Dean Herbert
a6cb1f90e4
Change difficulty popover inspector display (yet again)
...
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
Dean Herbert
a91edd68d9
Show post-multiplied velocity in main hit object inspector
2023-05-08 13:42:25 +09:00
Dean Herbert
451af9d1b5
Fix beatmap values not being updated due to a varying data type
2023-05-08 13:23:13 +09:00
Dean Herbert
d9dd35c020
Show base velocity in slider adjustment popover
2023-05-08 13:13:09 +09:00
Dean Herbert
31de4de720
Remove median/mode slider velocity display
...
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.
Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
Dean Herbert
b109ee74a6
Add "base velocity" adjustment to difficulty setup screen
2023-05-08 13:13:09 +09:00
Bartłomiej Dach
65b4b198a4
Merge branch 'master' into export
2023-05-06 20:12:53 +02:00
Bartłomiej Dach
e808a47811
Fix delegate leak
2023-05-05 20:33:27 +02:00
Bartłomiej Dach
f536238554
Use shorter copy
2023-05-05 20:30:50 +02:00
Dean Herbert
b7a287869a
Add display of beatmap slider velocity when adjusting
2023-05-05 15:57:38 +09:00
Dean Herbert
cc70d89bf9
Move editor inspector classes out of ruleset namespace
2023-05-05 15:57:38 +09:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
8a536c1cdb
Fix non-block namespace usage
2023-05-02 15:09:24 +09:00
OliBomby
1dc34ee25d
fix infinite repeat count when adjusting length of 0 length slider
2023-05-01 15:48:54 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Cootz
607a04ae73
Fix the issue
2023-04-29 10:29:33 +09:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
87ca0f5335
Update SamplePointPiece.cs
2023-04-26 13:45:58 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
755ad25dbe
clean code
2023-04-25 18:27:20 +02:00
OliBomby
c23a7b014e
add missing }
2023-04-25 18:17:07 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
Dean Herbert
9f4b1f0f24
Always round editor rotation to integer values
2023-04-20 14:30:01 +09:00
Bartłomiej Dach
73bd0feef5
Fix incorrectly implemented localisation
2023-04-10 15:03:33 +02:00
Bartłomiej Dach
6fec476147
Simplify snap implementation
2023-04-10 14:55:30 +02:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
Dean Herbert
8d2e852ffd
Fix overbearing key down handling
2023-04-08 22:30:36 +09:00
Dean Herbert
a1fc4def1d
Remove redundant method override
2023-04-08 22:18:07 +09:00
Micha Lehmann
3c4a25e53f
Fix tooltip text not resetting when ending an editor rotation
2023-04-08 14:28:52 +02:00
Micha Lehmann
580d5745c0
Add "(snapped)" to the tooltip when snap-rotating in the editor
2023-04-08 14:15:49 +02:00
Dean Herbert
f72dd86b42
Fix code quality issues and avoid updating bindable twice per operation
2023-04-08 10:40:36 +09:00
Micha Lehmann
c827c2810b
Improve editor selection rotation value wrapping
...
This fixes two issues the previous algorithm had:
1. A half-turn rotation used to show up as -180°.
2. Rotating more than 180° in one drag event would overwhelm it
and cause the value to go outside its range.
This comes at the cost of a negligible performance hit,
since a division (modulo) is performed instead of just addition/subtraction.
2023-04-08 01:30:29 +02:00
Micha Lehmann
f1de560d57
Snap editor selection rotation when holding shift
2023-04-08 01:30:29 +02:00
Dean Herbert
e31a90e043
Don't cycle selection when more than one items are selected
2023-03-21 21:31:10 +09:00
Dean Herbert
1cf870d956
Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection
2023-03-15 15:16:48 +09:00
Dean Herbert
6546f5968a
Merge branch 'master' into skin-editor-cyclic-selection
2023-03-14 20:43:56 +09:00
Dean Herbert
4f7be332f3
Revert isDraggingBlueprint
to field
2023-03-08 19:24:03 +09:00
Dean Herbert
245c3c025c
Refactor endClickSelection
to reduce nesting
2023-03-08 19:23:32 +09:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
Dean Herbert
21bdbb20e6
Add optional support for cyclic selection to BlueprintContainer
2023-03-07 14:22:12 +09:00
mk56-spn
908651cc11
make ResetConfirmDialog
properly utilise its parent's logic
...
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
Dean Herbert
6ff1fb6b1a
Adjust sizing to allow for timing point information now being longer than before
2023-03-02 18:57:54 +09:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
mk56-spn
90227a6496
Rename DeleteConfirmationDialog.cs
into DangerousActionDialog.cs
2023-02-27 21:57:59 +01:00
Bartłomiej Dach
1ba1298850
Merge branch 'master' into blueprint-improve-visuals
2023-02-19 15:55:30 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Maximilian Kruse
723a043c43
naming change from Hitobject to HitObject
2023-02-19 10:18:22 +01:00
Maximilian Kruse
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
cdwcgt
e84e011d5d
Merge branch 'master' into export
2023-02-17 22:15:19 +09:00