Dean Herbert
a1d67f0cf6
Merge branch 'master' into fix-resolution-dropdown
2020-12-22 17:26:53 +09:00
Dean Herbert
ecacf3868e
Merge pull request #11236 from peppy/fix-mania-legacy-judgement-animation
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Update osu!mania legacy skin's judgement animation to match stable
2020-12-22 17:09:54 +09:00
Dean Herbert
7da3420e07
Merge pull request #11216 from Joehuu/fix-selected-highlight-on-some-dropdowns
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Fix selected item not being highlighted on some setting dropdowns
2020-12-22 17:09:22 +09:00
Dean Herbert
cb63c115c4
Merge pull request #11249 from peppy/update-framework
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Update framework
2020-12-22 17:08:53 +09:00
Dean Herbert
34421c9232
Update framework
2020-12-22 15:58:57 +09:00
Salman Ahmed
dab5924a63
Fix resolution dropdown not respecting current display changes
2020-12-22 08:02:42 +03:00
Dean Herbert
7c5964fad8
Revert window modes to previous code to correctly apply framework restrictions
2020-12-22 13:04:39 +09:00
Dean Herbert
ce2b96afc5
Merge branch 'master' into fix-selected-highlight-on-some-dropdowns
2020-12-22 13:00:06 +09:00
Dean Herbert
9de42f8646
Merge pull request #11238 from peppy/editor-timeline-selection-ux
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Improve drag and selection UX on editor timeline
2020-12-22 12:58:24 +09:00
Dean Herbert
bf39aa5980
Fix incorrectly converted rotation values
2020-12-22 12:18:42 +09:00
Dean Herbert
78a53bf245
Merge pull request #11237 from peppy/fix-editor-background-sticking
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Fix editor background not being correctly cleaned up on forced exit
2020-12-22 12:15:20 +09:00
Dean Herbert
b5e21a6885
Merge pull request #11233 from peppy/fix-chat-threading-crash
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Fix potential cross-thread operation during chat channel load
2020-12-22 12:10:27 +09:00
Bartłomiej Dach
4eec4c1fe0
Merge branch 'master' into fix-editor-background-sticking
2020-12-21 20:31:59 +01:00
Bartłomiej Dach
34149bb8a6
Merge pull request #11225 from peppy/fix-texture-loader-usages
2020-12-21 19:11:03 +01:00
Bartłomiej Dach
f96d2f4ba4
Merge branch 'master' into fix-texture-loader-usages
2020-12-21 18:35:34 +01:00
Dean Herbert
423c6158e1
Highlight timeline drag area when hovered for better visibility
2020-12-21 18:10:11 +09:00
Dean Herbert
d1be7c23d9
Increase height of timeline drag area
2020-12-21 18:09:56 +09:00
Dean Herbert
d11d754715
Increase size of circle display on timeline
2020-12-21 18:09:37 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
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Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
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Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
83f1350d7d
Fix editor background not being correctly cleaned up on forced exit
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Closes #11214 . Should be pretty obvious why.
2020-12-21 17:49:11 +09:00
Dean Herbert
1fa261ef38
Merge pull request #11222 from bdach/taiko-dho-pooling
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Enable pooling for taiko DHOs
2020-12-21 17:36:52 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
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Make participant count non-nullable
2020-12-21 17:34:01 +09:00
Dean Herbert
1dcee2fb39
Merge pull request #11228 from smoogipoo/nullable-endsat
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Make room Duration/EndDate nullable
2020-12-21 17:24:40 +09:00
Dean Herbert
e1b2de27a6
Update osu!mania legacy skin's judgement animation to match stable
2020-12-21 17:23:23 +09:00
smoogipoo
eb46c9ce9b
Fix metadata lost in beatmapset deserialisation
2020-12-21 17:11:30 +09:00
Dean Herbert
d5644c7f86
Merge pull request #11229 from smoogipoo/fix-non-abstract-test
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Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:58:04 +09:00
smoogipoo
e23d81bfc6
Use enum property
2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546
Fix room category being serialised as ints
2020-12-21 16:42:21 +09:00
Dean Herbert
d096f2f8f6
Fix potential cross-thread operation during chat channel load
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The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.
I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).
Closes #11231 .
2020-12-21 16:39:50 +09:00
smoogipoo
5d73359bd7
Make participant count non-nullable
2020-12-21 16:35:19 +09:00
Dean Herbert
e135c324d4
Merge branch 'master' into taiko-dho-pooling
2020-12-21 16:24:40 +09:00
smoogipoo
64a32723f3
One more case
2020-12-21 16:23:42 +09:00
Dean Herbert
06d4b323d1
Merge pull request #11221 from bdach/taiko-hitobject-application
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Add support for hitobject application to taiko DHOs
2020-12-21 16:23:40 +09:00
smoogipoo
c3d1eaf36d
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:21:05 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
Dean Herbert
0c9b1c3a73
Merge pull request #11227 from smoogipoo/fix-incorrect-room-null-check
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Fix incorrect joinedroom null checks
2020-12-21 16:14:42 +09:00
smoogipoo
82cf58353c
Fix incorrect joinedroom null checks
2020-12-21 15:38:20 +09:00
Dean Herbert
bc212b2538
Merge branch 'master' into fix-texture-loader-usages
2020-12-21 13:51:55 +09:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
Dean Herbert
c37840b37c
Merge pull request #11208 from smoogipoo/realtime-ready-button
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Implement the realtime multiplayer ready button
2020-12-21 11:57:30 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button
2020-12-21 11:19:03 +09:00
Dean Herbert
2274902446
Merge pull request #11207 from smoogipoo/realtime-participants-list
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Implement the realtime multiplayer participants list
2020-12-21 11:18:32 +09:00
Bartłomiej Dach
6e21806873
Adjust sample test to pass with pooling
2020-12-20 18:44:47 +01:00
Bartłomiej Dach
b24fc1922e
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b
Accept proxied content via OnNewDrawableHitObject
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In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.
In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37
Route new result callback via playfield
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Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list
2020-12-20 18:20:22 +01:00
Bartłomiej Dach
6cca0bc6ea
Merge pull request #11206 from smoogipoo/realtime-room-composite
2020-12-20 18:19:30 +01:00