FreezyLemon
9d3d9bcdc8
Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309
Added sample preloading and playing
2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a
Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix
2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e
First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
2017-12-07 23:11:34 +01:00
FreezyLemon
d2f3d5a807
Added basic SampleInfo.FromSoundPoint and GetChannel methods
2017-12-07 23:09:51 +01:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
Dean Herbert
5330ca1fa9
Merge pull request #1635 from awesomecuber/fix-sensitivityslider
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Fix SensitivitySlider keyboard control
2017-12-07 21:16:42 +09:00
Dan Balasescu
9e37a122e1
Merge branch 'master' into fix-sensitivityslider
2017-12-07 21:01:53 +09:00
Dean Herbert
805c61d032
Merge pull request #1603 from santerinogelainen/header-button-should-derive
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Fix beatmap overlay buttons not conforming to design
2017-12-07 20:56:15 +09:00
smoogipoo
d52b84df46
Move KeyboardStep assignment to ctor
2017-12-07 20:53:28 +09:00
smoogipoo
46cd6fdb45
Merge remote-tracking branch 'origin/master' into fix-sensitivityslider
2017-12-07 20:49:48 +09:00
Dean Herbert
24b3b10942
Move drawable assignment to load, remove depth overrides
2017-12-07 20:44:55 +09:00
Dean Herbert
8c89354b36
Remove extra whitespace
2017-12-07 20:44:38 +09:00
Dean Herbert
d36982b1d9
Merge branch 'master' into header-button-should-derive
2017-12-07 20:04:41 +09:00
Dan Balasescu
fe2cc4daad
Merge pull request #1663 from peppy/input-revamp
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Apply changes in line with framework input adjustments
2017-12-07 18:47:40 +09:00
Dean Herbert
13d0524542
Update framework
2017-12-07 18:37:54 +09:00
Dean Herbert
c35c8263b9
Merge remote-tracking branch 'upstream/master' into input-revamp
2017-12-07 18:07:26 +09:00
Dean Herbert
2a0b37e192
Merge pull request #1638 from Aergwyn/fix-beatmap-carousel-lag
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Fix lagging beatmap carousel because of storyboard-loading
2017-12-07 18:04:38 +09:00
Dean Herbert
2a1a9b9f1f
Fix post-merge issue
2017-12-07 17:26:39 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag
2017-12-07 15:30:50 +09:00
Dean Herbert
a78441bc5a
Apply changes in line with framework input adjustments
2017-12-07 13:16:59 +09:00
Dan Balasescu
de6d1cc647
Merge pull request #1660 from peppy/shader-precompile
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Add shader precompile step
2017-12-07 04:25:15 +09:00
Dan Balasescu
9c4ca46786
Merge branch 'master' into shader-precompile
2017-12-07 04:15:24 +09:00
Dan Balasescu
eaffd496f2
Merge pull request #1661 from peppy/fix-async-is-loaded
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Fix IsValueCreated method not checking whether the async task was completed
2017-12-07 01:28:28 +09:00
Dan Balasescu
8e3cce798d
Merge branch 'master' into fix-async-is-loaded
2017-12-06 23:01:38 +09:00
Dean Herbert
34596b3368
Rename and comment for clarification
2017-12-06 21:47:48 +09:00
Dean Herbert
04ae64e9fd
Add missing IsCompleted check to ensureValid
2017-12-06 16:20:49 +09:00
Dean Herbert
988cc27f0e
Update framework
2017-12-06 11:59:53 +09:00
Dean Herbert
15ed3b4aac
Fix IsValueCreated method not cecking whether the async task was completed
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Caused potential stutters for components that relied on this check.
2017-12-06 09:49:12 +09:00
Dean Herbert
fb6408257a
Add shader precompile step
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Resolves https://github.com/ppy/osu-framework/issues/1180 in a way.
2017-12-05 17:41:47 +09:00
Dan Balasescu
abf5f3b390
Merge pull request #1658 from peppy/add-wait-for-restart
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Wait until track has restarted before continuing operation
2017-12-05 14:24:25 +09:00
Dean Herbert
c1b607fed9
Wait until track has restarted before continuing operation
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I removed this from my previous PR thinking it was not required, but it turned out to be required after all. Just isn't so noticeable when it fails.
2017-12-05 14:06:40 +09:00
Dean Herbert
634700fae5
Merge pull request #1649 from Aergwyn/fix-playlist-audio-issue
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Fix MusicController constantly trying to start a track
2017-12-05 01:11:13 +09:00
Dean Herbert
b4641142a8
Update framework once more
2017-12-05 01:00:06 +09:00
Dean Herbert
caee6c1cf1
Use Restart instead of Start
2017-12-04 21:40:26 +09:00
Dean Herbert
7649a31157
Update framework
2017-12-04 20:32:50 +09:00
Dean Herbert
a83add8540
Tidy up events
2017-12-04 20:30:56 +09:00
Dean Herbert
22656233d3
Merge branch 'master' into fix-playlist-audio-issue
2017-12-04 19:24:03 +09:00
Dean Herbert
58777a9674
Merge pull request #1636 from smoogipoo/editor-composer
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Implement structure for Editor HitObject composition
2017-12-04 13:05:27 +09:00
Dean Herbert
d75db5046b
Merge branch 'master' into editor-composer
2017-12-04 12:41:40 +09:00
Dean Herbert
23c0bec678
Merge pull request #1653 from smoogipoo/osuscreen-exit
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Add OnKeyDown override to OsuScreen
2017-12-04 11:51:36 +09:00
smoogipoo
7cfe694a3f
Update framework
2017-12-04 11:37:19 +09:00
smoogipoo
5f9de399e4
Add keydown override
2017-12-04 11:30:25 +09:00
Aergwyn
14096c90cc
removed looping if only one song is in the list (temporarily)
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It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
2017-12-03 16:41:21 +01:00
Aergwyn
9d13bf3602
remove redundant expression
2017-12-03 14:35:23 +01:00
Aergwyn
dfa7448716
use ?: expression
2017-12-03 14:25:12 +01:00
Aergwyn
0c9ebcd58c
fix possible NullRef
2017-12-03 14:15:08 +01:00
Aergwyn
a1dbd7916b
fixes MusicController constantly trying to start a track
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In Detail:
It tried to start a track if the current one ended even if no BeatmapSets were present.
Also if only one BeatmapSet is present if will loop by itself now.
2017-12-03 14:03:43 +01:00
Dean Herbert
7957e55710
Merge branch 'master' into editor-composer
2017-12-03 14:47:07 +09:00