Dean Herbert
a4cc7fc6af
Remove unused velocity variables.
2017-04-05 16:44:45 +09:00
Dean Herbert
9ac18230cc
Only apply taiko LegacyTimingInfo to LegacyBeatmaps.
2017-04-05 16:31:15 +09:00
Dean Herbert
87b8f8ef6e
Fix incorrect relative mapping for CirclePiece's content.
2017-04-05 16:28:37 +09:00
Dean Herbert
57a068c5d1
Fix notes travelling backwards when hit.
...
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
Dean Herbert
28648bf97d
Change playfield padding to x-offset to correctly hide notes appearing.
2017-04-05 13:56:16 +09:00
Dean Herbert
fcea52dd3a
Fix strong drumrolls (again).
2017-04-05 13:53:07 +09:00
Dean Herbert
0e0ab6904d
Distance -> Duration.
2017-04-05 13:52:53 +09:00
Dean Herbert
3f20e2381f
Fix potential tick overflow.
2017-04-05 13:52:22 +09:00
Dean Herbert
6a922da87e
Move legacy_velocity_multiplier application to LegacyTimingInfo.
2017-04-05 12:05:48 +09:00
Dean Herbert
abf6dbc307
BarLine : TaikoHitObject.
2017-04-05 11:48:30 +09:00
Dean Herbert
1b2713239a
Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.
2017-04-05 11:48:19 +09:00
Dean Herbert
a5cb233975
Use more suffixes.
2017-04-05 10:37:49 +09:00
Dean Herbert
028e941ab2
Major rsefinements to taiko drawable classes.
2017-04-05 10:01:40 +09:00
Dean Herbert
75f85867dd
Adjust input drum animations slightly.
2017-04-05 09:21:29 +09:00
Dean Herbert
20a5648b05
Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation.
2017-04-04 20:58:02 +09:00
Dean Herbert
1654e74235
Remove unnecessary CI override.
2017-04-04 16:37:10 +09:00
Dean Herbert
2df360a5e9
Fix clashing namespace.
2017-04-04 12:38:55 +09:00
smoogipooo
7edabe730a
Cleanup.
2017-04-03 21:10:39 +09:00
Dean Herbert
aebd953980
Merge branch 'master' into taiko_barlines
2017-04-03 20:43:15 +09:00
smoogipooo
5cb16f6e7c
Renamings + comments.
2017-04-03 20:32:03 +09:00
smoogipooo
2be7458532
Commenting (+ version check for speed adjustment).
2017-04-03 20:27:11 +09:00
smoogipooo
91eec9e8fc
Fix incorrect split hit circle start time.
2017-04-03 17:54:48 +09:00
smoogipooo
a32eb66538
Fix missing speed multiplier + split onto multiple lines.
2017-04-03 17:31:08 +09:00
smoogipooo
0c57299066
Rewrite drum roll -> hit conversion to match osu-stable.
2017-04-03 17:30:49 +09:00
smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
...
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
Dan Balasescu
9ba230aa58
Merge branch 'master' into taiko_barlines
2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
...
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea
Fix bar line pre empt time calculation.
2017-04-03 14:49:26 +09:00
Dean Herbert
6043c4787b
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
smoogipooo
759869f551
Merge branch 'fix_slider_velocities' into taiko_barlines
2017-04-03 14:47:40 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89
Good catch resharper 👍 .
2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc
Fix post-merge errors.
2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
3920758981
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694
Fix second hit displaying two judgements, move hitobjects above playfield when hit.
2017-04-03 10:20:20 +09:00
smoogipooo
0745098783
Cleanup.
2017-04-03 10:04:13 +09:00