ekrctb
|
ccca7e0b25
|
more specific type droppedObjectContainer
|
2020-12-09 10:35:01 +09:00 |
|
ekrctb
|
df9de7a8dd
|
Remove null check that is not required anymore
|
2020-12-09 10:28:42 +09:00 |
|
ekrctb
|
b80204642e
|
Revert rename error
|
2020-12-09 10:25:35 +09:00 |
|
Xexxar
|
748035e80a
|
changes to acc scaling curve for speed and aim pp
|
2020-12-08 16:53:52 -06:00 |
|
Lucas A
|
aa7d22460d
|
Override Import() instead.
|
2020-12-08 19:46:55 +01:00 |
|
Lucas A
|
d8838ddbfb
|
Remove duplicated overload.
|
2020-12-08 18:48:50 +01:00 |
|
Lucas A
|
0610adca0a
|
Fix merge conflicts.
|
2020-12-08 18:03:58 +01:00 |
|
ekrctb
|
1212ffd24f
|
Rename to CopyStateFrom, and add comment
|
2020-12-08 23:35:24 +09:00 |
|
ekrctb
|
5ca98b0033
|
Add doc comments a bit
|
2020-12-08 23:11:22 +09:00 |
|
ekrctb
|
1f36bbecd1
|
Fix dropped objects not removed on revert result
|
2020-12-08 23:07:30 +09:00 |
|
ekrctb
|
749d5380ca
|
Pool caught objects and dropped objects
|
2020-12-08 22:38:10 +09:00 |
|
smoogipoo
|
168ba62500
|
Port StanR's dynamic SO pp changes
|
2020-12-08 22:09:48 +09:00 |
|
ekrctb
|
a32dac00dd
|
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
|
2020-12-08 21:29:26 +09:00 |
|
Dean Herbert
|
02f5fda330
|
Add missing final newline in file
|
2020-12-08 21:15:10 +09:00 |
|
ekrctb
|
c301223d8c
|
Make object on the catcher plate separate CaughtObject class
|
2020-12-08 21:11:40 +09:00 |
|
ekrctb
|
ed50fd445e
|
Fix hit lighting colour not applied in TestSceneCatcher
|
2020-12-08 21:07:12 +09:00 |
|
Dean Herbert
|
aa68ae4ff2
|
Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
d76fabedf9
|
Add note about LoadRequested only being sent to a subset of room users
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
021a116093
|
Add extra xmldoc covering the fact that MatchStarted is received by all users
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
df908f90b2
|
Add exception to be thrown when an operation is requested requiring host when not host
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
2433838d58
|
Add methods covering match start / end
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
2aedd82e27
|
Document room states and remove unnecessary WaitingForResults state
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
147db0abe2
|
Fix client naming and xmldoc
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
60550b73f7
|
Add missing states and xmldoc for all states' purposes
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
8eccfa476c
|
Add loading states
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
345352be67
|
Mark PerformUpdate as an instant handle method (doesn't really help with anything)
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
11a7057289
|
Add notification flow for user state changes in room
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
dbe048cdc6
|
Add client method for notifying about host changes
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
a4ca8d2998
|
Ensure multiplayer rooms are instantiated with a room ID
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
71de7ce0a3
|
Add missing methods to server interface
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
5f5c0d5533
|
Return room model when joining
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
5d2ca7fc39
|
Make remaining model classes nullable and serializable
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
2365d65610
|
Move business logic out of MultiplayerRoom
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
42b1e9d6a4
|
Add xmldoc coverage of MultiplayerRoom
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
4f449ba821
|
Rename idle state
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
5a231cef15
|
Add thread safety for external operations on MultiplayerRoom
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
327799c263
|
Rename multiplayer server file to match class
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
b3bdaaa7b5
|
Move exceptions to common code
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
e193f8214d
|
Remove unnecessary room id from leave room request
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
882ace6efe
|
Make MultiplayerRoomUser equatable
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
baf16cfbc3
|
Add room settings related model and event flow
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
6e5846d91b
|
Fix serialization failure due to missing set
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
ff52a5ddc6
|
Add callbacks for join/leave events to notify other room occupants
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
ca86524c92
|
Add locking on join/leave operations
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
fdf025942b
|
Ensure room is locked when mutating users
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
8ebdb5723b
|
Add models for users and rooms
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
f4ccbbd092
|
Add basic server implementation
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
daed27460c
|
Add simple user state class
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
be4a668e0b
|
Add basic structure for multiplayer state and model components
|
2020-12-08 20:43:18 +09:00 |
|
ekrctb
|
94a59ac3b2
|
Make catch hit lighting logic not dependent on caught object
|
2020-12-08 20:41:26 +09:00 |
|