Dean Herbert
b3aa496ba7
Add handling of realm disposed exceptions
2022-07-22 00:14:30 +09:00
Dean Herbert
0eeafea500
Increase responsiveness to change slightly
2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d
Cleanup pass on FPSCounter
2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea
Rate limit updates for good measure
2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb
Remove unused classes
2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96
Avoid using RollingCounter
in fps counter
...
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.
Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Adam Baker
a4f071fe53
Make zoom sensitivity relative to containers max zoom
2022-07-21 08:26:48 -05:00
Dean Herbert
5db4d9437a
Add missing using statement
2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
...
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dan Balasescu
2001d79bb2
Merge pull request #19269 from peppy/fix-update-button-test-failure
...
Fix `UpdateBeatmapSetButton` intermittent test failure
2022-07-21 20:36:00 +09:00
andy840119
9c2f6103c5
Following the suggestion to mark the property as nullable.
2022-07-21 19:30:04 +08:00
Salman Ahmed
2987ab6ff7
Merge pull request #19273 from peppy/fix-fps-counter-width-calculation
...
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 13:31:16 +03:00
Dean Herbert
4c4939d18d
Fix draw FPS being inaccurate due to using ElapsedFrameTime
...
Had a feeling this would be the case.
Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.
I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
Dean Herbert
fb728fbed1
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 18:56:39 +09:00
Dean Herbert
94cd641fb4
Change migration to trigger reprocessing on every local beatmap
...
Was originally relying on the fact that this would be triggered due to a
null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no
`OnlineID`.
2022-07-21 18:31:12 +09:00
Dean Herbert
1374738a0d
Add test coverage
2022-07-21 18:20:46 +09:00
Dean Herbert
d5e0dba9da
Change default value of StarRating
to -1
2022-07-21 18:20:46 +09:00
Dean Herbert
04f48d8862
Add better log output and sleeping during gameplay sections
2022-07-21 18:20:46 +09:00
Dean Herbert
57a41c6897
Add basic background processor
2022-07-21 18:20:46 +09:00
Dean Herbert
68f28ff660
Add last applied version to RulesetInfo
2022-07-21 18:15:25 +09:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
Salman Ahmed
559254db31
Merge branch 'master' into fix-update-button-test-failure
2022-07-21 11:15:43 +03:00
Salman Ahmed
8f2287b968
Merge pull request #19268 from peppy/change-carousel-item-terminology
...
Change carousel terminology to not use `Children` / `InternalChildren`
2022-07-21 11:11:01 +03:00
Salman Ahmed
aa7c16ee5f
Merge branch 'master' into change-carousel-item-terminology
2022-07-21 10:29:13 +03:00
Dan Balasescu
defadeef47
Merge pull request #19250 from peppy/fps-counter
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Add game-side FPS counter
2022-07-21 16:26:38 +09:00
Dean Herbert
fc0c9f76bd
Fix UpdateBeatmapSetButton
intermittent test failure
...
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
Dean Herbert
3cfe624af1
Fix one more missed method with incorrect terminology
2022-07-21 16:16:41 +09:00
Dean Herbert
a05d7f4d8c
Change carousel terminology to not use Children
/ InternalChildren
2022-07-21 16:06:06 +09:00
Dean Herbert
55bde4eeb0
Merge pull request #19264 from TacoGuyAT/triangles-animation-tweaks
...
Increase responsiveness of osu! logo triangles to the beat
2022-07-21 15:40:38 +09:00
Salman Ahmed
b72e868b5f
Merge branch 'master' into triangles-animation-tweaks
2022-07-21 09:10:16 +03:00
Dan Balasescu
611c6d5425
Merge pull request #19265 from frenzibyte/fix-changelog-overlay
...
Fix changelog overlay tests failing due to missing `CreatedAt` date
2022-07-21 14:44:59 +09:00
Dean Herbert
07e1763a70
Tweak velocity a bit more (and simplify in multiple places)
2022-07-21 14:25:11 +09:00
Salman Ahmed
a97170a272
Keep Rank
bindable enabled on score fail
2022-07-21 08:16:17 +03:00
Salman Ahmed
9df49db45f
Include bonus/ignore judgements in statistics fill logic
2022-07-21 08:13:09 +03:00
Salman Ahmed
ad09e728fd
Move Passed
assignment inside FailScore
2022-07-21 08:12:06 +03:00
TacoGuyAT
2f16174d3d
Changed control points set to private; Cleanup
2022-07-21 07:25:44 +03:00
Salman Ahmed
5513a8b6b4
Fix changelog overlay tests failing due to missing CreatedAt
date
2022-07-21 07:21:27 +03:00
Salman Ahmed
c1bcbd9c8a
Fix fail score not handling bonus/tick-only beatmaps
2022-07-21 07:20:59 +03:00
Dean Herbert
56106e43d2
Avoid div-by-zero
2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0
Always show counter temporarily when aim FPS changes
2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5
Better handle spikes and significant changes
2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111
Fix isDisplayed
never actually being set
2022-07-21 12:40:27 +09:00
TacoGuyAT
d6c3a52494
Added missing braces
2022-07-21 06:38:33 +03:00
TacoGuyAT
ed8e065a86
Logo triangles speed and beat sync tweaks
2022-07-21 06:13:45 +03:00
Dean Herbert
728e22fbce
Improve tooltip display when running single thread
2022-07-21 12:06:22 +09:00
Salman Ahmed
3c2a885872
Add test coverage
2022-07-21 06:01:48 +03:00
Salman Ahmed
0f0b19da4a
Populate score with remaining "miss" statistics on fail/exit
2022-07-21 06:01:36 +03:00
Salman Ahmed
c4089b71bd
Store maximum score results from simulated autoplay
2022-07-21 06:00:41 +03:00
Dean Herbert
e1a577ea48
Adjust spacing to make things feel more even
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
Dean Herbert
57ecc3a6df
Remove unnecessary negative spacing from thread names
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00