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Never set waitingOnFrames if a replay is not attached

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Dean Herbert 2024-03-06 04:17:51 +08:00
parent 57daaa7fed
commit 65ce4ca390
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI
double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
isCatchingUp.Value = timeBehind > 200;
waitingOnFrames.Value = state == PlaybackState.NotValid;
waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid;
manualClock.CurrentTime = proposedTime;
manualClock.Rate = Math.Abs(referenceClock.Rate) * direction;