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Commit Graph

77 Commits

Author SHA1 Message Date
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
2b1245f63a Improve xmldoc in a couple of places 2020-03-26 12:50:00 +09:00
Dean Herbert
448961b330 Rename incorrect variable 2020-03-24 15:39:01 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
6d48068061 Move replay recorder to final location 2020-03-23 20:04:15 +09:00
Dean Herbert
d8041a0dcb Increase sample concurrency to better match stable 2020-03-22 02:16:28 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
Dean Herbert
a47e5aeead Fix sample lookup not working correctly for custom rulesets 2019-12-26 00:51:44 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
3c39fde7ff CA1065: throw NotSupportedException in properties. 2019-12-17 13:00:05 +08:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
f7f4a57c5f Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
Dean Herbert
f181ee1843 Hide the menu cursor while inside the playfield by default 2019-11-29 17:35:11 +09:00
andy840119
6126fd9a6b ApplyToDrawableHitObjects should be able to get all the hitobject in nasted Playfield 2019-11-24 10:42:05 +09:00
iiSaLMaN
5391c752b4 Implement IAggregateAudioAdjustments properties for FallbackSampleStore 2019-11-21 03:20:08 +03:00
Huo Yaoyuan
f05b83d7d4 Use typeparamref. 2019-11-17 20:48:23 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
nwabear
e35931fdfc removed blank line 2019-10-26 14:33:59 -05:00
nwabear
9e2e87c8d1 added visual tests
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
nwabear
f8354eefc4 Added null check in the CancelResume method 2019-10-25 16:49:18 -05:00
nwabear
b0e21c2749 Fixed Issue #6442 2019-10-25 14:57:49 -05:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Vperus
ac8fe6045f Fixed typo
Changed CreateReourceStore() to CreateResourceStore()
2019-09-20 19:58:39 +03:00
Dean Herbert
bf6f803e69 Nest temporary class 2019-09-06 12:12:27 +09:00
Dean Herbert
0a6c42972c Add back missing sample fallback to default skin 2019-09-05 23:01:35 +09:00
Dean Herbert
6197c7fd31 Add automatic resource mapping for rulesets to their own dll 2019-09-04 20:29:28 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
Dean Herbert
7ca51d3866 Fix resume overlay being drawn below cursor
Closes #5905.
2019-09-02 11:20:55 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
smoogipoo
6596d7fc46 Add nullref safety to FrameStablePlayback boolean 2019-08-26 16:33:24 +09:00
smoogipoo
8c67f58e2d Disable frame-stable playback in the editor 2019-08-15 18:25:31 +09:00
smoogipoo
bc80fa11bb Mode IApplicableToBeatmap application to WorkingBeatmap 2019-08-01 12:41:46 +09:00
smoogipoo
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00
Dan Balasescu
425154c264
Merge branch 'master' into progress-bar-show-seek 2019-05-10 18:24:15 +09:00
smoogipoo
ad4b4f3422 Use nullable cancellation tokens 2019-05-10 17:42:45 +09:00
Dean Herbert
a44296a6db
Merge branch 'master' into progress-bar-show-seek 2019-05-10 17:27:49 +09:00
Dean Herbert
21ab628f41
Merge branch 'master' into player-load-cancellations 2019-05-10 16:58:36 +09:00
smoogipoo
d25d39b315 Add cancellation to storyboard/hitobject loading 2019-05-10 16:31:09 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
66594b7a1b Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start 2019-05-09 16:39:03 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
smoogipoo
6c568d228f Add comment 2019-04-23 13:45:51 +09:00
smoogipoo
6add395288 Fix gameplay cursor being hidden in tests/replays 2019-04-23 13:32:44 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
7845d542e3 Cache mods as array in DrawableRuleset 2019-04-10 17:20:36 +09:00