Dan Balasescu
9fd6449fd8
Add mods to FilterCriteria, pass to ruleset method
2024-03-28 23:03:26 +09:00
Dan Balasescu
10edb54614
Add ability to query key count with mods
2024-03-28 22:51:12 +09:00
Dan Balasescu
5febd40bd9
Add HP and AR to LegacyBeatmapConversionDifficultyInfo
2024-03-28 22:30:39 +09:00
Bartłomiej Dach
b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings
2024-03-26 11:13:16 +01:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication
2024-03-26 11:13:03 +01:00
Arthur Araujo
8a05fecad5
Fix formatting issue
2024-03-23 23:28:55 -03:00
Arthur Araujo
6fbe1a5b8d
Add video resolution check
2024-03-23 19:22:47 -03:00
Arthur Araujo
a4822fd615
Make CheckAbnormalDifficultySettings
abstract
2024-03-22 01:37:06 -03:00
Salman Ahmed
1efa08a1b8
Merge branch 'master' into convert-path-string-new
2024-03-22 05:15:04 +03:00
Bartłomiej Dach
3e764ae4f0
Merge pull request #27639 from 64ArthurAraujo/verify-unused-audio-at-end
...
Add verify checks to unused audio at the end
2024-03-21 12:19:53 +01:00
Bartłomiej Dach
983385bafc
Merge pull request #27677 from smoogipoo/fix-catch-banana-fail
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Fix catch banana shower judgement causing fail when at 0 HP
2024-03-21 11:23:51 +01:00
Arthur Araujo
b132734f9c
Fix codefactor issues
2024-03-20 18:54:38 -03:00
Arthur Araujo
c605e463a4
Add mania keycount check
2024-03-20 15:52:16 -03:00
Arthur Araujo
4904c49c38
Add abnormal difficulty settings checks
2024-03-20 09:31:58 -03:00
Dan Balasescu
c78e203df5
Fix infinite health processor loop when no top-level objects
...
This is unlikely to occur in actual gameplay, but occurs in the
follow-up test.
2024-03-20 17:30:37 +09:00
Bartłomiej Dach
2b83e6bc4c
Fix check crash on empty beatmap
2024-03-19 19:17:22 +01:00
Salman Ahmed
bbdcb38f5d
Merge branch 'master' into convert-path-string-new
2024-03-19 02:51:24 +03:00
Salman Ahmed
a8ce6a0bba
Use Slice
method instead of index range operators for readability
2024-03-19 02:43:36 +03:00
Arthur Araujo
5241c999c1
Add different warning to maps with storyboard/video
2024-03-18 16:08:41 -03:00
Arthur Araujo
c23212f4ef
Use GetLastObjectTime
to calculate mapped length
2024-03-18 14:02:33 -03:00
Arthur Araujo
915a9682b5
Fix issue type and display percentage left
2024-03-18 13:51:36 -03:00
Arthur Araujo
a3f3dcf853
Inline percentage calculation
2024-03-18 13:27:43 -03:00
Arthur Araujo
f7aff76592
Fix codefactor issues
2024-03-16 23:03:06 -03:00
Arthur Araujo
63816adbc0
Add verify checks to unused audio at the end
2024-03-16 21:20:12 -03:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume
2024-03-14 12:22:46 +09:00
Bartłomiej Dach
20c760835a
Fix audio in video check crashing on unexpected failures
2024-03-13 13:55:49 +01:00
Bartłomiej Dach
44d0dc6113
Fix 1px flashlight gaps when gameplay scaling mode is active
...
Closes https://github.com/ppy/osu/issues/27522 .
Concerns mostly taiko and catch.
Not much of a proper fix rather than a workaround but it is what it is.
I tried a few other things, including setting `MaskingSmoothness = 0` on
the scaling container itself, to no avail.
2024-03-08 11:07:30 +01:00
Bartłomiej Dach
3d8fdc52a4
Merge pull request #27501 from turbedi/throw_helper
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Use ThrowHelper methods in more places
2024-03-07 11:36:21 +01:00
Dean Herbert
65ce4ca390
Never set waitingOnFrames
if a replay is not attached
2024-03-06 04:37:11 +08:00
Berkan Diler
a891303484
Use ArgumentOutOfRangeException throw helper methods
2024-03-05 10:20:30 +01:00
Berkan Diler
9bac60a98f
Use ArgumentNullException.ThrowIfNull in more places
2024-03-05 10:19:47 +01:00
Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local
2024-03-04 16:08:17 +09:00
Dan Balasescu
5bd037fe8f
Merge branch 'master' into catch-fail-on-banana
2024-03-04 13:13:26 +09:00
Dean Herbert
19ed78eef5
Log backwards seeks to sentry
2024-03-01 12:40:05 +08:00
Dean Herbert
cc8b838bd4
Add comprehensive log output to help figure out problematic clocks
2024-02-29 23:05:28 +08:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests
2024-02-29 23:05:28 +08:00
Huo Yaoyuan
a11e63b184
Make the code more clear
2024-02-29 20:02:04 +08:00
Dean Herbert
3a780e2b67
Add logging when workaround is hit
2024-02-29 18:27:50 +08:00
Dean Herbert
3355764a68
"Fix" tests
2024-02-29 18:21:44 +08:00
Dean Herbert
76e8aee9cc
Disallow backwards seeks during frame stable operation when a replay is not attached
2024-02-29 14:15:32 +08:00
Huo Yaoyuan
f28f19ed7e
Fix method indent size
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2024-02-29 10:47:16 +08:00
Huo Yaoyuan
e86ebd6cdb
Fix formatting
2024-02-29 00:24:24 +08:00
Huo Yaoyuan
470d2be2e1
The overhead of LINQ is not ignorable
2024-02-29 00:07:00 +08:00
Huo Yaoyuan
bcb91f348d
Use ArrayPool instead of stackalloc
2024-02-28 22:51:36 +08:00
Huo Yaoyuan
fe34577ee2
Update parsing.
2024-02-28 22:42:08 +08:00
Huo Yaoyuan
4bff54d35d
Add ToString on PathControlPoint for debugging
2024-02-28 22:37:14 +08:00
Huo Yaoyuan
f49aa4d815
Parse points and segments for path string
2024-02-28 22:01:39 +08:00
Bartłomiej Dach
46ec477191
Merge pull request #27386 from peppy/fix-use-current-distance-snap
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Fix "Use current" snap not working
2024-02-26 12:30:35 +01:00
Bartłomiej Dach
353485a707
Merge branch 'master' into flashlight-playfield-based-size-
2024-02-26 10:55:06 +01:00
Bartłomiej Dach
115d82664b
Assert proportional scaling rather than assume average
...
Because if scaling is ever actually non-proportional then this should be
somewhat loud.
Also use the absolute value to prevent funny things happening if/when
someone does negative scale.
2024-02-26 10:53:04 +01:00