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Commit Graph

35400 Commits

Author SHA1 Message Date
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen 2020-12-11 20:49:27 +01:00
Bartłomiej Dach
3ffa03a2c5
Merge pull request #11139 from peppy/fix-single-threaded-seeking 2020-12-11 20:46:54 +01:00
Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking 2020-12-11 20:14:28 +01:00
Xexxar
1dce446c52 Merge branch 'miss-penalty-curve' 2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8 small factor rebalance 2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9 Merge branch 'miss-penalty-curve' 2020-12-11 10:22:04 -06:00
Xexxar
165c471297 merge branch 'miss-penalty-curve' of https://github.com/Xexxar/osu into miss-penalty-curve 2020-12-11 08:27:31 -06:00
Dan Balasescu
3acaa63373
CI fixes 2020-12-11 23:24:38 +09:00
Xexxar
abc8a2982c swapped ^.75 buff onto speed instead of aim 2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb Merge branch 'miss-penalty-curve' 2020-12-11 08:02:39 -06:00
Xexxar
544160798b cleaned up mistakes and made quality changes 2020-12-11 08:01:45 -06:00
Dan Balasescu
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
Dean Herbert
aedb18b9f2 Make RulesetID non-nullable 2020-12-11 18:14:33 +09:00
Dean Herbert
b5f6baf341 Update framework 2020-12-11 18:03:48 +09:00
Dean Herbert
bd66a3f8c7
Merge pull request #11131 from ekrctb/caught-object-pooling 2020-12-11 18:03:21 +09:00
Dean Herbert
a35060ea7a Add a simple cache-busting query string to online.db retrieval
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
Dean Herbert
c0d20d8ce4 Add some spacing to interface class 2020-12-11 16:43:00 +09:00
Dean Herbert
2dd5911256 Rename method to better match purpose 2020-12-11 14:44:01 +09:00
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f Make room setting's BeatmapID non-nullable 2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db Add realtime to room categories 2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5 Add room name to settings 2020-12-11 13:27:52 +09:00
Xexxar
fd0d793c69 changed the comment to reflect the change 2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe Merge branch 'lowacc-nerf' 2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c changed miss penalty curve to scale with totalhits 2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4 added unneeded whitespace 2020-12-10 09:48:40 -06:00
Firmatorenio
b3d8347315 add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
e097b6e61c Add ScalingContainer back
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
Dean Herbert
01bd765384 Simplify pause handling by moving transform logic to bindable change event 2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83 Fix single threaded seeking not working due to unnecessary seek call 2020-12-10 17:42:28 +09:00
smoogipoo
7c2f506b79 Port StanR's NF multiplier changes 2020-12-10 17:10:29 +09:00
Dean Herbert
437c0506ce Refactor to allow for special disposal handling to still work 2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a Move cancelLoad call to OnResuming
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc Ensure player is consumed at the point of scheduled push running the first time 2020-12-10 16:32:14 +09:00
Xexxar
54abc3bd4d revert aim curve and add new 50s nerf 2020-12-09 20:07:52 -06:00
Xexxar
149651dec1 Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf 2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd capped scaling at OD 8 to prevent overscaling 2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf 2020-12-09 12:06:33 -06:00
Xexxar
01a800242b Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf 2020-12-09 11:58:16 -06:00
Xexxar
05ad9aae8d changed curve to linear OD + acc based curve 2020-12-09 11:57:01 -06:00
Bartłomiej Dach
051afe5a7a Fix typos in comments 2020-12-09 18:31:51 +01:00
Bartłomiej Dach
146e6a6193 Fix formatting issues 2020-12-09 18:30:52 +01:00
Xexxar
cfc34a63bd realized i accidently deleted the OD scaling 2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437 fixed issue with comment 2020-12-09 10:35:48 -06:00
Lucas A
6da854e37c Move scheduled import logic to OsuGame. 2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b Add stateful client interface 2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1 Update outdated exception references in xmldoc 2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8 Remove unnecessary exception type 2020-12-09 16:01:09 +09:00