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Commit Graph

8903 Commits

Author SHA1 Message Date
FreezyLemon
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309 Added sample preloading and playing 2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix 2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon
d2f3d5a807 Added basic SampleInfo.FromSoundPoint and GetChannel methods 2017-12-07 23:09:51 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
Dean Herbert
5330ca1fa9
Merge pull request #1635 from awesomecuber/fix-sensitivityslider
Fix SensitivitySlider keyboard control
2017-12-07 21:16:42 +09:00
Dan Balasescu
9e37a122e1
Merge branch 'master' into fix-sensitivityslider 2017-12-07 21:01:53 +09:00
Dean Herbert
805c61d032
Merge pull request #1603 from santerinogelainen/header-button-should-derive
Fix beatmap overlay buttons not conforming to design
2017-12-07 20:56:15 +09:00
smoogipoo
d52b84df46 Move KeyboardStep assignment to ctor 2017-12-07 20:53:28 +09:00
smoogipoo
46cd6fdb45 Merge remote-tracking branch 'origin/master' into fix-sensitivityslider 2017-12-07 20:49:48 +09:00
Dean Herbert
24b3b10942 Move drawable assignment to load, remove depth overrides 2017-12-07 20:44:55 +09:00
Dean Herbert
8c89354b36 Remove extra whitespace 2017-12-07 20:44:38 +09:00
Dean Herbert
d36982b1d9
Merge branch 'master' into header-button-should-derive 2017-12-07 20:04:41 +09:00
Dan Balasescu
fe2cc4daad
Merge pull request #1663 from peppy/input-revamp
Apply changes in line with framework input adjustments
2017-12-07 18:47:40 +09:00
Dean Herbert
13d0524542 Update framework 2017-12-07 18:37:54 +09:00
Dean Herbert
c35c8263b9 Merge remote-tracking branch 'upstream/master' into input-revamp 2017-12-07 18:07:26 +09:00
Dean Herbert
2a0b37e192
Merge pull request #1638 from Aergwyn/fix-beatmap-carousel-lag
Fix lagging beatmap carousel because of storyboard-loading
2017-12-07 18:04:38 +09:00
Dean Herbert
2a1a9b9f1f Fix post-merge issue 2017-12-07 17:26:39 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag 2017-12-07 15:30:50 +09:00
Dean Herbert
a78441bc5a Apply changes in line with framework input adjustments 2017-12-07 13:16:59 +09:00
Dan Balasescu
de6d1cc647
Merge pull request #1660 from peppy/shader-precompile
Add shader precompile step
2017-12-07 04:25:15 +09:00
Dan Balasescu
9c4ca46786
Merge branch 'master' into shader-precompile 2017-12-07 04:15:24 +09:00
Dan Balasescu
eaffd496f2
Merge pull request #1661 from peppy/fix-async-is-loaded
Fix IsValueCreated method not checking whether the async task was completed
2017-12-07 01:28:28 +09:00
Dan Balasescu
8e3cce798d
Merge branch 'master' into fix-async-is-loaded 2017-12-06 23:01:38 +09:00
Dean Herbert
34596b3368 Rename and comment for clarification 2017-12-06 21:47:48 +09:00
Dean Herbert
04ae64e9fd Add missing IsCompleted check to ensureValid 2017-12-06 16:20:49 +09:00
Dean Herbert
988cc27f0e Update framework 2017-12-06 11:59:53 +09:00
Dean Herbert
15ed3b4aac Fix IsValueCreated method not cecking whether the async task was completed
Caused potential stutters for components that relied on this check.
2017-12-06 09:49:12 +09:00
Dean Herbert
fb6408257a Add shader precompile step
Resolves  https://github.com/ppy/osu-framework/issues/1180 in a way.
2017-12-05 17:41:47 +09:00
Dan Balasescu
abf5f3b390
Merge pull request #1658 from peppy/add-wait-for-restart
Wait until track has restarted before continuing operation
2017-12-05 14:24:25 +09:00
Dean Herbert
c1b607fed9 Wait until track has restarted before continuing operation
I removed this from my previous PR thinking it was not required, but it turned out to be required after all. Just isn't so noticeable when it fails.
2017-12-05 14:06:40 +09:00
Dean Herbert
634700fae5
Merge pull request #1649 from Aergwyn/fix-playlist-audio-issue
Fix MusicController constantly trying to start a track
2017-12-05 01:11:13 +09:00
Dean Herbert
b4641142a8 Update framework once more 2017-12-05 01:00:06 +09:00
Dean Herbert
caee6c1cf1 Use Restart instead of Start 2017-12-04 21:40:26 +09:00
Dean Herbert
7649a31157 Update framework 2017-12-04 20:32:50 +09:00
Dean Herbert
a83add8540 Tidy up events 2017-12-04 20:30:56 +09:00
Dean Herbert
22656233d3
Merge branch 'master' into fix-playlist-audio-issue 2017-12-04 19:24:03 +09:00
Dean Herbert
58777a9674
Merge pull request #1636 from smoogipoo/editor-composer
Implement structure for Editor HitObject composition
2017-12-04 13:05:27 +09:00
Dean Herbert
d75db5046b
Merge branch 'master' into editor-composer 2017-12-04 12:41:40 +09:00
Dean Herbert
23c0bec678
Merge pull request #1653 from smoogipoo/osuscreen-exit
Add OnKeyDown override to OsuScreen
2017-12-04 11:51:36 +09:00
smoogipoo
7cfe694a3f Update framework 2017-12-04 11:37:19 +09:00
smoogipoo
5f9de399e4 Add keydown override 2017-12-04 11:30:25 +09:00
Aergwyn
14096c90cc removed looping if only one song is in the list (temporarily)
It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
2017-12-03 16:41:21 +01:00
Aergwyn
9d13bf3602 remove redundant expression 2017-12-03 14:35:23 +01:00
Aergwyn
dfa7448716 use ?: expression 2017-12-03 14:25:12 +01:00
Aergwyn
0c9ebcd58c fix possible NullRef 2017-12-03 14:15:08 +01:00
Aergwyn
a1dbd7916b fixes MusicController constantly trying to start a track
In Detail:
It tried to start a track if the current one ended even if no BeatmapSets were present.
Also if only one BeatmapSet is present if will loop by itself now.
2017-12-03 14:03:43 +01:00
Dean Herbert
7957e55710
Merge branch 'master' into editor-composer 2017-12-03 14:47:07 +09:00