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Commit Graph

209 Commits

Author SHA1 Message Date
Xexxar
270f497af8 penalized 1/1->1/2->1/4 rhythm transitions 2021-08-21 17:23:17 +00:00
Bartłomiej Dach
812c85f3de
Clean up code style issues 2021-08-21 17:26:05 +02:00
Xexxar
a46ae855aa implemented object count limitation for rhythm build up 2021-08-20 15:40:34 +00:00
Xexxar
d36eb269b4 fixed code quality issues 2021-08-19 20:11:18 +00:00
Xexxar
b44e6f634d noticed a bug with double applying historicaldecay 2021-08-19 15:05:39 +00:00
Xexxar
0effc8f5d8 refactored speed skill, implemented better acc pp 2021-08-19 14:12:03 +00:00
Xexxar
b9ba4c1d97 finalized change for PR 2021-08-17 19:25:49 +00:00
Xexxar
ac1ed00f3e added initial balance of rhythm complexity to tap 2021-08-17 14:39:43 +00:00
Xexxar
471ae9664e cleaned up jank 2021-08-17 13:47:45 +00:00
Xexxar
c99a96a8c8 initial rhythm calc testing 2021-08-17 13:39:18 +00:00
Xexxar
9b21016eed accidently renamed osuStrainSkill, fixed 2021-08-16 22:46:56 +00:00
Xexxar
5561e4852e removed stuff 2021-08-16 22:23:40 +00:00
Xexxar
176b3e7533 changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
Xexxar
7d46b3f9c5 initial testing and debugging 2021-08-16 16:06:50 +00:00
Xexxar
19cdd5c323 recoded and added rhythm complexity calculator (untested) 2021-08-16 15:25:35 +00:00
emu1337
df6e4664e0 changed history length in speed 2021-08-16 16:42:07 +02:00
emu1337
29a22bd11f added rhythm multiplier for strain sections 2021-08-15 20:48:00 +02:00
MBmasher
1cadcb43d9 Apply nerf to Flashlight skill on high star maps 2021-08-11 15:54:30 +10:00
MBmasher
b1d25346a2 Move HistoryLength override from OsuStrainSkill to Flashlight 2021-08-11 13:30:40 +10:00
MBmasher
f4ceb17064 Cleanup of code 2021-08-10 16:06:20 +10:00
MBmasher
6b1a4a53d4 Cleanup of code 2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966 Add Flashlight skill 2021-08-08 23:56:03 +10:00
emu1337
8c4e60e5cc xmldoc and refactoring 2021-06-17 21:41:06 +02:00
emu1337
2665a873f8 fixed an error with extremely short maps 2021-06-16 19:55:19 +02:00
emu1337
41662a1643 refactored for clarity 2021-06-16 19:54:22 +02:00
emu1337
18fe05b7b5 diffspikes balance 2021-06-16 15:13:46 +02:00
emu1337
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
emu1337
e987a511ba diffspike & wide angle balance 2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa refactored diffspike nerf 2021-06-14 19:18:49 +02:00
emu1337
4c949d9829 reduced diffspike nerf 2021-06-13 21:20:08 +02:00
emu1337
3309ab2be3 balance changes 2021-06-13 15:18:35 +02:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
smoogipoo
659ec267b6 Fix spinners increasing strain 2019-02-18 14:58:33 +09:00
smoogipoo
fd70269021 Implement new difficulty calculator for Rulesets.Osu 2019-02-18 14:58:03 +09:00
Dean Herbert
8d4232af45 Formatting and minor optimisations 2019-01-29 16:35:20 +09:00
Dean Herbert
18512458e8
Merge branch 'master' into xexxar-angles 2019-01-29 15:59:04 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
77e6f4ab92 Rebalance 2018-12-27 18:41:42 +09:00
smoogipoo
5f0ab0ed7f Update with vinxis' latest code 2018-12-24 12:41:04 +09:00
smoogipoo
c43c15a557 Multiply previous travel distance by 8 2018-12-23 16:28:19 +09:00
smoogipoo
c848c83d0d Refactor for readability + performance 2018-12-22 09:56:33 +09:00
smoogipoo
8546fedd4f Implement vinxis/xexxar's adjustments 2018-12-22 09:31:30 +09:00
smoogipoo
be476c58d7 Adjust with latest rebalancings 2018-12-21 22:52:27 +09:00
smoogipoo
5bd16f9a7c Add scaling factor 2018-12-21 15:16:00 +09:00
smoogipoo
38441759a7 Use angle projections 2018-12-21 14:52:43 +09:00
smoogipoo
3acbf75beb Adjust threshold 2018-12-21 13:48:10 +09:00
smoogipoo
0fee76c95c Fix merge error 2018-12-19 13:45:33 +09:00
smoogipoo
434d7d1809 Replace piecewise linear function + rebalance 2018-12-19 13:45:33 +09:00
smoogipoo
9ad7970167 Adjust computations to return sane values 2018-12-19 13:45:33 +09:00
smoogipoo
f4eabacd15 Implement angle assessment 2018-12-19 13:45:33 +09:00
smoogipoo
e7da5b0400 Add the [200 .. 300] bpm speed bonus 2018-12-19 13:45:33 +09:00
smoogipoo
00a4d60e89 Make sure distance is clamped to sane values 2018-12-19 13:45:33 +09:00
smoogipoo
47721f7a07 Adjust base value 2018-12-19 13:45:33 +09:00
smoogipoo
d74652a4f7 Replace piecewise linear function 2018-12-19 13:45:33 +09:00
smoogipoo
4e37b5c4a7 50ms cap shouldn't be included in the strain decay 2018-10-10 18:53:54 +09:00
smoogipoo
1ad5090ad6 Separate travel distance from jump distance 2018-10-08 17:38:12 +09:00
smoogipoo
9fd972e0a3 Rename OsuDifficulty -> Difficulty 2018-05-15 17:36:29 +09:00