing
2016-10-09 14:55:50 -05:00
Adonais Romero González
fd1cbfd8fa
Hide VisibleCount from transformStar
2016-10-09 14:53:06 -05:00
Adonais Romero González
01da3ca474
More line wrapping
2016-10-09 14:48:24 -05:00
Adonais Romero González
841707b61f
Not animate stars over MaxStars
2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591
Completed StarCounter
...
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Adonais Romero González
67d3d772f6
Minor fix with StarCounter width
2016-10-08 22:15:25 -05:00
Adonais Romero González
37115c8c9f
Merge branch 'master' into counters
2016-10-08 22:02:43 -05:00
Adonais Romero González
accf365fd1
More styling.
2016-10-08 21:58:53 -05:00
Adonais Romero González
0d18680eeb
StarCounter styling using absolute positioning.
2016-10-08 21:45:01 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
...
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00